Need some advice about how to play killer in next patch.
Can't chase too fast.
Can't defense gens.
Can't defense hooks.
Then how should killers suppose to do?
Any advice ?
Comments
-
Uhhhhh.
Corrupt, PR, PGTW and Grim.
11 -
What?no.
Gen defense build will only lead you to 3 gens situations = lose.
2 -
No?
You have eight uses per gen.
If you've managed to get through 4 PR's, 4 PGTW's and four separate Grim procs and still be in a losing position, more power to you ig
Post edited by Pulsar on14 -
Someone else already mentioned this, but 8 uses is a lot for a single gen. So 3 gen or not, you should still be able to defend gens just fine.
5 -
how was u winning before this?
6 -
The same as before. Just that you have a buffed Gen-Kick, Survivors cannot tap Gens anymore and you get a new Meta-Perk with Grim Embrace.
Does not sound too bad.
12 -
You can still defend gens and chasing is always necessary because otherwise your slowdown perks do absolutely nothing. Honestly, this doesn't sound too bad. They might need to makes some tweaks though because they overcompensated for gen tapping a bit too hard. 5% is just too much. Maybe make it so that a survivor will now spend at least 1 full second repairing a gen.
I think that should be enough. With the 5% per kick it might even be unnecessary to make any further changes to gen tapping.
2 -
I'm not expecting the buffed kick and regression mechanic to be unchanged from PTB. Something there is going to be tweaked. I thought the numbers were overtuned for both mechanics so I'm hoping it'll get toned down. Removing gen-tapping is nice but I think it should only take about 2 seconds of repairing to stop regression. And while 5% kick regression sounds fun, I'm not sure if that's a healthy number.
Grim Embrace might get its nerf shrunk. But we'll find out when the update hits.
1 -
I hope that they change it back to 2,5% and the Survivor has to repair 2,5% to stop the gen from regressing. This is already enough to stop gen-tapping.
Regarding Grim Embrace - I dont know what they will do with this. I am also not really sure if I would call it too strong at this point, but I only played a few games against it. But it has the potential of being annoying when you face it every game (which might happen).
2 -
What do you mean by "can't chase too fast", out of curiosity?
I know what you're referring to with the other two, even if they aren't problems the way you're making them out to be, but I'm not sure what that one actually refers to.
2 -
I love how next patch is gonna be framed as some nerf to killers or something
3 -
Wdym "can't chase too fast"
Fast chases are your primary goal. More fast chases = more pressure = easier time = big good
2 -
Learn the fast chases.
Corrupt + Pop + PR are very strong combo to defend gens. Grim Embrace is also got very nice buff.
They did not nerf Proxy Camping tho? No good killer face camped anyway but Proxy Camping was also good strategy.
I don't know what do you need more. Killers are never been that strong and easy.
0 -
Don't actively defend hook. It pushes survivors back towards gens and actively utilizing the Hook timer wasting your time as you run back and forth to hook. The sooner a Survivor gets off of hook is that much sooner they can be sacrificed or their rescuer pulled from gens.
Sitting around one gen just gives survivors more breathing room on other gens as you're not pushing them off.
What you mean you can't chase too fast?
1 -
There have been a few threads with a similar sentiment in the last few days. I'm convinced the average killer only player is going AFK during matches at this point.
4 -
i've made the observation before, but there's a bunch of killer players that I think should buy a few cones from their local sports supply store.
they can make a hobby of going to the local park, setting the cones up in a big triangle, and then doing sprints between the cones. they're already playing the game of DBD by just walking in a triangle pattern between 3 points; why not find a way of doing that while improving themselves as people (by working out and getting more physically fit) instead of doing it in a way that clearly makes them (and other DBD players) miserable?
3 -
This patch is not bad for killers, and I say that as someone approaching 20k kills in the game. Of course, it doesn’t do much to address the fact that as a whole, killers aren’t in a very good place right now before the patch. But the patch itself isn’t anything substantially bad. The STBFL rework is a nerf but it’s still a great perk for the worst killers in the game.
If you run bad killers, the game was already very survivor sided and it’s still very survivor sided. If you run the good killers then nothing has really changed. Eight regressions on a generator is plenty.
