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Let’s talk about “Off The Record”
I think ever since the hype of this perk died down people are not acknowledging just how insane it is.
First of all, it is three perks in one and the requirement to activate it is just to be unhooked which happens every game. It’s first effect - Aura hiding. Second - leaves you completely silent. Third - Endurance. The fact that it grants survivors all three of these very powerful effects that traditionally survivors would have to waste perk slots for each and it would’ve been worth it because it’s so good but now they can just slap on one perk and have other 3 occupied by other strong perks, and for a whole 80 seconds with no requirements is problematic on its own but I wanna focus more on the deal that when survivors commit a conspicuous action they have OTR “disabled”, it doesn’t, only one effect does the other two persists for the rest of the 80 seconds duration.
With the upcoming DS rework which I’m assuming to be an unasked-for buff, I have little to no faith in BHVR to tone down OTR to its intended level before new DS’s release. Granting all three those effects is one thing but please uphold your end of the deal and make it where if a survivor does something conspicuous or they’re hit the perk disables entirely.
It is extremely harsh on killers that might not even be necessary tunneling and have already hooked a new survivor and come back to a survivor that’s completely silent and have their auras hidden. Examples but not limited to - Aura Huntress or Spirit.
I’m curious for the community’s feedback as I believe I’ve been very reasonable and if by miracle a developer is reading this I can only hope by another miracle you take this into consideration.
Comments
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Ehhh I think this perk is fine as it is
About combination with DS, I think we can talk about it when the time that DS is buffed actually comes
Post edited by Astel on9 -
Crazy.
Anyways, hit them off hook and they get no value from the perk.
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My point is they get value from other two effects no matter what
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Not if you never lose sight of them.
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Ok but why can’t y'all ever just agree on people’s posts instead of telling them to be wiggling and maneuvering around a perk that isn’t working as intended. If it disables from conspicuous action like it states let it be disabled entirely. Gosh
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Are you familiar with the concept of 'an opinion'?
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Its such a good perk and should be a staple for any solo player. As the OP stated, its 3 perks in 1. The only issue I have with it, is that conspicuous actions remove the endurance, so no flashbanging, fast vaults until you've spent the endurance.
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The perk is still very strong, but I think the Endurance part of it is actually one of the weaker aspects just because so many killers hit right off the unhook, making it useless.
The Iron Will and Distortion parts though are solid with the endurance added on top.
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Why should anyone agree with your post when you are wrong?
OTR has three effects, but they dont do anything against tunneling.
Endurance? Hit them off hook and all Endurance-effects are gone. Basekit Endurance, OTR, potential DH, potential BT.
No grunts of Pain? Does not matter if you want to tunnel. (Aside from playing against Spirit)
No Aura Read? Does not matter if you want to tunnel.
I used OTR when they buffed it and I admit that I got some use of the other effects (e.g. the Killer kicking a Gen with Nowhere to Hide not finding me). But overall the Perk is really, really lackluster. If the Killer tunnels, you will not get use of it. And if the Killer does not tunnel, you also wont get much use of it.
Oh, and btw.:
"With the upcoming DS rework which I’m assuming to be an unasked-for buff"
People asked for a DS-Buff because DS was the one thing that held tunneling in place at least a bit. I doubt that they buff it in a way that it discourages tunneling, because even if they revert it to 5 seconds, Killers will just push through it, because they learned that tunneling is the best they can do to win.
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I don't know how you missed, but people have been asking for a DS buff for quite a while.
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As others have said, if the killer notices that you're silent when you get unhooked, they can simply slap you immediately and continue tunneling. The 80 second duration sounds insane, but it really doesn't do much to deter tunnelers. The other 2 effects are not bad, but aren't going to help you while you're getting tunneled.
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While on paper it seems like the best survivor perk ever, in my games it barely ever is a problem to me. So cant really agree on this.
I dont run this perk myself so I dont care if it gets changed or not either
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You explained that really well. Off the Record is only really useful when you're in the basement and the killer is awkwardly trying to body-block you going up the stairs until base kit BT goes away. Alternatively, they could just hit you off hook and save themselves the trouble (since they can hear that the grunts of pain are quieter) and disable any chance of Dead Hard whilst they're at it.
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Pretty much immediately since it got nerfed...
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Well, to be fair, you aren't getting any value from it when you get hooked again.
