Under what conditions do you let Survivors escape?
As my go-to rule if I see a Survivor has an event item I automatically always let them escape. I would hate for them to lose the item.
Other times when a Survivor makes a blatant mistake I will sometimes give them a small head-start or even just let them escape too.
When do you (if ever) allow Survivors to escape?
Comments
-
You are possibly the only killer on this forum who actually has the mentality of letting survivors go at any point for any reason. Most killers just resort to tunneling at 5 gens and being as annoying as possible in making sure nobody gets away
10 -
I feel so bad sometimes because I can see they are trying. Plus, not many people have much free time and out of all the games they choose to play it’s DBD. I’m not sure what the average amount of games per player is but I’m sure that many people play 5 or less games a day. I feel like sometimes it’s okay for people to have an “easy” game here and there.
0 -
I used to be a lot more lenient but not so much anymore. I gave an inch and they'd take a mile, which would make me :( instead of :).
I still refrain from chasing someone who's just gotten off hook even if I can't find anyone else though, and if someone gives me a good chase I'm more inclined to give them gate or hatch at the end.
If someone who's just been off hook is super aggressive with a beamer I give them a three bump rule, where they're safe the first three times I see them trying to do something like that, and then I give them the chase they want.
I almost always let the last person standing go, excluding challenges or boredom.
And I never let rat gamers leave unless they were funny.
Spooky beams are the only lost items I'll ever mourn, btw.
3 -
When someone suicides/dcs at 4-5 gens or when i get 8 hooks at 4-5 gens.
The survivors shouldn´t suffer from bad teammates or bad matchmaking.
9 -
I play pretty hard with my Trappy boy. If a survivor stops running and is clearly submitting... Mmm It is the best win the Entity could serve me. They can go. Submission is always a ticket out.
2 -
If they are kind, I give them the Hatch or Exit Gate; Basically, if it was a good match, they played well, and dont BM, Ill let them go. Sometimes I dont though, mostly if it is required for an Archive or Adept, which just makes me feel bad when I do it (I really wish they were changed to be a 3K, not 4K).
Sometimes they give me an item, and if they do that, I 100% let them go and normally swing at the item to indicate "pick it back up" since offering me an item deserves the escape and keeping the item imo.
3 -
If playing the match more results in more suffering so I want it over with, if hatch opens up nearby where I'm taking a survivor to hook (challenges get priority though), if it's a match where we farm because multiple survivors DC/Throw on hook, or if one survivor is such a pain in the butt to their teammates as much as myself then everyone else gets to go.
1 -
I always let 2 Survivors escape after sacrificing 2. I play sweaty until I get the sacrifices but I never camp, proxy camp, or tunnel. If I see a Survivor going for a save, I let them go. In addition, end game hooks seem cheap to me so I typically back off at 1 gen remaining. My goal in every match is to earn a Pip while having fun. The "2 and 2" play style is great for earning a Pip while keeping your MMR down. However, there are still occasional matches against good groups where I'm unable to get two sacrifices.
2 -
I'm the same with event items. For the most part. If they have an item from the event currently going on, or maybe JUST ended, especially when the event items now are the same as the previous year's event, I take that into account and don't necessarily feel bad if they lose that item. But also they may not 100% do the same design for the next year's event but even so, it's fairly common at the time. Easy to get more. But an older discontinued item, for sure (unless they have a death hook/mori coming to them for being crazy toxic). Not too long ago I saw someone with a 5th anniversary medkit. I mean why bring it? I never bring old stuff like that LOL. But still, I wasn't going to take it from them either, and they were being cool.
This also doesn't count as letting someone go but if I see someone doing a gliff or they have to interact with something that's crazy obvious for a challenge, I don't interrupt them. Winning isn't so gd important I can't let them have the 5 seconds. When I was playing survivor during the Halloween event, and was trying like crazy to get a killer to bump into a ghost it meant the world to me when I stood near one, pointed at it, and finally got a killer that didn't just try to down me immediately and they went ahead and ran into it for me. So I like showing the same courtesy (again... not if they're going out of their way to be crazy toxic).
