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Why isn’t making survivors bleed out on floor bannable?

skylerbound
skylerbound Member Posts: 754
edited February 4 in General Discussions

Seriously, my first match today I had the displeasure of being bled out on the floor because I was one of the last two left. You might ask, what did you do to make him do that? Well… nothing. I had minimal interaction with him as he tunnelled 1 person out immediately and their friend left on hook right after. I did not bm him in any way and in fact I was right next to a hook when he downed me. Oh and also The slinger kept humping me too. Why is this behaviour allowed?


If you just gave temp bans for this behaviour it would stop.

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Comments

  • skylerbound
    skylerbound Member Posts: 754

    It’s crazy to me, that player retention is not a high priority for them. I know how much of a daunting task it would be policing these toxic behaviours(both sides) would be. I’st still best for the overall heath of the game for new and veteran players.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    I mean its not such a black and white issue its more of a gray zone that you can't make a definitive ruling on, sometimes you need to slug survivors

    for example

    survivor gets slugged and crawls away then bleeds out, was it the killers fault the survivor didn't get picked up or was the last survivor and crawled away and couldn't be found

    what if the survivor is slugged because there are no hooks they can be carried to without getting a free escape is that the killers fault for securing a kill or the survivors fault for trying to wiggle off instead of just letting the match end

    if a killers power is built around slugging is it wrong to use bleedout instead of hooks to secure kills, like the twins


    they give killers benefit of the doubt because making it be loose rules on slugging will just lead to confusion at best giving survivors an option to bleed out on the ground after ~2mins on the ground total could make instances where its used maliciously shorter but its not ever going to be a rule / bannable offense

  • Valuetown
    Valuetown Member Posts: 393

    Something something "all playstyles are valid," something something "slugging is a strategy to win."

    It's allowed in theory because the devs have dug themselves into a hole with the above sentiments, despite them going out of their way to dissuade certain playstyles like camping and tunneling (to no effect unfortunately). Also, killer has become the biggest ego-fueled role in any game that I have ever played, since essentially to "win," you have to be the one that beat the other four, meaning you were better than four other people combined (power imbalance favoring killer notwithstanding). When this happens, people showboat to boost their ego, hence why a lot of killers bleed the last "losers" out of the game. Could you imagine the amount of whining killer mains would produce if they couldn't show how "amazing" they are by bm-ing like that? I'm sure the amount of posts made about the topic would be rivaled only by the time Wesker got disabled, and the devs would have to respond accordingly if they wanted to keep that part of the killer playerbase.

    People slug to slow the game down, sure I can understand that, but bleeding out for 4 minutes has to be the biggest waste of everyone's time. The symptom of why killers bleed out would be fixed if you could "give up" after a minute or two of bleeding out. Ultimately, I agree with you that slugging in this way should lead to temp bans if done enough.

  • KA149108
    KA149108 Member Posts: 371

    Played 2 matches so far and both matches people were bleed out on floor it's so cringe just get it over with and go next game.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    you cannot separate the two. because it's just "he said she said". the devs can't know which is which, so they can't ban anyone for these. otherwise everyone would have to be banned.


    so let them bleed out on the ground for awhile, go look for hatch, close hatch, adrenaline doesn't exist, go find them because they moved, pick them up, they wiggle maybe, another chase, down them again, hook.

    seems much simpler to just wait the timer, or the survivor just let the killer hook them. issue solved.


    oni isn't.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,110

    Why isn't predropping bannable?

  • mikewelk
    mikewelk Member Posts: 1,669

    It's very easy to figure out how long a survivor has been slugged for. If the game for some reason cannot do that, recordings always exist.


    What would Adrenaline do when hatch is closed? If you can't find a injured survivor by just patrolling two gates, that's all on you. It is simpler to wait it out indeed. When you close hatch, the endgame timer begins and, if you struggle to hook a survivor in that time frame, it still costs less time than waiting for them to bleed out (two minutes vs four). It's simpler, as mentioned, but a time waste for both sides and mind-numbingly boring.


    Oni is a snowball killer. As long as the team know what they are doing, slugging doesn't help.

  • mikewelk
    mikewelk Member Posts: 1,669

    It's a strategy, like tunneling. Both are tedious but still considered that.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    time is the only thing you are judging here?


    trigger? prolonging the game? gate spawns can be bad and the killer might not be able to patrol them. but I guess you don't care...


    oni slugs. always has.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Slugging is the next big problem they should solve. Survivors should be able to pick themselves up after so long if they are slugged and without the use of a perk or help from a player. Killers do this to be toxic. They ignore their objective to make sure your survivor experience is terrible. This only stops when they put effective deterrents in the game.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,556

    No it should NOT be a ban worth offense.