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It’s pattern recognition
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I tried it out for about a month or so in early 2023. I didn't get much use out of the endurance as I didn't see alot of tunnelling (but the times it came in handy it *really* made a difference) so I'd just hop on a gen and it would be cancelled. The silent aspect didn't bother me either way, and while the aura hiding was handy I think I'd prefer Distortion or Shadow Step if I wanted to hide my aura. I use the latter at the moment a fair bit because boons offer the same benefit to my team mates.
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Unasked buff for DS?
Many people are asking buff for it.
And for OTR. It's just worst anti-tunnel perk ever. Killers are hitting you off the hook and now your all value gone.
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OTR is hard countered by not tunneling. So is any version of DS.
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OTR has one big flaw. When the killer hits that survivor right off the hook, it does nothing for them. It would be better, if it still worked even after the BT hit. That way you would definitely make it somewhere and would have a fighting chance with basically 2 health states.
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Very strange survivors were asking for a DS buff at all when patch 6.1 or any patch that resulted in a nerf to DS were the best patches launched. Mind you we’re talking about the perk that enraged survivors leading them to cry on socials like twitter and mass uninstalling Dead by Daylight as a protest to restore their beloved perk that they can’t handle life without, I mean talk about a meta shake up right. And mind you that’s the same perk that once have let survivors activate it without being hooked at all causing killers to have to juggle them to hook and stuff like that. DS has had a wild run in this game we don’t need another round of that insanity.
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Completely missed my point I see
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I can tell you tunnel survivors at insanity rate. Its the only reason for killers to complain about DS.
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This. Also, the killer generally won't tunnel someone who displayed competence in chase anyway, so the Endurance is usually a moot point. The extra hit isn't going to do much if the killer decides they want to tunnel. They'll just hit you off hook.
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DS should be buffed. It's a dead perk currently and Killers haven't ever tunneled more.
There needs to be a basekit punishment for tunneling.
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Committing a conspicuous action only disables the Endurance status which happens regardless of the source for the survivor's Endurance. It doesn't say that conspicuous actions disable the perk- As someone who plays a lot more killer than survivor while still sucking at both sides I say that the perk is alright since the main functionality for it is to discourage the killer from tunneling the survivor which is why the Endurance status effect goes away upon doing a conspicuous action since that is the determining factor for the game on whether or not the survivor is being tunneled since, if they were being tunneled, they wouldn't be able to do a conspicuous action since they aren't doing anything to progress the game for the team.
The only survivor perks that I think need to be looked into right now for balance changes are Background Player, Champion Of Light, and Distortion. Distortion can actually be balanced out really easily by simply making it behave more like Stake Out where it just doesn't start with any tokens or it could behave like Corrective Action where it starts out with only 1 token
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i might be crazy, but dead hard is better than off the record honestly. it allows you to progress the game, doesn't deactivate in endgame and both give you two uses but dead hard you can save indefinitely
this build is honestly fantastic and works in almost any scenario Ive found
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A buff for DS is definitely not "unasked for".
There have been several requests for that to happen, ever since the perk was unnecessarily nerfed to 3 seconds. We want it back to 5 seconds, at the very least, so we can put an end to the sheer wave of tunneling we're currently seeing.
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Nobody is talking about the original DS here.
Furthermore, "cand handle life without"... It is not about Survivors not handling to live without DS, it is just that the Nerf to DS made tunneling way more present in the game than it was before, because before, Killers at least respected DS. Nowadays DS is more of a mild inconvenience (it was like that before already for the strong Killers, but now for every Killer).
The only thing that people asked for pre-6.1.0 was to disable it in Endgame. Because the reduction to 3 second just killed the Perk since you spend around 1,3 seconds in the animation, so the actual distance is only gained during 1,7 seconds.
And when it comes to a Meta Shake-Up... I dont think that this actually happened. At least for Killers, the Slowdown-Meta was replaced with another Slowdown-Meta. Furthermore, quite a bunch of things which got nerfed in 6.1.0 got either reverted or (partially) buffed. It is not like those things are set in stone to never change again.
(I am also not that positive on 6.1.0 because the "Meta Shake-Up" the Devs intended to do resulted in nerfing some Perks which were completely fine just for the sake of nerfing them to remove them from the Meta...Whether this is nerfing Perks which were not really complained about that much (e.g. PGTW, Self-Care) or slapping Double-Nerfs on other Perks (Iron Will, Ruin))
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and for a whole 80 seconds with no requirements
Except for, you know...
The whole 'you have to DIE to use this' thingy.
