http://dbd.game/killswitch
3 gens
The anti trigen mechanic is supposed to prevent this, but why does it work with all generators? Why doesn't it simply work when there are only 3 gens left but you can only do 5 regression events since as it is you are basically punishing the killer for defending the gens too much when the time for the tri gen has not arrived, with this several perks are nerfed indirectly as there is no place to hide and overvoltage and it may seem that 8 is a lot but face a good premade or survis ninja and you will see that it will screw you :/
Comments
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Keeping track of gen regressions from the beginning punishes killers who have been camping those 3 gens from the beginning. Keeping track of gen regressions at the end on the other hand would put killers who've been camping those gens in a STRONGER position than killers who don't since all the pallets in the area are gone. They want to desensitize killers from doing this from the start.
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I found some killer's mistakes
- Refuse to chase.
- No ability to find survivors.
I would question killers' skill who are unable to find a single survivor to chase after 24 Gen kicks. I dont even need a single aura perk for that. There are scratch mark, foot step, breathing, crows...
I dulled my ability to find survivor because too relied on Nurse calling and Nowhere to hide, not anymore.
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As a 3 gen Knight player, I shut down my PC crying when I read the patch notes. I think there is no need because survivors need to pay attention to gene placement. They should not finish every gen that comes their way, so that they are not left with 3 gens. Also, what happens if the distance between genes is extremely large? Why nerf killers but not survivors? Also, this issue was not something that broke the game tremendously (unless there are 3 gen knights or 3 gen merchants).
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Actually, I tried to express that there are not many players like me in the game.
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This system is meant to discourage just defending a close 3-gen from the very start of the trial, and to help mitigate the super lengthy 3-gen situations near the end of the trial that a few killers excelled at.
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