Thanatopobia - How to make it good!

NMCKE
NMCKE Member Posts: 8,242
edited March 2019 in General Discussions

I know there's a lot of threads about the developer's decision to nerf Thanatopobia, a perk that's been collecting dust for ages due to its weak strength. Well, if we want to make the perk better, we first need to understand why the developers almost reversed the buff.


Thanatopobia, the developer's worst nightmare: Thanatopobia has one problem, increase the numbers too much and you'll have a better Sloppy Butcher (especially when you combine it WITH Sloppy Butcher). Let's admit it, if they kept the current Thanatopobia, healing would take "almost" a generator worth of time to complete and would encourage survivors to better spend that time on rushing generators. Yes, you can argue that they are permanently broken while they rush generators but at the same time, survivors been adapting to this no-heal meta for a while so this is nothing new to them!


Thanatopobia, the right way to go about it (Buff): Instead of having Thanatopobia effect everything, how about we make Thanatopobia effect ONLY repair speed? Not healing speed.


Thanatopobia:

Survivors are demoralized when they see their peers getting closer to death. For every injured, dying, or hooked survivor, all survivors will suffer a 6%/7%/8% repair speed decrease. If there's no healthy survivor remaining in the trial, all survivors will have their great success zones replaced by good success zones.


Why does this work?

Following the developer's reasoning on why they recently changed Decisive Strike, I changed the perk help solve a problem the community sees: No-heal rush meta. Survivors are encouraged to heal since staying injured can cause generators to take longer than normal. Although the increased generator time can be a bit much when every survivor is not healthy, I balanced the perk around having 2-3 survivors being injured, dying, or hooked.


Yes, the numbers can be a little too much but this should give you the general stance of what the perk SHOULD do. I'm open to civil feedback, as always!

Post edited by NMCKE on

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