I won't blame Otzdarva if he leaves Dead by Daylight and as Fog Whisperer
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Priority is selling new killer/survivor chapters, battlepass and skins it's pretty simple, you can't sell QoL improvements ofc it's at the bottom, maybe they're working on a new game too..
anyway I don't know how you can still play this after 15k hours, i'm close to 3k and i'm 100% fed up, I can't play more than 1-2 games these past weeks
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I wonder why people realized this only now... This kind of BEhavior (pun intended) from the devs is going on since the changes of old ruin... I stopped playing dbd and writing on the forum since April, but i returned here to write only one thing before disappearing again: leave this game as soon as possible, it's not worth your time and effort... There are far better games out there...
P.s: waiting for the devs to cancel my comment as always
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How much more info do solo queue players need? You have the HUD, you can use Kindred (a free perk) for anything the HUD doesn’t cover. There’s not much more gap between solo and SWF beyond player priorities and that isn’t something the devs can force to align. If you want survivors whose goals are aligned with yours, you’ll need to SWF. That’s the way it is.
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Otz is surprised they care about money first and not about balance and gameplay? He should have learned long ago.
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I still don't understand why they changed Ruin. Old Ruin was such a cool perk, I loved it.
It didn't need a change.
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Using perks is never an option for what should be basic QoL features. This means Solo survivors should resign themselves to 3 perks in order to slightly close the gap. That's not a solution.
Actual plausible features:
- Being able to see each others perk loadouts. This allows survivors to coordinate with each others perks instead of playing against them. E.g. not insisting on healing someone with Resilience, not rushing to rescue someone with Deliverance, etc. DBD mobile has had this for years and it works.
- Survivor location info. Some sort of ping system that emulates the part of Kindred that is useful for solos but superfluous to SWF. Not full out auras, but something more like Killer Instinct to indicate where other survivors are. Conditional, maybe on hook actions just like Kindred, maybe in other situations too. This still allows Kindred to retain value as a perk as auras are more accurate and it has info on the killer too. Maybe toggleable like the visual heartbeat.
- More emotes, potentially with short preset messages. We have point and beckon, but we could also have preset communications like "the killer is coming!" Or "it's safe here" or "heal/repair/cleanse".
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What drawbacks do you see with your suggestions?
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Zero.
You can show perks after the game begins to prevent lobby dodging.
"Survival Instinct" would have no downsides.
And emotes can be ignored, certainly no more prone to abuse than teabags.
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how bitter do you even have to be? 😅
if your comments got ‚canceled‘ then you were probably very disrespectful and they deserved to get ‚canceled‘ (- do you mean deleted by any chance?)
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So you…
1.) Create a system where survivors see each other’s perks after a match starts but that doesn’t prevent survivors from running duplicate perks. At best it stops a survivor from attempting to heal another survivor who has, say, resilience. Even though that survivor with resilience can currently interrupt or prevent that heal.
2-3.) Invariably nerf another survivor perk; Kindred.
3.) Create a nuisance feature that can be spammed to harass or irritate other players.
These are some issues I see just from like a casual glance. One can literally mitigate their gripes with solo queue by joining a SWF. BHVR is pushing survivors in that direction for good reason.
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1. What does duplicate perks have to do with anything? Penalising SWF is not the answer.
This is not limited to Resilience. Knowing the loadout of your team is vital information and this is not a new idea. There is nothing controversial here, you're either being contrarian or ignorant.
2. Sure, Kindred would be nerfed in the same way BT was "nerfed" when it was made basekit. That is not an argument against this idea.
3. This falls entirely within the realm 'execution'. There's no reason it has to be a nuisance.
Nobody should be forced to join a SWF to make the game bearable for them.
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I agree. I got bored reading the AMA because all the questions were honestly so poor.
I've never really got the hype for OTZ. I don't watch him all that often, mainly for info on new chapters, but any time I've seen him have insight or input on the general quality of the game of how it should be i find them very hot takes and often one sided.
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One needn’t join a SWF to make the game bearable. One simply needs to lower one’s expectations as a solo queue survivor. Perhaps if one focuses less on escaping the trial and more on, say, creating a fun environment for the other survivors and the killer player… one may find satisfaction there.