Id really like to see them explain with logic and reasoning why they’d nerf a perk like STBFL when it’s only worth running on the bottom tier killers but at the same time aren’t giving those bottom tier killers anything to make up for it.
0 -
Learn mindgames, your favorite killers' powers and improve your macro. There are Wraiths out there who win the overwhelming majority of their matches, nobody has any excuse.
0 -
Killers aren't getting a nerf in this next patch. You can play the game exactly the same way you're playing it right now and you should be fine.
3 -
The way 8/9 out of 10 of my games as killer go, Grim Embrace sounds like a godsend. I always get off to a good quick start but the survivors often win the middle game leaving me to frequently have to claw it back late game. Grim Embrace really could help me by the sounds of it.
0 -
If youre already just relying on cheap gameplay and are thinking that anything gets worse for killer, there is no hope for you.
0 -
Yes it is. The FOV slider and the removal of mid-chase gen taps. Huge QOL update for killers.
1 -
Killer is so easy nowadays that you can do whatever you want and still 4k, of course there will be a good 4man here and then but since i came back (took a 6 month break) i haven't lost a single killer game but escaped barely as survivor (made about 10-15 matches on each side), i can only play this game for 2-3 matches nowadays without getting tired). Any killer who can't win most of the matches is either playing low tiers exclusively or is making considerable mistakes
Post edited by Rizzo on0 -
Same as all patches tunnel, camp, tunnel, camp, tunnel, camp, tunnel, camp, tunnel, camp
Corrupt, Deadlock, No Way Out, NOED
Tunnel, camp, tunnel, camp, tunnel, camp, tunnel, camp, tunnel, camp
2 -
It´s not that bad man, anti face camp only works for face camp (worse version of proxy camping), you kick is now 2x stronger, and M1 killers are still weak but anyways
0 -
Who says you can't chase too fast?
Nothing about that is changing. Fast chases are key to winning.
0 -
I mean, if you want to win against decent Survivors then you're going to have to forget about playing nice and chill, get someone out of the game ASAP and forget using any M1 Killer without mobility or insta-down/insta-kill unless you want to lose weight in sweat (if STBFL nerf isn't reworked or reverted then most low-tier Killers won't have the chasing power to compensate for their weaker chases outside of camping and tunnelling situations).
Forget about any regression/kick perks outside of PGTW and/or Pain Res (they offer the best regression per activation and a full regression build will just vaporize your available regression events quickly and create free, impossible-to-regress gens for the Survivors before endgame) and never kick unless Pop is ready to use and the gen is above 50% at least.
If you don't use Pop, then save as most kicks as you can for when the Survivors inevitably 3-gen themselves (since the Killer is now on a timer and Survivors might not need to worry as much as before).
If not using chase perks then consider new Grim Embrace (if not too changed at release) and Deadlock/DMS as replacement for previous perks (time is gen-time and every moment Survivors spend twiddling their thumbs is a moment where you can possibly be in chase worry-free).
Learn the exact distance (16m) where the Anti-Facecamp stops working (doing tests with friends in custom games is the quickest method) and never stray too far from that distance to be able to punish any and all unhooks that you can spot. There is no better slowdown than a dead Survivor.
...Now for less nihilistic options.
Alternatively, become a friendly Killer and farm with the Survivors to get 8 hooks most games and avoid any insults/threats/slurs thrown your way. You don't lose anything (in fact some challenges and getting bp might be easier) and it's not the end of the world if you don't get kills. Memeing can be quite fun.
Or also alternatively, if BHVR reconsiders their system and make the system only kick-in after the 4th gen is done (maybe reduce the charges to 6-7 to compensate) then you can continue playing normally as you do now, just without being able to guard a 3-gen from the start since not chasing and hooking will result in a team of Survivors in good shape at the end while a normal Killer, if the Survivor 3-gen themselves, will be weakened and maybe even down one or two members. This new system would punish 3-genners more than normal players that end up in a 3-gen that the Survivors made and wouldn't invalidate all gen-kick perks including those not made to regress gen, you'll be able to keep using your preferred builds although 3-genning from the start won't really be an option (although nothing of value would be lost, it's one thing when it's on the Survivors but winning by timeout shouldn't be a thing). I really do hope this ends up happening, nothing is wrong with preventing 40+ minute games (in fact it's a good thing) but outside of endgame it's too limiting and forces Killers to keep track of every gen regressed if they don't want to have a harder last gen. The anti-3-gen system should have NO impact on the rest of the game.
