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Retrospect: Hyperfocus and Fogwise

Fogwise and Hyperfocus were perks that were heavily talked about when they released due to their effects being insanely strong, and many people (including myself) thought that they were problematic on release.

Ironically, nothing about these perks has changed, they are still insanely strong, and yet they both just faded into obscurity since you hardly ever see them in your matches.

I think the main reason behind it is that most people dont want to bring an entire build dedicated to doing Generators, since it leaves them in a weak position when taking chases and provides literally nothing for the end-game.

And while Hyperfocus technically boosts your healing speed on top of Generator repair speed, it's abundantly clear that it's basically an afterthought with this perk, especially considering how quick healing already is compared to Generator repairing.

So are these perks problematic in 2023 (going into 2024)?

I really cant tell you, since I dont go against the perk or use it enough to really provide a solid answer.

One thing is for certain, they do at least have strong effects, but players will always be hesitant to use them due to their effects only being tied effectively to Generators.

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    Hyperfocus is fine on its own. Combining it with Stakeout is when it becomes a problem

  • caligraph
    caligraph Member Posts: 359

    Fogwise is perfect for soloQ. It'd be nice if it had a similar stacking effect to hyperfocus, but only increasing skill check frequency. But overall its not a very oppressive perk or anything.

    Hyperfocus is mid on its own and can be strong with stakeout, but now that BNP's got reworked it rarely does that much.

  • ChaosWam
    ChaosWam Member Posts: 2,085

    I run hyperfocus and fogwise with stakeout, and honestly I think stakeout is the problem but only because of those perks. I've broken 3 gens and saved soloQ games with it alone, as long as the killer leaves me alone in their radius. ESPECIALLY against Weskers.

    If they made hyperfocus and fogwise only proc when you hit the great skill check area and not just getting a gsc it may be more balanced?

  • Chaosrider
    Chaosrider Member Posts: 489

    Fogwise wasnt heavily talked about. It never was and never will be, cause its just a niche perk. Its not that strong and is countered by killer meta pretty easily: Mindbreaker or Ultimate Weapon.


    Hyperfocus was just talked about cause killers alsways scare themself over gen-speed perks, never mind what they even do or not do. People just claimed it Op when survivors made full gen builds, but nothing of that really would have been problematic as its just not that storng. Otherwise you would see those builds frequently, but theyre basically non-existing.

    Both perks are niche. Nothing more.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,781

    These perks are very strong when they work. But the caveat is they rely on an RNG element (skill checks) to get value, which makes them unappealing.

    It’s the same problem as Autodidact. At full stacks, Autodidact is an insanely good perk. You can take someone from the dying state to heathy in seconds. The only problem? It’s inconsistent and therefore people don’t run it.

    Why run Hyperfocus, which I might get good value out of if I get Skill Checks, succeed at them, and don’t get interrupted, when I could just run something like Resilience which doubles as both a gen speed perk and a chase perk, and is almost guaranteed to see value?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    fogwise is bad perk because it gives you wall-hacks when you do not need info on killer's location. It is also rng-based info which makes perk worse. A perk that does something similar is Dark sense but nobody uses that perk.

    Hyperfocus is for a lack of better word, too high skill of a perk for 95% of the player-base. Most survivor cannot land the default basic skill-checks with 100% consistency so asking player to use a perk that makes skill-check harder consecutively is no-go. I can land 4-5 hyperfocus check with near 100% consistency but that is still not good enough to use this perk. This perk shines the most when you hit H6 and land a bunch of consecutive skill-checks at H6. I still need Stake out to have any consistency on landing H6 skill-checks. they're really hard. I think only way that people ever run this perk as some main-stream perk is if they buffed This Is not happening to make skill-checks considerably easier that even a average player hits consistent greats. By the time you make skill-checks easy enough for casual to land consistent hyperfocus, the really good survivor that are already really good skill-checks will just be on permanent H6. You have question at that point whether the perk at its optimal power-level is too strong and whether inconsistency of not being able to stay at 100% of H6 is what keeps the perk from over-performing.

  • Caiman
    Caiman Member Posts: 3,472
    edited December 2023

    fogwise is bad perk because it gives you wall-hacks when you do not need info on killer's location. It is also rng-based info which makes perk worse. A perk that does something similar is Dark sense but nobody uses that perk.

    I play soloQ, I always need info on the killer's location. I like using Dark Sense too.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    If i want to repair gens faster, i will just bring good toolbox with best add-ons. And this will just save me one perk slot.

    Gen perks are never becoming meta, closest thing we had was Prove Thyself.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    to be fair it’s also useful info to know if a stealth killer is in their power

    do a great and you don’t see the ghostface? oh #########?!!! He’s in stealth aaaa

  • appleas
    appleas Member Posts: 1,129
    edited December 2023

    fogwise shines in swf where the gen jockey just calls out the position of the Killer and everyone starts moving before the Killer gets near. This results in a longer time to get into a chase


    I’v had it happen to me a few times but I usually pop on mindbreaker if I suspect im going against a swf

  • jmwjmw27
    jmwjmw27 Member Posts: 813

    Fogwise and Hyperfocus are too reliant on the RNG of skillchecks to be considered overpowered imo. Even when you get a lot of skillchecks I don't think fogwise is too strong, hyperfocus is only strong if you get a lot of skillchecks (either naturally with good RNG, or with a toolbox to increase odds). That combined with the fact that you have an 8% chance to fail a skillcheck that's impossible to avoid whenever you get off of a gen (ignoring the cooldown period the game gives you when you first start up a gen) is why I think skillchecks should be changed to be less RNG.