What's up with the NOED hate?
I have been trying to main and learn Spirit as of recent and running Sloppy, NOED, PGTW and Discordance. I don't have many killers tiered up yet and was planning perhaps to replace NOED some time with Pain Resonance.
I'm in Raccoon City and not doing too well, gates are powered. I down a survivor in main building and hook in the center. Usually survivors cleanse and go all in on the save as you can imagine. But the hex totem is right outside near the gate. Which is neat. So I end up getting 2 total kills (1 attempted the save). The players are quite nasty to me in the chat, saying I'm not good, etc.
Why do people get like this? Sure I tend to get kills off of it in the endgame of a bad match, it's very strong. But I find it odd no one thought to at least cleanse a dull totem that was in plain sight in the most dwelled area of the match. In fact I'm not sure any dull totems were cleansed before the endgame. Aren't people supposed to do a little more than just run and hold left click on gens all game?
NOED is clearly a strong endgame perk but it has a short window of use and can be countered easily. Even cleansing a few dull totems will help avoid such a bad situation like I described.
Comments
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Noeds been hated for 7 years and probably always will be
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They are just salty entitled ones. They will complain about everything. You don't need to mind them.
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I'm not fussed by it, it's just a perk that's gotten a rep for being used by new or not so good players. I guess because the idea is theyre going in prepared for survivors to still be around in endgame. If you feel it helps you then use it, that's kind of what perks are there for. You just need to ignore other players.
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I think NOED is an incredibly important perk. It existence, whether or not the killer has it, makes the end game much more interesting.
That said, some players dislike the randomness of NOED. If you get a down and the totem that gets hexed is right by the hook, well there's very little counterplay in that scenario Survivors who had been winning can lose a person or two because of the RNG on where things spawn.
To me, those dangers make the game more exciting, even if when they go against you they can feel bad.
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Because cleansing Dull Totems for a Perk the Killer might not even have is a stupid concept. And it has always been a stupid concept. Let alone that on a map like RPD you will have a hard time finding 5 Dull Totems.
The Perk is also used by campers. And then "Cleanse Totems" does not even work, because it is impossible for Survivors to cleanse 5 Totems AND do 5 Gens in the time one person is on the Hook.
Furthermore, it is completely irrelevant if you cleanse 4 Totems or 0 Totems, NOED will activate. If you spend the time to cleanse only 1 Totem and at the end, 1 Totem stays, you have wasted your time.
NOED should have always been changed into a Perk which does not required cleansing, is not a Hex and rewards Killers who did well during the game. E.g. giving 0,5% movement Speed for every Hook and then the Insta-Downs after a certain amount of Hooks and activates once all Gens are done. It would be a boost for a Killer who did well during the game, but would not be handholding for Killers who either camped or did not well.
And well, last but not least - NOED will not help you to improve at the game. It provides 4% Speedboost, which is a big advantage and an Instadown. This makes you way stronger in Endgame as Killer, but if you get your Kills only because of NOED, you will not really improve. Furthermore it will either increase or at least keep your MMR from decreasing (when you get 2 Kills you are on a Draw, when you get 0 Kills you lose MMR and should face opponents which are more on your Skill-Level).
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Because it feels unfair. Because if you don't do all the totems you are hit by basic attack in the endgame you can be dead. You can prevent it by doing all the totems but nobody wants to do that out of fear like 1/110 killer perks. It takes a lot of time too so it's risky to do.
That's why i personally find it unfair but that doesn't mean i think people should stop using it. It's well within the game rules to do so and the developers have even said they are happy with how it works so it is what it is. People will be horrible to you in this game no matter what you do really so i choose to not make their problems mine because it's not fun for me if i do that.
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It can be very annoying. Especially if you're healthy and a few feet away from the exit gate and NOED gifts the Killer a kill at the very last moment.
But the thing I think Survivors fail to understand is that you've just spent the rest of the game with an empty perk slot and they took the gamble of doing gens instead of "wasting time" cleansing dull totems. So let them be salty. I don't like to use it myself (unless I have a tome challenge) but NOED is fine.
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NOED is annoying but hardly a problem. The real problem is sloppy butcher. That's the real hand holding perk. When running pop and sloppy, do you often get to endgame? If you're getting value from discordance, you're playing with amateurs. Change out pop for oppression, change discordance for gearhead. If you want. You could just try it out. A lot of people see NOED the way others see DS/Unbreakable. Don't worry about them. And turn off chat because people get ridiculous with anonymous poor mouthing. Any effective thing the opposing side does will be complained about by poor sports. People have sent me jerk messages from three matches previous. The stakes are so low. I never think, dying on hook, "That match before was so awesome. For a few minutes I was king of DBD." 😂 Play on!
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Current Noed is imo not just fine, but also it enhances endgame gameplay which I really like because you can get to do some very fun plays and not worry about boring generators anymore.
People are just hateful towards this perk for what it used be, just like some people will always hate Skull merchant no matter how the match goes for them.