And no, I don't think the killer is under any obligation to let a survivor keep their items, escape, or let them do a challenge, it's just nice when it happens is all. You never know, they may have had 4-5 bad matches in a row, and that's enough to turn their night around.
2 -
Yeah, glyphs are always a freebie. I don't really understand the sweatlord mentality of denying one.
A while back I had a ghostface hard-tunnel me out of the game when all I was trying to do was my white glyph challenge. I asked him why he did it in post-game and he was adamant that tunneling me out was the only possible way he could win.
It's such a boring way to play.
Anyway, that was kind of a side note but I wanted to vent.
Also completely unrelated but yesterday I went against the world's sweatiest clown. He four slugged (we were overly altruistic), hooked one person and let the rest of us bleed out while he patrolled main building for some weird reason that only he knows.
what a goober!
3 -
It depends on my mood, but in general I can let survivor go if:
- no one was bm-ing or just being too annoying (aka FTP+Buckle Up plays, trying to flashlight save on each down, etc)
- someone was massively throwing
- someone DC's early
- they try to make friends with me by giving me an item or other way
I don't even care too much if I am losing or winning, might give an escape even if that would be might only kill
5 -
You're too sweet.☺️
1 -
I don't really have a go to rule for this. I just let them go when I feel like it and I can live with 4 escapes when I was beaten by pure skill. It's not like absolutely have to kill someone after the gens are done. I tend to let survivors go more often, when someone kills themself on hook / disconnects. Or when someone has proven themself in chase. As a sign of respect. There have been quite a few times when I played against survivors that were incredibly good in chase and I gave them either hatch or let them escape.
1 -
In general I decide spontaneously if I let someone go. E.g when they drop their Item at the Gate, depends on my mood.
If I slug to get the last Survivor, because they were either annoying or bad towards their team, I will let the person on the ground go (especially if I take long to down the last Survivor).
When someone suicides or DCs early, I play chill, but I dont let the rest go. Even tho, from my experience, if someone is out of the game early, the others suicide as well, because there is not really a point in playing a 3v1, except for some BPs.
I give second chances if the Survivor tried to farm with me at the start (e.g. a Kate two days ago dropped her Medkit at the start, I downed her. When I downed her the third time, I let her on the ground because I got the first Hook for free), was AFK at the start of the game and I hooked them or when they reached second stage.
1 -
Last one goes unless I really need that double-pip to secure the next Grade.
If the Mmrntity does an oppsie and I get 8-10 hooks at 3-4 gens, I tend to "ask" them if they want a farm or a quick sacrifice.
1 -
I tend to only let survivors go if... they're the last survivor and they drop they're item (I'm weak to people doing this, it's like they're putting up a little white flag and saying "spare me", generally an unexpected let them escape moment). Another is if they've just been cute the whole game... idk how to explain it but sometimes a survivor has just been cute and you gotta let em go. And if a teammate has ended it early I'll let at least 1 if not the whole team go, cause that was just unfair for them since the beginning.
1 -
I tunnel. Tunnel can make survivors rage quit, or submit and stop running or try and kill themselves. I’m not here to justify what strategy makes me comfortable as a Killer, but if the survivor I’m trying to tunnel was a good sport about it. I usually don’t finish the last hook and just drop them next to a hook and leave them alone (or slug if they start body blocking).
- Tried to stay interactive in chase
- Didn’t give up
- Always struggled on shoulder
- No BM
Basically when we both know what I’m doing and you accept the situation and still do what you need to do for the team, without being toxic and seemingly asking me to focus you, then you’ll earn my respect and I’ll let you go.
In my mind, when you play like your treating tunneling as a valid strat and playing ‘normally’ then you have a good understanding of how it is for Killer, probably been in the trenches too and it’s like I lose all my motivation to kill you. I know I could Kill you, you know you should have died, we both know why I’m tunneling so…I’ll throw the game.
