Killers are abusing the 7 second window
I have played 5 games so far, and in 4 of them, killers just stay near the hook for about 8 seconds then they proxy camp from a very close distance. It ensures the person to goes to another hook stage while not activating the anti camp measure. Please, check this.
Comments
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The system shouldn't be going off if the killer isn't facecamping. Patrolling around the area of the hook is not meant to give survivors a free unhook.
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Who said that camping would go away?
Proxy camping will stay as a valid strategy.
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How many zip codes away is the killer allowed to be near the hook?
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Thats how its suppost to be. It should just take facecamp away. Its not suppost to be free unhooks for survivor.
What did you thought?
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This is to help address face camping, not proxy camping which is literally an intended game design. Hook trading decisions are still a thing. The face camp thing just mostly prevents impossible trades due to instant down killers like bubba.
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The point isn't to gut camping, it's to prevent instant down killers from sitting under the hook and eliminating all counter play.
Having a buffer the killer has to steer clear of gives a small window for survivors to run up and use perks like reassurance, take a chance with borrowed time/off the record/decisive strike, maybe even get a dead hard off or an exchange for a deliverance survivor.
The AFC was brought in to combat exactly what it says... face camping.
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Yeah, Killers try to camp as much as possible.
I got camped in the Basement, because the Bar did not fill up in a somewhat reasonable pace to allow me to unhook myself while I still heard the Terror Radius because the Killer was camping upstairs.
Yay.
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basement remains unaffected by this change and the devs still insist on keeping this dull mecanic in the game.
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I see zero reason the killer cant patrol in proximity, the hooked survivor failed and now becomes bait to aid the killer in drawing other into the open.
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I mean, I get that they wanted to fix the vertical camping progression. But with that the Basement is basically free to camp with ease. Which makes it even more frustrating.
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What dull mechanic?
The basement?
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Cool story
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Yep. Shows once again that the Devs were too hasty and a good feature turned into a feature which could have been good.
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i almost knew that would happen as soon i read the ptb notes. that is unfortunate game for you as survivor. those type of camping situations is suppose to be what system was meant to solve.
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You mean it supposed to make basement a safe place with no other function than providing a guaranteed chest location?
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I would leave the map but BHVR fixed SpaceBilly. :-(
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It is a Anti-Camping mechanic which is not really useful against camping. So...yeah.
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Anti face camping. It was never meant to end camping in general.
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If you can't camp the basement then what is the point in it existing, be better just to outright remove it.
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Its an *anti-face camping* mechanic, if you got caught near basement thats a skill issue on your end, I know WOO doesn't tell you where basement is... but come on man, its a big hole in the ground, its hard to miss, especially when the spawns are fixed to either main or shack it doesn't take 1k + hours to "learn the maps" basement spawns.
Basement is designed to be a hard spot to get unhooks from and the PTB AFC system gave survivors half progress just because the killer is *leaving the basement*.
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Man, what a bad post.
The Killer had Agitation and Iron Grasp. I was not even near Basement. And I dont even run WoO, but hey... All to give your "argument" some "structure", eh?
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I mean, I wrote back then that they should remove Basement. Then they also could have removed the vertical progression completely. (There will probably some spots where the Killer would be able to camp, but it would be not as prominent and consistent like the Basement)
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if you just standing stairs at basement waiting for free win to tunnel off hook then yes it is free unhook. you can still proxy camp and use basement strategically to lure survivors in the basement to capitalizes. it is brute force aspects of killer that are uninteresting because there is no chases. it is just hook-trading and downing people out of position. I agree it is strong way to play killer but it is not exciting for survivor.
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I played a Pyramid head that literally placed a survivor in the basement, camped upstairs with all their trails around the exits. Waited. Survivor unhooks, hits them on the stairs to kill endurance, survivor hits trail and screams, killer then hits and downs them and drags them back to the basement.
Super effective tool they've added. Just a new way for toxic players to make people miserable.
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What is there to capitalize on if you say, get 2 or 3 survivors down in the basement (which is entirely their own fault) and the game is like "Now let them unhook for free killer! How dare you camp 3/4ths of the team at the exact same time, go stand in the corner of the map!"
Going up against 4x made for this + hope + resilience every game isn't exactly exciting for killer BTW. But does that stop literally every lobby ever from running it? I don't think so
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sounds like a strawman. the camping mechanic does not punish you for defending hooks. it only punishes from playing inactively when you are very close to the hook. @Aven_Fallen post is saying that the mechanic is ineffective at activating on inactive killer gameplay. 3/4 of player on hooks in basement is already a near free win for killer. It becomes more impressive to lose as killer then win at that point.
