Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

What's the reasoning against hook grabs now?

I honestly didn't even think about this until just now. The removal of hookgrabs was due to allowing save attempts if the killer camps a hook, but now... the anti-facecamp mechanic prevents that situation. With that mechanic in play, the only time a survivor would get grabbed is in the event they are trying to unhook mid chase. Am I missing something?

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