Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Another PTB with absolutely nothing to help solo survivors. Why?
We just had a data release that showed solo queue survivors are in their worst state ever and the very first dev update and PTB after that is solely buffing multiple killers and doing nothing for solo queue survivor. Why? Why is it that solo queue survivor sitting in its worst state ever in DBD's history right now means they get 0 changes the very first dev update after that information is made public? Is the end goal here for solo queue surv to just not play anymore and to either be forced into SWFs or become killer mains? I cannot imagine many solo queuers reading this dev update and feeling like their feedback is being heard by anyone on this dev team.
This team has a fascination with the ability to only buff one side or the other each update and never being able to do both at the same time. It is 100% possible to buff these killers while also giving buffs to survs. Why is it that hard?
Comments
-
40% escape rate is survivor sided.
4 -
BHVR has given up on Survivor. Aside from getting the occasional Cashgrab-Perk which gets nerfed into the ground a few months later, there is not really anything.
After the Alien-Chapter, the Chucky-Chapter and the latest Midchapter, we now have this Dev-Update which also does almost nothing for Survivors, except for throwing them a bone by adjusting Mangled a bit. Which will still be a problematic status effect which provides easy to apply Slowdown.
AND it can even lead to more tunneling, because since Survivors are now only Mangled for a minute or 90 seconds, it is more beneficial to get back to the Hook immediatly to have the benefit of the Survivor not being healed as quickly.
26 -
SoloQ is hitting the 40/60 goal so apparently it's fine.
4 -
Unfortunately it seems the only thing survivors will get is a buff to Decisive Strike, and even that is still going to take a while.
3 -
40% escape rate is BHVR's stated goal, the only outlier is 4 man SWF specifically in high MMR. by their metrics, SoloQ is fine.
3 -
Sorry, a timer to Mangled does nothing. It is still way too easy to apply and a Timer will just lead to more tunneling, because the Killer will want to get some value from their Perk/Add On. So going back to the hook is the best thing to achieve this value.
Not tunneling would just mean that the Survivor will be free of Mangled after 60/90 seconds, which means that they might heal without any Penalty. And why should any Killer want to risk that?
EDIT: Not saying it is a Buff to tunneling. But Killers might be more inclined to tunnel to get value out of Mangled.
6 -
Because they don't care.
Just wait 24h to see 3 other useless surv perks which you can get value from in 1/50 games.
16 -
Huntress is getting buffed...💀
13 -
Which mean, both sides should not be changed? For example, 7 killers buff in this patch? 🤨
The most questioning buff is Huntress already being a high tier killer to really need a Yellow and a Purple addon basekit?
9 -
Then what would you do with Mangled? Make the timer shorter? Reduce its penalty?
How about this: Mangled and Hemorrhage are removed when the survivor is hooked, just like Exhaustion, so they're completely worthless outside of hit-and-run.
2 -
To be fair, most of the issues with solo happen on the back end i.e. matchmaking and skill distribution within the lobby. I don't think it's something that needs to be addressed with gameplay tweaks. Don't get me wrong, survivor has issues. I just don't think the solo-specific issues relate to gameplay mechanics.
15 -
all the last two years changes are awful. it’s so disrespectfull the way they are treating survivors
17 -
It's not like there's just one strict way to do MMR and matchmaking that's set in stone and must absolutely be like that or else the universe will implode. And, surprise, MMR is also something that's in the dev's hands and could be changed. Yes I agree with you, but if I think of "doing something to help solo survivors" improving MMR and matchmaking is the first thing that I'm expecting and not necessarily more gameplay tweaks.
3 -
Bhvr has gone on and off about making matchmaking more strict but it always get reverted bc people complain about long queues
1 -
Considering that all survivors' mets perks are incredibly easy to apply as well I don't understand why has this suddenly become an issue for Mangled. Especially when Mangled is much weaker than survivors' meta.
1 -
Haemorrhage is a bigger problem than Mangled imo. Mangled was never the problem. But Haemorrhage basically kills resurgence as a perk. Resurgence should buffed to make you immune to Haemorrhage.
2 -
I honestly dont know.
What is for sure is that Nurse should not have a Mangled Add On. And Mangled and Hemorrhage should never be applied with the same Add On or Perk (except for Gift of Pain, because you would just be able to avoid the Repair/Heal-Penalty when 99ing your heal).
But other than that... I dont really know. Removing it when hooked might be one option, but then they are only viable for one specific playstyle and this can also not really be used by that many Killers.
0 -
i just want all actions with a progress bar to be included on the HUD, it'd be so nice knowing how long it'll take for my teammate to finish a totem, or at least see how far they managed to get the exit gate progressed. being able to see the aura of the gate (like from Wake Up!) would also be a nice QoL for solo Q.
4 -
I will agree with you that Mangled add-on for Nurse is BS and I'd like it gone too. I can also agree that we don't need Mangled + Hemorrhage on everything, only in special or unlikely cases. What's the point of them being separate if they always come as a package? But at the same time, Hemorrhage by itself is pretty useless, especially when it's on a timer, like the add-on for Freddy's Dream Snares.