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With the upcoming DS rework which I’m assuming to be an unasked-for buff
Unasked? Rather most requested.
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Off the Record is fine, it's the most consistent anti-tunnel perk as long as you don't get farmed. It's a strong perk, but not overpowered.
The only change I would do is make it so that the base-kit BT uses Mettle of Man's endurance instead, that way OTR can't be instantly consumed.
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That's fine. You're entitled to your own opinion. Even if you're wrong. 😉
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There’s no winning with you huh? All of your replies add no meaningful discussion and are just a dose of downgrading everyone’s differing opinions.
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I am so fed up with the “base kit base kit base kit” Jesus can killers play the game? Tunneling is “bad” because it’s a taboo in the community but it is a valid strategy nonetheless. I thank goodness everyday that base kit unbreakable was dropped because that would’ve broke the game.
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Giving me 'Debbie's monologue' vibes, lol.
"So I camped. So, I tunnelled. So I ruin the game for one survivor after another? Aren't I a human being? Don't I yearn, and ache, and slug? Don't I deserve love?
,,,And 4Ks?"
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That uses up the endurance part, but the other parts remain.
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Conspicuous actions doesn't include flashbangs or fast vaults. It's basically anything that has a progress bar such as gen repair or healing yourself/others.
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Tunneling is bad from a couple separate perspectives.
From a monetary standpoint, it doesn't make sense to allow and encourage a playstyle that removes agency and creates a miserable experience for your main monetary base.
From a design standpoint, it's extremely unbalanced on a casual level. The amount of skill you need to correctly counter tunneling, much less the amount of coordination required to make it a losing strategy, DWARFS the amount of skill required to successfully employ the strategy. That's bad design 101.
And from a player experience standpoint, it's extremely poor. You are ruining one players experience for no other purpose than an easy win that will handicap you later. Tunneling is something a lot of Killers, myself included, crutch on. It's not necessarily bad to crutch on things from time to time, but it can seriously hamper your development as a player. It will cause you to win much more often and easily than the rest of your skills would allow on their own and in turn, place you against better opponents who can and will abuse you for not being up to snuff.
This creates several different issues where Killer players believe themselves to be better than everyone else after winning so much and then they get destroyed by actually good teams. Hence we get complaints about survivor death squads, how unplayable Killer is etc etc. In reality, the teams were likely beatable and the player just isn't as good as they think they are.
All in all, tunneling is an issue and the game would be far better if it were functionally made irrelevant.
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Well, at least I'll be quiet and not be able to have my aura read while I'm back on the hook.
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" unasked for buff"
DS might be the single most buff demanded perk ever next to ruin.
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Assuming the killer hits you a 2nd time, sure. The lack of sound and aura reading can help to ditch a killer mid chase though. When I'm playing Chucky for example, I utilize aura reading addons alot for cheeky plays at jungle gyms. OTR is a great way to allow the survivor to just leave the jungle gym all together without me knowing.
Same goes for Spirit... Without sounds, you can outplay a Spirit alot easier than usual.
I'm not saying OTR should be nerfed or anything, just correcting the misconception that the perk turns off after 1 hit.
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I have been referring a lot of people to a YouTube video by the name of “You’re responsible for your own fun” posted by Ken which is a detailed and soft spoken form of what I would waste minutes typing in regards to “tunneling” in this game. I hope you enjoy the video and I’m happy to continue the discussion piggybacking your feedback on said video. Have a good day
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Please keep the discussion civil and respectful, and a reminder to be open to civil and constructive conversations and debate. Thank you.
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The important and helpful part turns off.
It's an anti-tunnel perk that works best when people don't tunnel.
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I'd rather hear it from you.
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How often do killers actually instantly hit off hook to negate the benefits of OTR since I keep hearing this argument brought up?
Not necessarily agreeing with OP, but I just don't feel like this is something that should be happening very often since the killer basically has to be directly face camping in order to do that, which people aren't going to do with the AFC mechanic. I guess I could see them doing it after getting hit by OTR the first time, but randomly hitting unhooked survivors when you're not even sure if they have OTR or not is just a bad move IMO.
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People call for back to 5sec, others say 3sec is fine. So my meager mathical skills say we should test out 4sec!
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Could be 60s instead of 80. I don't mind the 3 in one thing, but why is the duration so long? You're not getting tunneled for 80 seconds.
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That's a good point! After that obnoxious scream heard across the map & onto the map next door, you can now enjoy complete serene silence!
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