http://dbd.game/killswitch
Toxic Players(killers)
Can we for a second talk about the toxic players not just survivors but also the killers. I get that the game gets to you but why to stuff like camp right outside of the anti proxy camp system, camp a 3 gen at the beginning of the game, and tunnel survivors right off a hook. plus this isn't even mentioning the toxic builds they make.
I seen a doctor run pain resonance, with alien instinct, jolt, and face the darkness on hawkins, so no one can do gens because you scream the entire game and you can't really do anything about it. like builds like that shouldn't be allowed, or even the toxic stuff they do without said perks. now the survivors they have reasons because of they don't they will die to these killers.
The point I'm making is the current system won't work because people do loopholes around the stuff. there's trappers that stand on the basement stairs with a trap right beside them. even killers that tunnel and wait for the endurance to run out even body blocking you in basement to make sure you can't get out. there needs to be something done for this because you can't really leave or you get timed out for a while and you can't really play the match normally because you have a toxic killer. and do stuff like
- proxy camp basement, real example was a trapper hooked someone in there and right outside of proxy distance but close enough to stop a survivor at the beginning of the round
- Camp ONLY 3 gens at the start of the round, this stops any chance to win because they are too close for you to attempt to do anything
- Proxy camp hooks, example is in reason 4
- Proxy camp downed players, example is a Dredge Proxy camped both a hook and a downed player and waited for someone to attempt the save on either, the hooked person was camped at the beginning rehooked after saved and camped again
Edit: let me clarify one thing normal tunneling i can kinda see as fair sometimes, but in this post I'm talking about hard tunneling like,
- Switching targets to the hooked person
- they spot a closer person but sees a person that has a hook and goes for them instead
- finally when the person gets unhooked instead of hitting the other survivor follows the hooked person until endurance runs out
Also another thing is i should've said that this was killer based and i was gonna talk about survivors doing similar stuff in another post which will be a part 2. and another thing to mention yes this is annoying but it's toxic when everyone does it because the whole lobby suffers. everyone gets like 10k bloodpoints instead of the 30k or 50k from a killer doing non annoying stuff.
The only way for you to fight against it is if you know exactly what their gonna run and do before entering the match. I get if a couple of matches do this but this is like 60% if not more of all matches. That's why I am calling it toxic because Explain how are you gonna counter at all a doctor with pain resonance, with alien instinct, jolt, and face the darkness, simple you can't which is why it's unfair and toxic.
Builds with no counters is what I classify as toxic, and yes you can destroy the face the darkness hex but the others are unavoidable. especially the alien instinct which should receive a bigger cooldown considering how powerful it is
Comments
-
Nothing you have mentioned is being toxic.
24 -
That stuff can be annoying but it’s a game at the end of the day. It’s not toxic.
7 -
What you have listed here is gameplay not toxicity.
The onus is on you the survivor to play around strong killer builds and good tactics, just as the onus is on the killer to play around strong survivor builds and good team coordination.
11 -
As the other 3 comments have said, none of the examples you have mentioned are "toxic" it's just playing the game in an effective, yet annoying way. Camping is not toxic, Tunelling isn't toxic, Using an effective build with meta perks isn't toxic, Waiting out endurance isn't toxic, and Slugging isn't toxic. Yes, they are annoying and extremely unfun at times, but playing a game in an effective manner is not, and will never be "toxic".
2 -
"Killers playing to win is toxic"
I run into a lot of survivors with this mentality, who feel justified in bagging at exit gate because I *gasp* tunneled at 2 gens left with a C tier killer. So then, I'll make a point of playing Blight and tunneling at 5 gens for the remainder of my play session. And that's still not toxic.
The sooner survivor get it through their heads that killers are allowed to win too, the faster we'll get a better community.
14 -
I don't see any of this as toxic. I was hoping to find something in that wall of text I agreed with from the SoloQ Survivor POV, but I don't. Also, please use paragraphs.