I dunno, it’s like when you’re in public and you see another version of yourself.
Im that survivor who gets tunneled out too, I do my best to loop, I don’t give up when I’m targeted over and over after unhook and I continue to struggle to give my team of strangers as much as I can before I get taken out. As more of a Tunneling Killer, I see so many give ups, team abandoning and over time I just became more sensitive and soft on the ones who keep trying and playing despite the overwhelming disadvantage (in a personal but not team level). I’ll have plenty of wins against the rage quitters and weak-minded survivors so, I don’t mind letting some games go if I find a Kindred spirit.
5 -
Will you let me go Xernoton?😢
5 -
Some rules for me to let a survivor escape or not:
- If you bm'ed or annoyed me during the game or played overly selfish at the end (not unhooking a teammate even though you had ample time to do so safely), you most likely won't get any mercy.
- If your whole team threw the game by giving up, killing on hook, I'll let you out. But I won't farm with you, if you waste my time, chance is you get killed for it.
- If you are the last survivor, admit defeat to me (standing still / not running away or sacrifice your item) and I most likely let you escape.
- If there are still more than one survivors, I'll not let you run free, even when admitting defeat. But if you are dead hook and others don't, I might let you slugged to find some target (I usually spread hooks if I can afford it).
Of course all that is not set in stone and may vary depending on my daily mood.
3 -
These days I normally let the last Survivor go. Either as a mark of respect for a well fought match where everyone tried their best (because someone ought to get out) or a consolation prize for a very rough match up.
The exception being if there are two left and I only find one Survivor still on the gens, then I go looking for the other. If I can't find them and I have to sacrifice the other player, I will try my best to make sure the last Survivor who hid doesn't escape.
No mercy for players that hide and wait for hatch.
I also let Survivors go if it's early in an event, if they make a peace offering early game (dropping their items) or they just want to meme around. Then I'll probably turn friendly. Depends on my mood, though.
3 -
Never.
3 -
Here how I work with that xD:
- When survivor played so good, that it's almost cost me a game (they run me for a really long time and outplayed me at many loops) - there is no way, I'm letting you die on this match, it will be not fair.
- "Giga-chad" survivors who always there for their teammates, even if it means that they will die, they will make sure YOU escape. (For example: 2 last survivors, 1 of them got hooked, the other one on death hook going for a save anyway, going down while doing so but saving a teammate) - I will even carry their body to the exit gates, I don't care.
- The most common one - If you the last survivor and you gave me a "gift" (put your item down). But it depends, on how much you BM-ed me in the match.
It also depends on my mood tho. Usualy I'm not playing a game when I'm not in the mood, but If I do, I don't think I'm gonna let anyone escape, despite these points above...
3 -
Depends. Will you be a good survivor and loop really well?
2 -
If they're Dweet 🥹
2 -
No...😔 But I can press M1 really well! Is that good enough?😀
5 -
You should also master holding 'W', and you are likely in the top 20% of survivors. :]
3 -
If I'm spared, I won't touch a gen for the rest of the trial. Mainly because I always wished the cute rookies I didn't finish off in the past did the same. Finding them on gens all the time afterwards always makes me question if I made the right call. :]
1 -
If I crushed the survivors team, like 2 deads and 0 gens
Or if you showed personnality (the most important criteria)
3 -
As a general rule for me.
11 hooks last gets the hatch (will try down them) or if only 1 gen is left they can do gen & have gate if they so choose I know that achievement is so annoying & had a few thank me for letting them get it.
If I don't get 11 hooks then well done whoever gets out!
Only exception is Meg I find very hard to kill (she's my main) I won't screw other survivors just yo let her go but if theres 2 survivors & she's on death hook I'm chasing the other survivor!
Also all steve & leon must die (without camping or tunnelling of course!) They'd have to do some very special teammate plays for me to give mercy to them.