I guess we'll see how the PTB goes and what changes BHVR makes, if any, and how it impacts the live servers.
1 -
I assume there must be an overall shortage of killers in BHVR's opinion if they are doing so many buffs, or they want people to play a wider variety of killers by making some stronger.
0 -
🪦
1 -
Makes me wonder why I even bother being here in the forums or just playing the game in general. Tunneling is bad? Let's promote it with the reworked mangle effect!
4 -
How on earth does the new Mangled effect promote tunnelling?
If you're tunnelling they don't have time to heal anyway and Mangled is irrelevant.
3 -
BHVR has literally stated they want a 60% kill rate and the kill rate is currently 60% so why would they change survivor? I'll be honest the most wild thing about the stats to me is 4 man SWF only has a 3% higher escape rate and the stats include killing yourself on hook which is most likely to happen in soloQ.
So either soloQ isn't that bad at least in comparison to the survivor experience as a whole or SWFs arn't the death squads people make them out to be. Either way besides the core problems this game has always had (camping/tunneling) I don't think survivor is all that bad, I certainly find it less stressful than killer.
3 -
Survivors after receiving multiple basekit perks and buffs: "ugh, survivors are in the worst spot ever"
9 -
^^
0 -
...But you're getting no value out of Mangled if you tunnel, too. Because they haven't had any time to even start to heal, let alone run into the increased time before the heal finishes.
At most, you could argue killers will drop Mangled entirely and tunnel instead, but even that's a huge reach.
0 -
Why are you replying to me but not the first person to suggest it? My reply was pretty far down and their one was like second lmao. It'll promote tunneling because they will have more time to return to the hook if survivors are healing there. Since it'll be rare, survivors won't anticipate it. The only purpose Mangled would serve is to go back to hook really.
0 -
No matter what buffs they will give to soloQ it won't take away the fact that biggest issue is the matchmaking and difference in skill level.
Im getting way too many matches where i see Fengs hiding and not touching gens or unhooking people while having 0 hooks. How are you going to buff that? No matter how much info they give survivors theres always going to be matchmaking and skill issues, which to me is the biggest problem.
You can use kindred , aftercare, bond whatever to help get the info and give the info to other players but you can't do anything about them hiding and not doing anything.
6 -
Couldn't help yourself huh
13 -
Solo queue is in a great spot. The only thing thats currently a danger to solo survivors, are sadly, other survivors. That suicide because they want to avoid the dc penalty.
The only 3% higher escape rate is most likely the HUD that works just as intended and helps solos a lot.
7 -
The multiple basekit perks and buffs:
-10 secs of endurance that can't even help you to escape from the basement.
You guys are unreal.
9 -
You can't run up the basement stairs in less than 10 seconds?
5 -
It is hitting the goal, but the goal is... how to say it in a friendly way...a little bit questionable?
9 -
If a killer is body blocking? No you cant.
10 -
Sadly even this is not confirmed buff. They said they will fix problems with both sides have.
Excuse me BHVR? Why we care about tunneller killer here?
2 -
I think the game would more enjoyable for survivors, you know the majority of the playerbase, if they lowered the target kill rate from 60% to 55%.
8 -
You get value out of Mangled, because it takes the Survivor longer to be healthy again after the Unhook. Which makes them an easier target.
1 -
40% not including dc's, I wonder why they didn't include that when it's part of the survivor experience and bots exist. It must have some impact if they didn't want to include it, the real overall kill rate might be around 65%.
2 -
The stats they showed weren't showing that solo que survivors are in a bad state at all- BHVR intend to have the kill rates for killers to be an average of 60% and the escape rates for survivors being an average of 40% and the data they collected and showed to everyone showed that it's going as they want it to be which means that there technically isn't anything that is very problematic in terms of survivors.
1 -
But you're tunnelling them, so it doesn't matter how long it'd hypothetically take for them to heal up. They're being tunnelled, they haven't had time to heal.
The only times Mangled would make a difference towards tunnelling is if the survivors decided, for some reason, to heal under the hook when Mangled is in play and the killer is approaching them. Which... is the case now, this change won't affect that, and is also a very dumb decision unless you have We'll Make It which also completely neuters Mangled.
1 -
🤣🤣🤣🤣
1 -
But it has to be a buff. It is almost impossible to nerf DS even further, it would make the perk useless.
1 -
Because anything to help survivors would be abused by SWF.
2 -
1 second stun!
1 -
Ok, so how do we buff solo survivors? The answer is, you can't. It's not possible to give solo survivors much more without breaking the game in the process. Perk buffs aren't solo queue exclusive and most solo queue issues come from poor matchmaking. But how dou you fix this?
3 -
I won't be surprised when i look their balance history. I have to see DS changes before judge them.
1 -
yes you can. unless it's trapper exactly. and there's a trap next to him.
0 -
Hehe, imagine that. It would be the worst perk in the game.
0 -
If their goal can't retain a playerbase and makes them unhappy, that's not a very good goal. Not saying you're wrong or saying this to you, but this makes me realize their goals aren't about a fun game.
It's about people feeling frustrated, quitting and being unhappy. Maybe I'm wrong, idk ><
4