5 -
So let me get this straight as a killer if I....
Stay near a hook to make the unhook as hard as possible that's toxic
If I trap you and your savior in basement and hit the savior and then wait your endurance out that's toxic
If I run any gen regression perks together it's immeasurably toxic
If I slug the two flashy survs while carrying you to the hook that's toxic
If I'm trapper the 2nd worst killer in the game arguably and trap you in the basent that's toxic
Ok I get it now I should run basekit Freddy, let you do gens, give flashlight and flash bang saves, walk in front of lockers for the head on value, never kick a gen that a survivor is actively working on, and injure but never down or hook so you can get bp.
4 -
I stopped reading at Alien Instinct, Jolt, FTD and Pain reso being toxic
4 -
The other day, I was accused of proxy camping when I legit crossed to the other end of the map and went to the 2nd floor. After sending a screenshot of my endgame emblems showing no camping demerits, the guy finally agreed and said he was mostly just annoyed, although he took it out on the wrong person.
Point being... often times we all only see a portion of what's going on. A hooked survivor might not realize his teammates left scratchmarks in the area that got spotted. He just assumes the killer is proxy camping, rather than looking for the owner of those scratchmarks.
Or... in the case of MY example, the guy in basement didn't have the best view to realize I went basically as far away from hook as possible and chased his 2 teammates on the top floor of Thompson house. Neither myself, nor the 2 survivors I chased deserved mean messages from someone who can only see PART of the situation.
1 -
when you loop a killer - toxic
When you blind a killer - toxic
when you insta-save -toxic
when you use situational perks such as FtP with Buckle up -toxic
when you use anti-tunnel perks (such as ds) - toxic
when you take a hit for your teammate - toxic
when you body-block the killer for avoid from a hit - toxic
when you headon the killer - toxic
when you flashlight save- toxic
when you chainblind the killer - toxic
when someones doing gens - toxic
when you work on 3 different gens and finishes at the same time - toxic (about this part, stop commiting a chase instead patrolling gens and creating a thread about how gen-rushing is bad in this forum)
Why you all are so sensitive, these are the features of what game gave us. If you tilted about such stuff, don't play it then? How can someone be toxic just for playing the game?
3 -
You just try to put all of dbds toxicity on one side when it's on everyone to quit being toxic including the killers. Yes killers are quite toxic alot of the time too. Tunneling is not toxic by default, but you cannot sit here and act like there aren't killers blatantly tunneling at 5 gens just to be toxic. It happens just as often as tbagging at the exit gate which can also really mean "ggs" by a survivor. Let's try to take responsibility for our own shortcomings if we wanna try pinning blame on someone else
0 -
Tunneling at 5 gens isn't toxic either. And teabagging at exit gate literally NEVER means gg. The only ggs that happens at exit gate is getting out instantly, or even giving your item. Toxic for killer is humping, hitting on hook, and so forth.
4 -
"I really dislike people playing in a scummy way!"
"I really dislike people calling me out for playing in a scummy way, please call me nice names while I play super scummy"
Eat it or have it, but decide one way for fog's sake. People complain about survivor entitlement, but killers also something else.
1 -
there are definitely some toxic things killers do - 4 slugging for bleed outs even when they see survivors crawl to hook, humping survivors on ground, hitting multiple times on hook - but basically everything you mentioned is not really that. strategies that are annoying to deal with are not necessarily toxic; "toxic" usually means being rude for rudeness sake
0 -
From your point of few maybe.
I for example feel and see it a bit different. When a killer is tunneling and camping from the beginning on, it is clearly toxic aditude. The killer simply should have enough empaty to realise that this creates an extremly aweful experience for the other side. Same can be said about Survivors with overall annoying gameplay. It might be fun to bully a killer for them (if they are imature) but the killer usually has a bad time.
We should stop calling toxic way of play (this goes both ways of course, not only killer!!) "strategy" and face the reality that it is a problem that needs to be adressed.