1 -
For me, there's a 99.99% chance that I will let survivor, or survivors go, if the following happens during the match:
- If the first hooked survivor kills him/her on the first hook within a few minutes into the match and they have all the gens left
- If you play fair and square. If you're actually trying to escape and do gens, I play fair also. Some flashlight saves and rescues here and there are just fine and encouraged. But if your whole purpose is just to bully me and and not do gens, be prepared to get tunnelled and slugged the hell out
- If I see that all the survivors are new to the game, or aren't that good.
- If I see a survivor doing hacks/cheats
- If you're the last survivor and I see that you were actually trying to play the game and lost only because the others doing some stupid crap
- If someone DC's early in the game
Keep in mind. This doesn't necessarily always occur. There are so many variables that can affect my mindset during that day.
Post edited by Triplehoo on1 -
Sometimes you see a survivor that falls for every mindgame, runs into the open and fast vaults when they should do it silently, then you know that it's a Newby; bonus points if they run default Dwight or Claudette outfits. These I usually let go, BUT in tight games even this players can lose you the game, because they just as easily do gens. Still, new players need not to experience the game at its worst. Whe you let them wriggle off, a clear sign that they are newbies is when they don't interact with you, but book it and never look back, like it was just some fluke that they wriggled out :D
If there is a 3man SWF with one obviously not part of their group, I might try to orchestrate that person getting out, but that's often easier said then done.
And I regularly let the last survivor go, even though 2/3 of the time the other survivors get angry at that and claim that I let the wrong survivor live. You can't please everyone :D
BTW, event item users are, I admit it, one of my prime targets, especially with Franklin's, as they often will do stupid plays to get their items back, and he game is tough enough these days with survivors running every loop perfectly, greeding like mad and splitting up on gens, so I take this opportunities where I can.
1 -
If i am playing seriously i give hatch or gate if the survivors where chill and fun or if the match was unfair in my favor. For example:
- if someone gave up early in the match. Annoyingly common when i am playing Wesker.
- If the match snowballs too much in my favor
- One survivor was really good at looping or at least playing smart but is still losing because their team is throwing the match. That good survivor is allowed to escape
- If one survivor is clearly newer and struggling i will play nice towards them specifically. This is not very common though.
If the team is playing to win with meta perks and good gen efficiency i will match their energy. No free escapes at the end.
3 -
Unless I have a challenge to do, if they drop their item, didn't tbag, and didn't try to blind me (any one you don't need all 3) I'll generally let folks go.
If they get 5 generally and no kills, I'll even open the gates for them
Even if it's a 4 stack sweat fest
1 -
Survivors go free as often as they outplay me, and/or as often as I want them to, since I’m not the Entity’s full-time sacrifice puppet.
Last Survivor usually goes free, unless they desire endgame impalement.
Occasionally I’ll find a group of Survivors whose skills and gameplay I enjoy, and let them all go.
I just don’t need to be justified by a 4K
2 -
If one of the survivors kills themselves on hook or just clearly gives up then I'll usually get the other 3 survivors on death hook and then let them go. Course some survivors will then just give up themselves or hide and let the others die on hook so it's not perfect.
That or if MMR gives me clearly baby survivors then I'll get them all 2-hooked and let 'em go. (though then my MMR goes down and I'm even more likely to get baby survivors so that kinda sucks too)
1 -
Super early dc/suicide and pretty much always afk after I get 3 because playing the gate game is so boring.
1 -
I let survivors go pretty often (not all the time, but more than half of my Killer matches in a given night unless attempting challenges/achievements). I don't always have rhyme or reason to them, but I have a few that will curry favor with me, as it were lol
- Played well, and did a lot to try and help the team escape, even to the point of always being in the terror radius to get the last gen done and the doors open, looping as long as possible, etc.