    Katemain - made the exact same post earlier.

    I really don’t know what to tell you, bring perks that help you not get slugged, there’s quite a few of them, and you can bring perks to help you not get downed.


    It’s part of the game, and it should not be something that is a bannable. It’s like saying survivor should be banned for teabagging, body blocking, etc.

    It’s literally part of the game 🤷🏼‍♂️ just move on to the next game.

  • mikewelk
    mikewelk Member Posts: 1,669

    Yes I'm judging by time because what else do I judge it with? Entertainment wise waiting for someone to bleed out rather than engaging in a chase seems illogical.


    Yeah it would trigger. It wouldn't prolong the game as much as the four minutes since endgame collapse is two minutes. Gate spawns being bad doesn't excuse bleeding out a survivor because you're that desperate for a 4k.


    Oni slugs because he's a snowball killer. Solo queue pubstomper most of the time.

  • mikewelk
    mikewelk Member Posts: 1,669

    Bleeding someone out for four minutes is not the same as what you listed lol. Sure, it shouldn't be bannable, but why compare such different things? Just takes away from your point.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,556
    edited February 4

    My point was simple if you don’t want to get slugged, then bring a load out that helps you from getting slugged… in most cases, you were not sitting there for an entire four minutes on the ground, there are gaps in between where the survivor is able to get up with the help of another survivor.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,934
    edited February 5

    Just to clarify, it's BHVR that forces the player to be held hostage for 4 minutes. They could simply have the game end if all 4 survivors are downed and none of them have perks that'll get them back up. However, they have distinctly decided against doing this.

    Post edited by RpTheHotrod on
  • Marc_go_solo
    Marc_go_solo Member Posts: 5,328

    The answers have already been given, so I won't flog a dead horse.

    I just wanted to make it known that, despite BHVR stating this is not bamnable, this is still an option to report on the tickets. This just adds a lot of confusion.

  • MrDrMedicman
    MrDrMedicman Member Posts: 303

    Because survivors would abuse the system for fun. It doesn't happen often, but the survivors can, and have, build around not letting the killer hook. The solution is to simply slug everyone and not hook, even when you have all 4

    Banning for slugging will just push killers out, especially after the most recent killer nerf on gen kicking

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    and time is a bad judge. tells nothing about the situation and motivations.


    the game would end if the survivor wasn't that desperate to not go on hook. just let the killer take you and end the game. but gotta crawl to a deadzone, struggle...

    and then complain when people just leave them on the ground.

    but I guess it's ok because only the killer gets any blame apparently...


    glad we agree.

  • Nazzzak
    Nazzzak Member Posts: 5,675

    It's considered a legitimate way to play, so they'll never ban it. Played against a Hag with a slugging build yesterday, who set up a web of traps around 3 gens. Surrounding resources were gone fast. She didn't hook a single person. Everyone just kept getting downed and picked up. I eventually didn't bother to recover and didn't let my team mates pick me up. Just wanted out lol funny thing was I'd literally just taken Boon: Exponential out of my build because I felt I wasn't getting use out of it

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,282

    Teabagging neither wastes the Killers time nor does it impact their gameplay at all. Those are not really compareable.

    Not saying that slugging until Bleedout should be a bannable offense, since it is not holding the game hostage, it is a dickmove, but not bannable.

  • GeneralV
    GeneralV Member Posts: 11,336

    I think the comparison here is mostly because they are both considered toxic and frowned upon.

    Comparable or not, both shouldn't be bannable. But they should be avoided.

  • Shuma
    Shuma Member Posts: 55

    They are saying killers intentionally bleeding out survivors for 4 minutes to be toxic. They’re not talking about some random situation that can also lead to a 4 minute bleed out.

    the devs should just give a suicide option after 1 minute to put it in line with hook suicides.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,282

    Yeah, of course, both should not be bannable.

    But IMO Killer Toxicity has more impact on gameplay than Survivor toxicity. A Survivor cannot really be toxic and deny the Killer points, make it unable for them to play or waste their time without any other option.

    But Killer Toxicity can exactly do this.

  • GeneralV
    GeneralV Member Posts: 11,336

    Yeah, they are different types of toxicity. One makes your game infuriating, the other prevents you from playing.