And I, personally as a survivor, consider Pain res on Spirit much more nasty than Noed ever will be
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some silly thing about survivors thinking you don't deserve the power up. it's dumb
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Its largely just unsatisfactory to face. In general, it leads to 1 potential extra kill. Any more than that is a grand misplay by the collective survivor team. However, lack of satisfaction does not equate strength in any way. Getting 1/2 kills out of 4 is hardly a balancing issue. In general, if the comments bother you I suggest running more aggressive chase perks. Spirit Fury should he immediately available to you, Enduring is from Hillbilly and Bamboozle from Clown can help you chase faster. If the comments do not bother you, continue to play and learn however you see fit. Nothing is stopping survivors from running unsavory perks, so you shouldn't let that influence your loadout either.
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NOED is pretty poorly designed in that it has bad counterplay. At least now, once it pops, it's easier to deal with, so it's improved a bit, but it's still not as good as it could be.
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(Not my opinion, just echoing what some others say about it.)
Some feel as though it gives the Killer undeserved kills. To use your match as an example, the Survivors might have felt like they were doing quite well for the rest of the match, but then NOED kicks in and 2 of them die because of it. In that situation, it's easy to feel like the only reason they died was because of the perk.
That said, it doesn't excuse what they might have said or them misplaying and going for the save without cleansing the totem and giving you a second kill. That's on them.
I wouldn't worry too much about it. One of the reasons Perks are there is to help you win. If you want to dedicated one of your slots to a Perk that won't be active for the majority of the match and you feel like it's helping you win, by all means use it.
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A lot of survivors think that getting the last gen done = win. So if the killer ends up securing a kill they otherwise wouldn't have thanks to NoED, they feel like it's undeserved.
This is ignoring the fact that the killer is one perk down for 90% of the match, or that Adren doesn't have as bad a rep despite being pretty comparable.
I figured survivors would prefer to go against a strong endgame perk that if you die to you still got to play the match, as opposed to really strong perks that can help you kill someone at 4 or 5 gens left.
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Short version; its strong & can feel 'cheap' on the survivor side for many. It can turn a match around, secure an otherwise lost kill, keep players in a match longer, etc.
Its just overall a good 'comeback' / look what I have up my sleeve type perk.
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It's an unknown until it hits(or you can tell the speed boost has kicked in, which is hard and dependent on multiple things) and it auto activates regardless of how the killer did. I think that's where most people don't like it. Combine solo queue and "well I did 2 totems, I hope my team did the rest" and it gets very hard to reason about quickly.
I personally think since it's nerf to reveal itself over time it's fine(I don't run it, I think it's worse than other perks and would much rather have something consistent all game vs something that has limited activation and even if that is met its not guaranteed value)
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Imagine if a survivor perk was hated for 7 years.
I've searched hard and I've never found a survivor perk that can turn around and win the game after the survivors have failed miserably.
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Doesn't this perk give benefit to the survivor for failure(death of teammates)? This perk will help you to open the gate faster when the hatch is closed, and usually escape is considered as win as survivor...
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In theory you are correct, but how effective is it compared to NOED?
The killer meta basically doesn't allow survivor to win with that perk either. What if the killer slugs the third to find the last survivor with sole survivor? What if the killer has Ultimate Weapon? There is still no win opportunity for survivor despite the survivors all losing.
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Stealth will let you to survive until the other survivor to bleed out. If killer has UW, you would have already known, so you can avoid screaming by hiding in locker. Also, Sole Survivor has distortion effect which can be widened to maximum of 72m, almost making you immune from killer's aura reading perks. Even if the killer slugs other one, 48m is enough to hide you from aura perks.
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Killers with game sense will always find the last survivor. They even go so far as let the third person off their shoulders to help find the last survivor if they get mad which means no counterplay for survivor.
Ultimate Weapon has no counterplay other than lockers but you assumed they are everywhere and near the gates. What if the gates are closed to each other?
You also have the annoying factor. It's universally shared that NOED is annoying and unfun to verse. Sole Survivor is weak and so rarely used because it is situational that killers really don't complain about it. If it was useful, killers would complain.
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One survivor giving the information of location of other survivor to killer can be bannable behavior as I know. I don't think this case should be really considered.
I didn't say that lockers are always near exit gate...? Not sure why are you saying like that. And the case that two gates are that closed to each other is very rare according to my experience.
Sole Survivor is very strong perk in the situation that you need to open the exit gate when you are alone as it increases the speed of opening exit gate by 50%. I remember that once there was a post that claims Sole Survivor can be very strong due to this case.
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Typical survivor macro gets incredibly sloppy during endgame. Players are usually not smart about the gates. They hang out around them for no reason, bunch up, etc. We're in year 7 and players still give a free hit in endgame when they haven't confirmed all 4 killer perks to rule out NOED. It leads to NOED having a huge impact instead of maybe an extra sacrifice. It's one of those simple things in DbD where the difference is standing at a pallet instead of near a random rock, but players won't do it, and then they get mad at NOED.
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More like new players don't have many perks to choose from, so why not equip the only chase perk in the selection of general perks. New players aren't equipping this in preparation of endgame, lol.
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Those clips of Myers tomestoning someone who T bagged at exit gates makes me giggle
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I said that because lockers would be required near the gate and for the gates to be perfectly spread out with much distance for one survivor to open them when killers have tracking perks. Since this is unlikely, I think the perk is not very good.
