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This Is What Compromising Looks Like Folks

Dreamnomad
Dreamnomad Member Posts: 3,951

Survivors: lose gen tapping and gain 3 gen solution.

Killers: lose 3 gen locking games and gain no more gen tapping.

Everyone gains something and everyone loses something. That is what compromising means. We'll all be better off afterwards. Anyone looking only at what they lose without considering what they gain is losing sight of the big picture.

Comments

  • Zenislev
    Zenislev Member Posts: 160
    edited January 9

    Have you considered that this is a god awful compromise? Because it is. This is just twisting the knife that was already lodged firmly into the spine of all gen kick perks. Why would anyone run nowhere to hide, or surveillance, or oppression (not that anyone was using that joke of a perk as it was) or dragon's grip?

    Surge, pop, and pain res, and maybe ruin (but not really, its numbers are still abysmal) are now the only regression perks worth using, until survivors start complaining about those too and they get nerfed. Oh but hey, trail of torment will last very slightly longer now, I guess. Yay.

    What exactly are killers getting that's comparable to the death of both gen kick regression and gen kick info perks?

  • caligraph
    caligraph Member Posts: 359

    3 genning was barely a problem these days to begin with. All the needed to happen was some gen spawn logic changes. But no, in typical bhvr fashion we get this...

  • appleas
    appleas Member Posts: 1,128

    They could just make the limit of 8 regression instances reset upon hooking a Survivor. If the Killer is downing and hooking a Surv, it means the game is being progressed. That way Killer players running gen kick perks and not holding a 3 gen aren’t punished which was what the 3 gen solution was supposed to only target and not general gameplay.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Well, i never needed a 3 Gen solution to begin with; Nor have I (and others) needed some of the many solutions that have been forced on us all, to pacify the Dead by Daylight masses.

    The Devs are at the helm of their vessel, though there are many passengers plotting its course.

    I, happily, reluctant to have hopped off at the last port, am just relaxing on this serene beach, thrillingly, watching all the good citizens of the DBD attempting to navigate the many hurricanes amidst their journey.

    May have to take a chopper back out once that thing regains it’s good bearings.

  • Komi
    Komi Member Posts: 364

    It's more of a windy day then it is a hurricane. All this did for me is buff my chase-oriented playstyle for free.

  • Nazzzak
    Nazzzak Member Posts: 5,684
  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 573

    It would have been better to review the size of the map and the logic of gen generation first.If it were implemented as it is, it seems to me that the survivors would think no more than they do now and start with the Gen that is not threatened by the killer for now, and the game would be completed before the final 3 units that never retreat are completed or before that.

  • Hunkulese
    Hunkulese Member Posts: 431

    It's not really a compromise since it heavily favours killers. Adding the limit without buffing killers would have been perfectly fine.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 680

    Way too many drama queens play this game unfortunately..

  • Xernoton
    Xernoton Member Posts: 5,846

    How many times did you plan to use Pop, Pain Res and whatever other gen kick perks you use?

    You can use them 8 times on each gen. That is still a maximum of 8 x 7 = 56 (way more than you could ever need). Even if you were to focus on only 3 gens, that means you can activate your perks 24 times. How is that not enough? You are not playing around 1 gen but 7 in total and you can spread the effects of your perks between these and delay multiple gens. That's what usually happens anyway.

  • Zenislev
    Zenislev Member Posts: 160

    As many times as I wanted without having to keep an internal note in my head about how many times a given generator has been damaged.

    You do understand that this is not only a nerf to killer perks, but it makes the game even more unintuitive and miserable to start than it already is. I would absolutely hate to start the game now because there's so much stuff that you have to keep track of as a killer that the game does not bother communicating to you until it's too late.

    Guarding hooks? That's intuitive. It's also "camping" so now the survivor gets a free unhook, but fine, you attack them off the hook, but oh wait, it did nothing because they're invulnerable off the hook. Okay, so you learn to leave the hook after you get someone to go harass the other players and keep them from doing gens. Obviously, you kick them because that's how you stop them from progressing, but oh wait, after a while, you can't. Why? Who knows, it's not like the game's going to explain the system to you.

    And naturally after the game you'll be called every negative epithet under the sun because you had the audacity to so much as look at a survivor 5 minutes after they were unhooked and that's tunneling.

    Every handrail that gets given to survivors is just another in a long list of things that killers have to track and it sucks. It makes playing killer so much more stressful, both for new players and more experienced players.

    Survivors don't have to worry about half the systems killers do, because the game isn't designed to restrain them at every single turn. It's absurd. How many more basekit protections do survivors need?

    I swear, I don't want to hear a single word about 3-gening after this patch goes live and I don't want to see a single survivor complain about regression or slow down perks, but I know for a fact that I will because it's not enough. Nothing is ever enough. Survivors need more and more and more basekit buffs and protections from their own mistakes and misplays, which is what a 3-gen is by the way. It's a misplay on the survivors part that's now become a killer's problem.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,328

    I agree with this. The amount of times I've used gen regression on the same generator doesn't amount to eight I'm sure. This will stop the frustration of Killer gen-jockeys constantly playing for the 3 gen.

    For me though, the 5% basic and the fact Survivors will need to work a generator to prevent further regression for at least 5 seconds will be far more useful.

    In theory, this looks good. Also, because of the changes people may switch up their builds. Maybe go for hybrid builds focusing on chase and defense in equal measure. As a randomizer, not putting my eggs all in one basket is very effective anyway.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited January 9

    Yes, I'm not seeing any compromise at all, it's all working in my favour as a killer.

    • No more gen tapping.
    • Double base kick regression.
    • I never need to kick a single gen that many times even as a Nowhere to Hide / Surge enjoyer. (but not together)

    Hopefully, the vast majority of killers won't see a downside, while a few will be forced to mix up their build (no relying on 4 regression perks as a crutch, and learn how to instil real pressure through chase/down perks) or stop playing Chess Merchant.

  • Seraphor
    Seraphor Member Posts: 9,421

    It's not even possible to score 24 uses of Pop/Pain res. You can make up to 11 hooks, so that's 11 Pops and 4 Pain Res's, which is 15 events total.

    But in reality, you've almost certainly guaranteed the gens aren't getting repaired after the 10th hook.

  • Chaosrider
    Chaosrider Member Posts: 489

    Where do survivors get anything here? This 3 gen solution is an obvious illusion.