Going up against 4x made for this + hope + resilience every game isn't exactly exciting for killer BTW. But does that stop literally every lobby ever from running it? I don't think so
I do not understand your point. survivors want to feel like they're getting outplayed by the killer in chase when they lose. losing to hook camping is uninteresting for survivor because they feel like they're getting outplayed by death timers rather then killer's chasing skills. there is somewhat of skill component to manipulating a player's actions through said timers and some sort of resource management within the timer but I do think survivor prefer to lose through losing chases. your complaint on facing meta perks is out of context.
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Very unfair for survivors not to get a free unhook if killer remains within 100 kilometers of the hook, BHVR please fix!!!
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Killer allocated two slots to implement the perk.
With Sprint Burst and Deception, you won't let the killer take you down easily, right?
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I mean, trapper and hag, as rare as they r, would just become completely unviable to use, kill their entire kit
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Why did the survivor try to unhook themselves IN THE BASEMENT, I would've hopped they didn't escape
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yes killers still have a window of time they can use to confirm hook stages if survivors don't get the save, why should survivors who spent 52s on the hook with the killer not camping around get a free escape in those 8s after their team wasted 52s also since grabs are gone just go for a trade because at that point the killers going to get something out of it
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Reassurance is stronger then ever. This perk is gold against proxy camper and you can do gens.
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Yeah, I think the 7 seconds itself are fine. It was stupid anyway that the Survivor basically starts with like 1/5th of the bar already filled when the Killer just hooked a person. (Even tho, it does not matter, the bar can be empty, on 20% or 99%, the Survivor will not be able to unhook)
But all the things combined makes the Anti-Camp mechanic really not meaningful and it is watered down a lot. It really only helps against the very most blatant cases where a Killer is standing right in front of the Hook. And those were rare to begin with.
But I guess this is what is the result if the Devs work on something for a few months and then change it that much in a few weeks due to some feedback of people who played 3 games on the PTB.
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So they devoted half their build to try to secure their hooks in the high risk zone?
Seems fair to me.
You could always run Boil Over.
The alternative of course is killers can't come anywhere near a basement, making any basement hooks risk free rescues. So the killer would never want to hook a survivor in the basement.
I'm sure that sounds wonderful to survivor mains, but that's not how the game is supposed to work.
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What exactly does Boil Over do?
Unless the Killer is not jumping downwards (which the Killer in question did not do), it does nothing. The effect of Iron Grasp negates the effect of Boil Over and the wiggle time is still longer and they still walk faster while carrying.
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afc is for face camping, not proxy.
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Yeah killers should be teleported to the farthest corner of the map away from the hook and be unable to move for 20 seconds! It’s so unfair that killers can capitalize on my mistakes! I should just get a “get out of jail free car” any time the killer is trying to win!
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Rare? That's personal experience I get camped every other game. Proxy camping has counter play if you know what your doing. But it is ever frustrating to be stared at with 5 gens remaining.
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They would have to completely rework a few maps two of which are licensed to allow the meter to progress through elevation without getting completely abused by swfs
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+1
we know this would happen because this EXACT situation happened in the PTB
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It does what it's supposed to do. I'm not happy with the camping problem but as a guy who used to play both sides
Killer can be an awful experience. If even if you have a good game it can feel like #########. And sometimes camping is the only viable way to confirm a kill. I only camp in endgame or if a survivor was particularly toxic but still
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Legit was worried when they mentioned it worked on different elevations since the game and midwich could've been abused to high hell
Good to know the survivors wouldn't be able to unhook themselves easily because the killer is chasing someone a floor above them
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40m
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Ah but don't you know everything is camping in some form.
Why can't we just free unhook and auto heal ourselves? Anything less is just unfair!
To the OP people are learning to play around the mechanic, like any other mechanic in the game.
The goal is not to make you auto rescue un-camp-able, its to give you an out if face camped so can continue to actively participate.
The onus is still on your teammates to rescue effectively and for you to not get caught that second time.
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"7 seconds. 7 seconds is all I have to facecamp you" - Albert Wesker, probably.
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The anti-facecamp mechanic is extremely easy to bypass, so it makes me question the usefulness of it. Why do we even have it if it's that easy to get around? Whether you facecamp without the mechanic, or stand at a safe enough distance to stop the meter with the mechanic, the result is the same. Teammates still stay away doing gens, and the hooked Survivor slowly and painfully dies on first hook...
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You answered your own question
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That's literally the purpose of the basement, it is supposed to be the most dangerous place for survivors to be near. The problem there was not the killer "camping" the basement, it was that the survivor went down near the basement to begin with.
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Well given its anti FACE camp I say its doing its job well.
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Yes that's the whole point of it, it's only in the game to stop those that literally stood in front of the hook. That's it. It was never supposed to weaken proxy campers or people who just stand thirty feet away and wait for the unhook.
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