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The last AMA was so bad it did more harm than good.
If they know they can't answer 90% of questions (they can but won't) then don't make AMA if you would just avoid answering questions.
Why they can't tell you the direction or sneak peak of some of these changes... Just ahhh... Waste of words and time.
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Oh I know they won't do it, they've said they have no plans to a couple of times.
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The reason Otz has "hype" and is one of the top 3 most respected DBD content creators out there is because of his overall attitude. He's one of the most positive content creators around and approaches every video from a "I want to help you" mentality. He never insults others, he always shows respect to ideas he disagrees with, and goes out of his way to make informative videos whenever a new chapter drops. And it doesn't hurt that he's both funny and very charming.
When you think of a positive voice in the DBD community, Otz is towards the top of the list, if not the very top.
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I would say there is at least a little bit of truth to that.
The reason I believe this is because many times in solo queue I’ve had killers say “nice SWF” because of how many hits we took, how many gens were getting done, how many times we were basically willing to protect teammates not because we were actually queued up together. That is all TEAMWORK qualities.
So while it may not be the only thing lacking in solo queue, it is most definitely relevant and part of the reason that solo queue is insufferable. Not everyone is willing cooperate to at least a level they can pretend they are in sync of what’s happening. Teammate on death hook and getting tunneled? Oops let me get out of the way killer. Gen almost done but only one commits? Teammate has taken 0 aggro but others willing to do gens get found first? Too bad. That isn’t exactly being skilled it’s just down right being unreliable.
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Why? Lets have a constructive debate instead of: "your idea bad" and not elaborating.
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It's hard to comment on this because I don't know how the workload looks at BHVR. But it seriously feels like DBD is in maintenance mode. I get it, new killers, maps, chapters take time.
But why won't they at least buff severely underused perks? If they really balance through stats, do they not take pickrate into account? Because the least used perks in the game are practically never seen. A few of them need reworks, but many would be viable if you just removed unnecessary downsides or buffed the numbers a bit. It's not alot of work.
And I get that the community can be vocal, rude, and downright disrespectful. But if you were to change a perk, it became OP, you can always just tone it back a little!
I've come to accept that the development of DBD is only getting slower. Again, I'm sure new chapters take a lot of resources. But when you look at the roadmap, it really puts into perspective how few changes the game actually receives. I mean, 8 perk changes in half a year? Really?
I still enjoy the game though. It's a good game in my opinion, and there are no other games quite like it.
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It's easy to not notice that there are lots of other games they work on, and I'm not just talking about the ones they design. On their website they have a list of fairly major titles they've partnered on. I have no idea what exactly they did, but its a lot of games beyond just the ones they publicly associated with.
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I think the problem is that Otzdarva (same goes for all the Fog Whisperers probably) is not a developer. Are they not listening to him? Possibly, but I think they probably are, as why else make him a Fog Whisperer? The thing is, be it Otzdarva, me, or you... again we are not developers. There is so much data behind the scenes they have. So when Otzdarva suggests a way to "fix" a problem he sees, there are many players that agree with him as that don't (with all due respect to him, I am one who tends to not agree with his design changes, so I am glad they don't make the changes he suggests. That doesn't mean I don't respect him and his contributions to the community.) Some don't see why what he sees as a problem is a problem. To me, Otzdarva is suffering from the same problem many gamers do.
The developers are not listening to ME becomes The developers are not listening to their players.
A great example is another game (an MMO) I play did a poll on what new species to add, and the winner of the poll was a cat race. So, they announce they would develop the cat race. Well, immediately the forums were flooded with how NOBODY wanted a cat race, they wanted the 3rd option. Well, that may have been true for those players, but the poll and other data obtained by the developers showed otherwise. So the game got the cat race. Later, the game got the other two races, but the most vocal players were those that thought the developers never listen to their players, but the truth was that when every player wants something different, someone is going to be disappointed.
As for Otzdarva quitting, he never said that. He just said he's not going to do anymore suggestions on changes he thinks should be done, which I think is totally fair. Obviously the developers don't tend to agree with him on design changes, and that's their right. It's also his right not feel it's no longer worth his time to make any further videos of that type.
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I thought it was cool, too. Though you can't not notice that it stomped low mmr lobbies. BHVR's trying to move away from that design.