- I enjoy a good game of just funnin' around with everyone (not farming, but being silly), and worth a free escape pass from me <3
- If I feel the Survivors are new. I've had this happen before, and have gotten better and telling right off the bat, and will let them get accustomed to skill checks, may chase (and maybe hit once) to get them used to chases/healing/ being injured.
- Snoot boops or prezzies... so long as you don't break the in-game rules during/after a match... I can't go against my personal code and give the Entity boopers & magpies 😭
2 -
Memers get the VIP treatment. If I turn around and find someone's giving my Nurse a spanking, I'll walk them to the gates myself.
1 -
Says this. Over a dozen people then describe how they let survivors go.
8 -
If BP offerings like BPS are played and I can tell who played them, I try to remember how many hooks they got so I can let em go after 2 hooks. I try not to make it blazingly obvious I'm doing that since farming matches are boring but... if I down someone on deathhook, I might give em a little nod before walking away.
I also might take pity on ppl who don't give up early. If there's 2 survivors left at 3 gens and they arnt just waiting for their teammate to die so they can get hatch... I might just let em go depending on my mood. I'll show em where the remaining gens and hex totems are, then we can do a slug race at the exit gates.
2 -
- They played well/their teammates screwed them over
- They aren't the Obsession and I don't have Rancor
Those are my two conditions
1 -
I don't. I've seen too many survivors be toxic over being given the hatch that I just simply no point in being nice.
1 -
Here are the big ones for me (the precondition is no obnoxious teabagging. If you teabag at pallets, etc you can die)
-Memers get VIP treatment. As an example, you set up bar in Dead Dawg or run the store in AutoHaven, well, a serial killer has got to have a drink and some snacks to pass the time
-The survivor asks for it. You stop, face me, and crouch respectfully and, hey, I don't know if you've had a bad day or need an acheivement but we're all just players. I'll help you out.
-A bunch of double BP items were played in lobby.
-A survivor plays RPD. I loathed my experience getting Outbreak Breakout and I'm assuming you played it for the acheivement. It's farm time instead and you open the gates; I won't touch them.
-You're the last survivor left alive and never BMed. Take your pick of hatch or, if there is 1 gen left, getting your Left For Dead acheivement.
-Someone teabagged me early at a pallet and I hard tunneled them out for it. I normally just farm with the non-BMing survivors after.
-I quite often slug for pressure and your teammate was willing to let you bleed out to try for hatch. You get picked up and get to wiggle off while I then kill your teammate. Same thing for sandbaggers. You try to get your teammates killed; I kill you and your teammates get to farm.
-It's a meme game for me. For example, I quite often meme with jumpscare Mikey on an indoor map or put on the winter skins and meme around with Trapper during the holidays (and with icy Ghostface for when we can jump into snowmen as well). I have Killers I meme with and Killers I kill with and try to not mix them.
A game's supposed to be fun and I don't find being really competitive to be relaxing hence my list above.
2 -
Newbies I feel really bad because they really are trying but sometimes they don't know how to escape I try carry them to the exit gates and they don't get it so I just try my best. and if they are trying to be friendly I will let them go. If I am pig I put bear traps on their heads and sometimes they understand what I'm trying to do and we have our own little live or die game. Those who pass get to escape those who's heads explode are dead. I'm not someone who cares about 4ks or winning all that much so.
1 -
If I get 9-11 hooks before 3-4 Gens are done I'll let the last one escape... hatch only
Or if I play Observer Wraith
2 -
The typical surv who rescue other on my face to get deliverance
1 -
tbh i only do it out of pity. if all the survivors looked brand new, or the person is outstandingly better than the rest, or their teammates played selfishly. or if i had to slug the person way too much (be it because i needed pressure throughout the match or didn't want to give their teammate the chance for hatch).
edit: or if 3-4 cakes are played and i want to show my appreciation.
1 -
This pretty much sums up me. If you try, I'll respect it. Very rarely I'll get frustrated and not let people out.
2 -
Usually when the hatch is nearby.
2 -
When I just feel to do like that.
1