    They are both bad, of course. But sadly, some players just don't want others to have fun.

  • Crowman
    Crowman Member Posts: 9,518

    The point is a system banning killers for bleeding out survivors isn't going to be able to differentiate this

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,282

    See my other post:

    " or waste their time without any other option."

    You can always force the Survivors out. It is your decision if you want to waste your own time because you are annoyed by crouch-spamming or if you just force the Survivors out.

    And even IF you just wait, it is still only half the time AND you can probably still make BPs while waiting (Killer Powers, breaking Pallets/Walls...).

  • Dinoraptus
    Dinoraptus Member Posts: 254

    I feel like a better question is why isn't there an option to bleed yourself out when you have been slugged for a long time, or when there are only 2 people left and you are slugged, or when all 4 people are slugged and nobody has a way to get up, etc.

    I think 4 man bleedouts are more of an issue for BHVR to fix in all honesty, it sucks that people do it but as long as the game doesn't give people a way out then it is going to keep happening unfortunately.

  • pseudechis
    pseudechis Member Posts: 3,904

    Ah but like all complaints about bleeding out you both ask and answer your own question throughout the thread.

    Bleeding out isn't holding you hostage and is not ban-able simply because there is a timer.

    The bleed out timer is the solution to the very problem you are complaining about, you won't just lie there till you are forced to DC you'll eventually bleed out.

    Is 4 mins too long? That's a different topic. I think 4 mins is ok because much shorter and you could bleed out during the game if slugged multiple times.

    Its a balancing act between having enough time to not just die due to slugging while still having a mechanic that prevents being left on the ground indefinitely.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,854

    bleed out death is intended win-condition for killer. it is just not very viable currently because it takes too long.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Player retention is a less critical factor than getting new players when just buying the game and the characters costs $100s. They profit far more off hooking someone new than tempting you into a crappy outfit every now and then.

  • H2H
    H2H Member Posts: 753
    edited February 5

    sure, ban killers for slugging, why not, it would fit with the last couple years of BHVR’s design philosophy

  • FinestFantasyVI
    FinestFantasyVI Member Posts: 130

    I typically slug and bleed out unhookable survivors. Survivors who run into an area where there are no hooks since they were used up. Or survivors who have perks (Boil Over, FlipFlop, Power Struggle) that would disable me to hook a survivor under normal circumstances depending where they get downed by the map. Or surviors who purposively fall in the most open area so their Background Player buddy can repeatedly flashlight save (with those I try to pick up once or twice, but a third time I bleed out)


    So slugging and bleeding is a needed mechanic for the killer, if its used in a non bm way. Imagine getting banned for bleeding out and yet that was your only solution to some problems vs survivors

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    If there’s proof of someone doing this intentionally to be an ass then it should totally be bannable

  • Nick
    Nick Member Posts: 1,237

    You were 1 of 2 survivors left. Did he slug you to look for the other? Because if you want to kill everyone and not lose to a Rng hatch some will do that to avoid hatch from spawning

  • KazRen
    KazRen Member Posts: 187

    It's not a bannable offense so killers who slug till bleed out won't get banned. There is also the issue that sometimes, the killer kind of has to slug until bleed out.

  • apathyinc
    apathyinc Member Posts: 464

    But it's not a win condition. A killer doesn't get any points for doing it and it doesn't count as a sacrifice/kill on the end game tally screens.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,854

    yes it does. it is counted as mori. It not rewarding killer for bloodpoint does not matter. I mean there should be scoring event for it. I suppose it is over-sight. As for emblem system... i mean emblem system punishes killer for like... survivors healing and I wholeheartedly believed the system was made for sole purpose of attempting to appease killer into playing a certain way and punish the survivor for gen-rushing/playing efficiently which similar to killer playing a certain way.

    there is nothing wrong bleed out but the current iteration is often considered "toxic" play by the killer because it takes too long to die.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The devs would also have to add in something to discourage or outright prevent survivors from doing as a knee jerk reaction out of spite. You'd have to adjust a lot of the fundamental scoring and gameplay to accommodate a proper surrender feature on both sides. Personally I think that is why we don't have one and that because the player base as a whole has a strong tendency towards quitting unconditionally as a way to "punish" whatever they don't like in a match. The amount of work that goes into making a feature only to have to make even more stuff to basically prevent people from abusing it to the detriment of the game isn't worth the headache.