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I was actually talking about the older Ruin, before MMR even existed, but the same principle apply.
That is just the incorrect perk to nerf, you know? Providing a powerful effect for the killer while giving survivors a secondary objective is perfect. And even the lowest of MMR (or Ranks, back then) will eventually learn what they have to do.
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I thought you were talking about OLD old ruin. My bad.
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The fact that we've had 4 different versions of Ruin just made this so confusing.
To clarify, I'm talking about this Ruin:
This is the Hex: Ruin that was in the game when I first started playing, and I think it still is my favorite killer perk.
Is it the same Ruin you were thinking of?
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Exactly that.
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Ah, so we were on the same page, then.
Nice!
Anyway, please someone bring this perk back. I need it.
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He really should, at the very least, leave the FW program. It does nothing. Its just a club for streamers. A glorified cool kids club. They add/contribute almost nothing to the health/development of the game. Even Otz has said this. He's brought so many things to BHVR's attention, only for them to take w/e it is, in another direction. The only benefit FW has is you get promo'd by BHVR from time-to-time & have a more direct line of communication with the team. No impact on game.
I feel bad for the guy cause he's definitely had the passion over the years and wanted to help. But it seems he's waking up and smelling the coffee, so to speak. It gets to that point for everybody, eventually. BHVR really should not have done that AMA. Just a whole lot of nothing.
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The entire game needs to be remade. I don't think DBD can keep going on like this with just slightly different holiday events each year and the occasional collab hype. Cosmetics are great, but they can only carry a game for so long and so far before the players want more substance to the actual game they play.
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I also don't want to be able to see Survivor perks in the lobby. As someone that frequently uses low prestige Survivors and the anonymous mode, I don't need other Survivors to have yet another reason to dodge my lobbies and mess up the matchmaking.
And I don't think players should feel pressured into running meta builds just to avoid being dodged. What if I want to run a silly locker build sometimes? I think this could result in less perk variety overall, because players would feel judged on their load outs and may feel like they have less freedom of choice.
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I remember people complaining about hex ruin and doctor making it impossible to hit skillchecks.
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His latest video honestly kind of shocked me and turned me off from playing the game.
He had a fun idea for content to promote the new Rainbow Six Siege cosmetic by trying a build to see how long he could sneak behind the killer without being spotted like a Rainbow Six Siege Operator actually would.
But each one of his attempts failed due to none stop cheaters holding his games hostage.
It was horrifying to watch how Otz was starting to break, and I legit think that he will leave the community if this keeps on for long. A human can only take so much before snapping.
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OTZ plays to much. I have had to take breaks before but he is a major streamer so he doesn't get many breaks....and of coarse he is getting burnt out and annoyed. They have done a lot the last few years to improve the game. I think people either forget or weren't here for twins release/instadowns off hook/old ruin/older ruin/old dead hard/breakdowns glitches/no hud icons/old facecamping/old spirit/gen kick meta. These are just a few things they have fixed and all anyone can do is keep complaining. We'll I have been there but now I'm gonna say it....thank you BHVR....you have made things a lot better the last couple years. Just wish a few more people noticed.
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If you want to run silly builds then let people dodge. You will eventually get players running silly builds and you can all have fun together.
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Sorry for wanting to have fun playing a fun video game, I guess? I don't know how it is for your games, but consistent escapes and decent teammates are in short supply in mine. Sometimes you've got to find your own amusement in this game as Survivor, because most of the time you're not going to be winning.
Personally, I'd take any player with a silly build, so long as they still touch gens and try to make altruistic plays. I've seen plenty of "serious" meta gamers hide as soon as the match starts to go bad to preserve their MMR and maybe get a hatch escape. Even in games that I felt were still winnable. The build a player is running doesn't necessarily determine how much of a team player they'll be in the trial.
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Nothing wrong with it, that's why you should let them dodge. Again, you're going to be more likely to get similar teammates and have fun.
People who want to only play seriously can play with each other. Everyone wins.
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My comp turned off mid-reply last night and I didn't think it went through so I posted again. My bad.
But yea, don't see him quitting DbD anytime soon. Its been the focus for so long, it'd be shocking to see him turn to more variety (even though it'd be great mentally for him).
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