1 -
I feel like if you anticipate this update will have a detrimental effect on your gameplay, then the update is probably for you. Based on my own games, I can't see an issue for most of the killer base. You can still proxy camp, and I'm not sure what you mean by chasing fast enough? All you can't do is zone 3 gens from the start of the match because you will use up your gen events on those specific gens pretty fast.
1 -
It's insane how many people are overreacting about the anti 3 gen update. Unless you're playing chess as Knight you will never hit the 8 kick limit on a single generator. In this case, 8 is a larger number than it sounds.
We got baseline 5% regression instead of the previous 2.5% and a gen tapp patch to compensate. If you don't rely on guarding only three generators for your lives to win games, then this update is the best thing to happen for killers.
6 -
I don't mean to sound rude here, but I need you to elaborate on not chasing too fast. Not understanding that one.
1 -
Don't aim for total annihilation, relax and play the game as if you were taking a walk. A community manager once told us in a user's FAQ.
In the same breath he also replied "we nerfed ~ because survivors are frustrated" and "there is no problem (about the bug on the killer's side) because survivors are getting away with it". In other words, that's what I mean.
1 -
I don't really know how to help you without more explicit information. What killers do you like to play? Why is the new patch giving you trouble? What problems in chase do you encounter? I would love to give you some advice on how to improve but I need more input.
Friend, this is not helpful. If someone asks for help, we should not be like : just slap on slowdown. We should be better.
2 -
To be fair, if playing a Killer without mobility then some slowdown is very helpful (almost necessary if against good Survivors) and with regression possibly (I'm still hoping they change the system to only activate during the last gen) being limited and gen-kick perks (even non-regression ones like Nowhere To Hide, Surveillance, Machine Learning and Trail of Torment) being also a limited ressource then the number of available viable gen-related perks is getting smaller.
It's likely that gen-block will replace gen-regression and Survivors will get PTSD flashback from old Eruption. God-tier Killer players that never needed regression outside of Pop and/or Pain Res won't really feel it but the average player (or just regular players using certain perks) will see those regression events go by.
Not every Killer can compete with good Survivors without some form of slowdown (either through playstyle or perks) and not every player will know how to get the most out of chase perks or powers.
I'm gonna miss those friendly Killers that kicked gens infinitely with Survivors to max out Brutality category...
In all seriousness, unless we join forces and write a comprehensive guide on the many chase perks and non-toxic strats, then outside of "get good" and "switch to other slowdown type" it's gonna be a long endeavor.
0 -
Well, i can say, that while playing Pig for 2k hours+ i only used surge. Nothing else. Its more than enough for my playstyle. Ive never been a fan of slowdown (gen blocking). Deadlock is my most disliked killer perk. Most of the best gen regression perks are currently tied to killer progress, so i think its in a good spot right now.
Getting better in chase is something that is mostly tied to experience. The more you try out, the more you know that works. I dont think a guide will solve all problems.
What strats are toxic???
1 -
I mean, Surge is a slowdown perk (although one of the ones that promote chases and that the weaker Killers can use better than Nurse and Blight, which is a good thing) and Pig is one of the handful of Killers that have actual built-in slowdown without any perks in her power.
As for "toxic" strats, two come to mind.
1: Knockout slugging without hooking. Extremely effective against SoloQ and beyond boring.
2: Hard-tunnelling. Sure the Killer might lose if Survivors are very efficient but one player will have probably spent more time in lobby than playing the game. It's an extremely common tactic in higher mmr.
They aren't optimal, but they absolutely remove any fun from the game for the people that go against it.
While experience will be key, a few tips never hurt.
1 -
No strategy is toxic. Toxic is when people in the end game chat tell you to end your life.
I don't see tbagging as toxic. It's bm but not toxic.
Recently I found out that Singularity actually gets more punished for hooking that slugging. Playing in an optimal way should not be seen as a bad thing. Sure, it can be boring, but that goes for both sides. If survivors play optimally, the killer will also have a pretty boring game where gnes fly and only very few chases happen.
I'm all for improving the tipps and tutorial section in the game. It's currently lacking a lot and use a serious rework.
1