Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

A simple idea to begin fixing Legion.

Peasant
Peasant Member Posts: 4,104

We'll buff the Legion's speed to 115% (4.6m/s) to allow Legion players to explore methods of attack that don't involve just spamming Feral Frenzy.

To make this balanced Legion's fatigue changes from the standard animation of just awkwardly staring at their hands to slumping forward like the Nurse and staring at the ground while they pant. They can still slowly move in this state.

These changes will make Legion players happy as they can now effectively move outside of Feral Frenzy and they will make survivors happy as now they have a definitive chance to escape Legion for a moment.

I'm eager to hear everyone's thoughts on this proposal.

Comments

  • Peasant
    Peasant Member Posts: 4,104

    If anyone wants to complain that the new proposed Fatigue wouldn't matter because of Bloodhound or Sloppy Butcher I would just like to point out that that's the whole point of using the perks, to counter weaknesses.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    edited March 2019

    The real issue of Legion is that the deep wound timer goes down while getting cheesed chased and that missing attacks in frenzy has no real punishment (-> no counterplay, and already nearly impossible jukes/dodges of his M2 attack gets rewarded with... still eating a stab 1 second later by a followed up attack without cooldown).

    Fixing these 2 things will make him less braindead and more enjoyable for survivors. Frank's mixtape should not exist how it is now and I would also suggest to give him 115% movement speed.

    Post edited by HavelmomDaS1 on
  • GT_Legend2
    GT_Legend2 Member Posts: 845

    My issue is there is no counter play. He will eventually gain his FF back. He will eventually use it. He will eventually down me. Nothing can be done about that.

  • Apoch
    Apoch Member Posts: 96

    Missing attacks while in feral frenzy is actually rewarded by faster movement speed.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    It takes like 5 hits though.. They're throwing the game at that point.

  • JoannaVO
    JoannaVO Member Posts: 750

    Legion's current speed is 110%. I don't think that adding +5% speed will get people to use Feral Frenzy less often to be honest. Feral Frenzy will recharge fast enough for people to continue their chases with it. And I personally think that if those players really wanted a different playstyle, they would pick a different killer as every killer kinda requires it's own playstyle to be efficient with him/her.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    You must not have played legion before. Trying to frenzy a single survivor down takes far too long(5 hits with long cooldowns and hit lag). The reason they're bad is because the normal hit gets looped too hard as they're 110% speed.

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    - (When using feral frenzy) when you miss an attack, it decreases your power gauge, 2 miss attacks to deplete the power gauge (not completely on one miss attack, that's asking too much) as well for missing a hit, decrease speed moment by 5% for a miss attack while in feral frenzy (does not applies when out of feral frenzy)

    -(When using feral frenzy) When vaulting over windows or pallets, decreases the gap between the killers model and the window or pallet

    -(When using feral frenzy) When after vaulting over a window or pallet, feral frenzy speed movement is slowed down to 115% for 2 seconds, then back to normal feral frenzy speed movement

    -(When using feral frenzy) When inflicting deep wound on a survivor, their blood is more easier to see when in feral frenzy

    -(When using feral frenzy) When inflicting deep wound on a survivor, killer instinct aura reading ability is able to cover the entire map, at the cost of increasing the draining of the power

    -(When using feral frenzy) When inflicting another deep wound attack on a survivor that is already inflicted with deep wound, will decreases their timer and now, with the chance of the survivor after losing the killer, will have a small random chance of yelling in pain if not mending/during mending


    -(When in deep wound) Your speed movement is decreases by 3%

    -(When in deep wound) You will bleed more frequently and your blood is easier to see by killer, and slightly easier to see by survivors

    -(When in deep wound) After being hit the second time, not mending after 15 seconds (not included in chase) you will have a Moderately chance to yell in pain, when mending, you will have a sightly chance to yell in pain, when being mended by others, you will not yell in pain

    -(When in deep wound) When in a chase with the killer, your timer will still go down, but more slowly, when the timer is at 15%, its stops going down until out of chase

    -(When in deep wound) When mending, your timer will go down, and will deplete, but the timer will be slowed down when mending, and slower when mended by others

    -(When in deep wound) If timer goes out when not mending, you have a Considerably chance of yelling in pain, if mending and timer ran out, Moderately chance to yell in pain, if mended by other and timer runs out, no chance of yelling in pain


    -(Perk: Discordance) All the same, but now when two survivors are on one gen and one leaves, the aura of the survivor that left will be shown for 2/2/4 seconds

    -(Perk: Mad Grit) No changes needed

    -(Perk: Iron Maiden) All the same, but now when a survivor is near a locker of 3 meters for 5/3/2 seconds, their aura will be shown, after the survivor leaves the locker range, their aura will still be shown for 1/2/2 seconds, when a survivor comes out of a locker, they will yell and will be expose for 10/15/20 seconds


    -(Stab Wounds Study) All survivors who are hit by the feral frenzy attack, will now bleed more frequently and the blood will be Moderately easier to see to the killer (stacks with the power)

    -(Frank's Mix Tape) Tremendously increases the amount of damage applied to a Survivor's Deep Wound timer, but as well Considerably increasing the penalty when missing an attack in feral frenzy

    -(Smiley Face Pin) Slightly decreases the power gauge depletion on miss attacks

    -(Defaced Smiley Pin) Moderately decreases the power gauge depletion on miss attacks

    -(The Legion Pin) Considerably decreases the power gauge depletion on miss attacks

    -(Fuming Mix Tape) When in feral frenzy, killer instinct is already active and you are only able to see those in your terror radius at the cost of Considerably increasing the draining of the power gauge

    -(Cold Dirt) Considerably decreases the repair speed of survivors who are hit by the feral frenzy attack, at the cost of Moderately increasing draining of the power


    - Takes 4 hits to down a survivors in feral frenzy (First initial hit, second, then third, then fourth)

    - If using Frank's Mix Tape, it's now only 3 hits (First initial hit, second, then third)

    - If a survivor is expose, when using feral frenzy, you will now be able to one hit a survivor, but as well if chasing a survivor who has the expose effect on them and using feral frenzy, it Tremendously increases draining of the power and missing an attack will deplete the power entirely


    lel, I have already put this somewhere else, but I guess people don't like to read idk.

  • HazeHound
    HazeHound Member Posts: 814
    edited March 2019

    115% speed on legion sounds just stupid. Everyone complains about Franks while all you have to do is hit them with power, catch up, cancel it and M1. Speed or duration helps with this even more. Way faster than Franks, cheaper too.

    Legion is fine, just stop healing against him, even 15% thanathophobia does literally nothing. Don't heal and genrush him. Break totems because m&a and noed is super strong on Legion, just like on Myers.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    Maybe when you stack dirt and joeys but the end lag is usually too long and they make it to another loop/window. I run monitor and abuse when people don't heal, makes for an easy m1.

  • JoannaVO
    JoannaVO Member Posts: 750

    I played Legion quite a lot when the chapter just came out. Unless I play without add-ons I don't need 5 hits. More like 3 at max. Besides that if you just look down to the ground or moonwalk you can make a timer run out while the survivor can not mend so the chases aren't that hard.

  • Kaalaxi
    Kaalaxi Member Posts: 177

    @JoannaVO well yeah if you break chase or run franks mixtape(3 hits in frenzy). Which are the reason people are just disconnecting and why everyone is complaining.

    It takes 5 hits and frenzy stuns you when you hit them with deep wounds on. Breaking chase then looking at the ground with deep wounds is basically exploiting otherwise chases wouldn't have the timer stop.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,056

    Let's get rid of Frank's mixtape