2 -
Tunneling and camping regardless of when in the game is not toxic.
4 -
I updated the post to clarify what I'm mostly talking about by tunneling, which is not finding the survivor at random but purposely ignoring the other survivors not even one swing at them because you see the one person that just got off the hook
0 -
also yes this was what i was talking about tunneling people at the very first hook at the beginning same with the camping thing i posted an update on the post and Im about to mention the camping bit part in the post
0 -
Many of the receiving end share the opinion that it is toxic. Should not be very hard to understand that people can feel diferent. Like i said, it may not be toxic or bad sportsmanship for you, but for others it is. Stating your opinion twice wont change anything to that fact.
0 -
also I updated the post to explain the tunneling bits and about to reupdate it to the camping bit. but in short, not tunneling a just found survivor, no going right back to the hook after the unhook was made and ignoring the other survivor that is closer to you and people do this even if both people or injured, and I wasn't talking about patrolling all the gens I was talking about 3 gens that when you camp them you can't stop them. they ignore all other gens and stay to those 3 and only those 3 making them always near by and always too close for you to attempt to do that gen and they do this at the beginning of the round
0 -
and I will say to you we all saw where the killers were the trapper wasn't hiding he was visible in front of the building that had the basement and perfect distance to be close enough to intervene if someone went for the save but too far for the proxy timer to tick down
0 -
There's plenty of killer players with awful attitudes. But this is just sweaty play.
2 -
I added what I mostly meant in the post which should be considered toxic
0 -
A killer has to play as nice as possible and give you a million chances, or they are toxic? These are strategies that people use to win. Not to be jerks (well, mostly). Toxic is going out of your way to make the game miserable for someone else. That is not the case with tunneling, camping and slugging.
I recently played against a SWF with hook offerings and a map offering, that all used No Mither, Unbreakable, Boil Over and Break Out. Sounds fun right? Especially when they all run to the exact same spot and wait for me to try and hook them, which didn't work because all the hooks surrounding that area were too far to reach. They held me hostage for a while and then proceeded to call me names because I went to the gates and waited for it to end. That is what I'd call toxic. They went out of their way to make the game as unfun as possible by using exploits.
3 -
Greatly disagree and the reason why is because I seen players ignore other survivors to go after the person that just got off the hook like no hit or anything, and they do this whenever, at the beginning, the middle, or end, some killers even watch the survivor get unhooked doesn't chase the other survivor who let's say is injuried, and rather chase the person who got off the hook wait for the endurance to run out then hit them, i seen killers have closer targets and see them but go after the survivor that has the hooks
0 -
Just because people feel it's toxic doesn't make it toxic. Otherwise killer players could say that survivors getting gens done before they got a hook is toxic. Fact is, the killer role in the game exist to remove survivors from the match. By playing survivor, you have to understand that a killer is going to try to remove you from the match. If they want to focus you out, that is completely fair.
2 -
So actual it does sometimes if they placed their items on the ground in front of the gate it normally will mean ggs, so if you see them with an item during the match and see they no longer have said item and doing the teabag that can mean gg, I tend to do one teabag to say thank you to other survivors and do that to killers to. plus if you look at the edit part you will see what i mean, as i was referring to what i call hard tunneling which they refuse to hit closer easier survivors to get the survivor the just got off even if everyone was injuried, or so as getting out of a chase to go after the survivor that has the hooks.
0 -
that's what i was referring to, the tunneling, camping, slugging. the update i added should explain more as i probably should've had those at the start. but I'm not talking about like light tunneling(happening to find the just hooked survivor first).
no i was talking about hard tunneling, the ones that ignore everyone else for 1 person that was not toxic at the start. Im talking about killers that switch off chase to go after the survivor the just got hooked even if everyone was injuried. and the examples explain more in detail of the camping and other things, I will make a post about survivor toxicity too just need to word it more correctly and better how the first draft of this post.