It may be bannable but they don't ban without proof which is understandable but most people don't have the luxury of always recording their games so the killer taking advantage of slugging at the end normally never causes the killer to get banned.
Still, if sole survivor was a good perk, it would be used often and there would be a lot of complaints.
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Dead Hard, Borrowed Time, OTR, Pre nerf MFT, DS...
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You forgot unbreakable
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its 0 fun to play against if you are the one who gets jumpscared by it and is harder to deal with as a solo. its balanced but nothing to mald over if you are a good survivor.
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Same could be said about survivors having DS, or unbreakable, or power struggle, or dead hard, or borrowed time. Having to specifically play around those perks despite not knowing if the survivor has it is also a stupid concept no?
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I like it on both sides. As a Killer - if it ends up in my Perks from the Randomizer - it can be a panic-inducer and turn the tide against a cocky team. As a Survivor, if I face it then it's like the final boss fight; it switches up the game and can create some epic stories.
In the end, it has plenty of times when it won't work. All Totems may be cleansed by then, the Killer cannot get the hit in, it os cleansed in time (on Lery's, one Trial the Totem lit up right in front of me and I cleansed ot in time,). So it's a Perk that may just be wasted space, so the Killer could have been better off using a Perk they'd get more use from.
It doesn't deserve the hate it gets from some, especially considering all the better Perks out there Killers could be using. It's just whining.
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well I’m definitely starting to get value from pop. I just recently unlocked it. Has allowed me to secure a 4K at 1 gen instead of going into endgame. I’m surprised to hear that about discordance, though. Is multiple people working on a gen not much of a thing at a higher level of play? Surely it’s a good anti-gen rush perk?
But I’ll definitely have to try those perks you listed as I’m definitely warming up to gen-related ones.
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Most killers I see using it are trash and never get any better. You might get a kill or two, but if you're getting it just from NOED youll never improve. I say this as a killer main.
It just feels so cheap. If I am playing survivor and the killer is doing really bad, I will go do all the totems. Sure enough most times they had it.
I had the same opinion with old DH
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That was for the not so good players
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I wonder what the pickrate of it is on anyone who ISNT a new player or lvling up a new character
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Basically, it's a 'second chance' perk. Both sides have them, and both sides hate them when they are on the other side. Dead Hard, Buckle Up, NOED, Terminus, any perk that lets you negate a failure is going to be hated. NOED is one of the oldest and one of the best, and it has been nerfed heavily since even I started playing in 2021. In fact, I find it most of the time to be a waste of a perk slot because it's so easily found now that the aura is shown to survivors. The only time I use it anymore is with my Betrayal Pig build.
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To me NOED always felt like the perk that made it seem as if the killer just started hacking. It started being less of an issue when I put Inner Healing into my builds but I still think the perk gives way too much power.
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I’m def not planning for NOED to be in my playstyle long term but I don’t see the harm in using it while learning the killer, especially when I don’t already have many other killers tiered up for their perks. IMO the only harm to my skill would be focusing on the endgame throughout the whole match. But obviously im inexperienced so maybe you have arguments against this.
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Terminus isn't really a 2nd chance since it just prevents you from healing the damage that was already done.
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The thing with noed that survivors seem to not pick up on, is that has 0 effect for the other 95% of the match, so you've effectively played with 3 perks all game.
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Yes, but it makes you able to be one shot until the exit gates are opened and that's the only way to get rid of it. Pair it with Blood Warden and you can guarantee at least 2 if not a full 4 kills.
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You 1 shot injured ppl... People who weren't injured before don't TURN injured.
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When they playing pretty bad 90% of the time they have it. It also basekit on wraith and bubba from my experience
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Bc NOED feels cheap to many players. They did their objective and got punished for it.
It's the same reason why people complained about MFT, it feels awful to get punished while your opponent gets rewarded just for trying to play the game.
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I know how the perk works. They are still broken so even if they manage to get away, they can't heal up.
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Noed feel generally is fine. Its killer using 3 slowdown to tunnel 1 survivor to death, even if survivors make correct save, make a few body block and complete all Gens. Noed will give the 2nd kill with the least effort.
Saving a hooked teammate in the end only possible if there are all 3 survivors alive with a hook state to spare. When it drops down to 2 survivors with Noed in play. Its better just to leave. The effort to prevent 2nd kill for the remaining 2 survivors is far greater than the effort killers have to put for 2nd kill. That is when Noed feel cheap, which is how most Noed killers do
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Speaking as a solo survivor main since 2017, I think a big reason why NOED feels so cheap to play nowadays is because killer role is in such a stronger state than it used to be, that even making it to endgame is an accomplishment in solo queue. So NOED feels like a huge slap in the face for having well-played, well-coordinated match which is probably about 25% of the time, perhaps less.
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I just hate it atm cuz the aura is bugged and I can't see it anymore.
Normally I can tell when killer has it and just tell my duo buddy let's cleanse all the totems lol. It's usually non issue.
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Use whatever you want but just know there will always be someone complaining.
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It counters Adrenaline :shrug:
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