0 -
None of that is toxic, some perk builds can be annoying but they are just a play style, same for tunneling and camping. That's like playing apex legends and saying that killing other players who didn't get to a weapon before you is toxic because they were not prepared for you coming at them fully equipped, being caught off guard is part of the game.
5 -
alright 2 things, just because you feel it's not toxic doesn't make it not toxic to everyone's eyes people has different opinions after all this is a discussion, i feel it's toxic and you do not. plus remember the killer has more power in the match and giving survivors no chance to get away from the hook or changing targets to the more hooked survivor makes the game harder for the other survivors. if you really pay attention when 1 survivor dies the match gets easier for the killer and harder for the survivors.
so focusing 1 person and no one else can cripple a match. I 100% understand if the survivor is toxic by all means go for them, but if the survivor isn't and gets tunneled out, camped, etc, is that fair? no, because they couldn't do their challenges they weren't in the match long enough to gain at least 10k and no other survivors has hooks.
now another I will mention I 100% understand if you find the survivor that has the hooks without actively looking for them that's fair but let's say everyone is injuried I see killers full on ignore the closest survivor just to get the survivor that has the hooks, even dropping a chase to look for the hooked person.
0 -
The killer's primary goal is to kill the survivors. Whether or not they spread hooks evenly throughout the match or focus their hooks on a single survivor at a time, the killer is not toxic for killing you. And focusing out a survivor is by far the best strategy, because spreading out hooks gives survivors too many chances to make a come back.
It's a PvP game. Your opponent is trying to win. It's not toxic to play in a way to increase your ability to win the match. Survivors don't ignore gens with 90% progress in favor of ones with 0% progress. So it's unfair to have that kind of expectation on the killer.
4 -
Apex legends is different and fairer. in that game you are equals and have the same chances as everyone. yes as mentioned these perks are annoying but tell me, how do you counter it.
The doctor build i mentioned is basically unstoppable, you can stop 1 part of that build but the other parts not so much. Surge or jolt isn't something you can avoid, same with alien instinct or pain res. In apex you know what the people have based on what their character is.
You will also be able to see their attachments and guns. In dbd you aren't equals the killer is more powerful than you which is why 1 toxic thing like camping ruins other's fun. Same with the hard tunneling stuff.
It's not about being unprepared, it literally doesn't matter what perks you bring to counter it or items because no matter what they still succeed. To put it in another game words
Dbd is like titanfall 2 except the killer is a titan and the survivors are the pilots. The pilots can work together to take down the titan but if one of them dies they have less of a chance to do so and 1 by 1 they fall
Edit: also apex is 100% up to chance if you didn't spawn near weapons but they did you can prepare for that. But with dbd's killers you can't prepare for their builds.
0 -
This goes for both sides but:
Playing to win, within the rules of the game is not toxic, full stop. It may be unfun for the opposing side, but that is an issue with game design, not how a player plays.
Playing to intentionally make the other side as miserable as possible is toxic.
Unfortunately, in DBD, it is possible to do both at the same time particularly in the killer role, but again this is bad game design. Hard tunneling from the start isn't toxic, it's sadly often the most efficient means to win and you can't get mad at players for utilizing that. BHVR should be reducing it's efficiency while increasing the efficiency of spreading hooks, but until they do, you can't blame people for winning.
I disagree with it, and think they are hurting themselves more than they realize, but feel it's toxic? No.
1 -
Until BHVR makes hooks over kills more beneficial, there isn’t a point to not tunnel when the need arises.
Also I’ll say it again but complaining about Alien Instinct is just lol
0 -
I think what people fail to realize is, it's just a game. The nature of a game is you win some you lose some.
You bought the game play how and what you want. Just don't cheat. I may not like it or think what your doing is fun but, that's my opinion. I should not shame you or make you feel bad cause you play the game the way you want.
Don't shame me for playing the game the way I want. Even if you don't like it.
0

