Should Map Offerings Be In The Game?
Personally there's no worse feeling than playing killer and being sent to Gideon, and I would imagine survivors hate being sent to Lery's VS Scratched Mirror Mike. The map offering is mostly a troll tool and I personally hate it. Even when I'm survivor, seeing another survivor try to ruin the killer's day makes me root for the killer.
Comments
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Yes because I absolutely can't stand Yamaoka, Swamp, Lery's or Crotus (guess what they all have in common) and if I get any of those 4 too much I will play offerings to avoid them.
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not anymore
like if a team brings an rpd offering I know the game is gonna be a loss before I even load in
or I see a midwich killer offering and I hear a nurse screech
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Good main buildings?
Someone else can just as easily send you to Lery's, that happens all the time
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Yes, I think they should stay.
The maps themselves are the problem, not the offerings. No survivor wants to play on Coldwind Deadzone, and no killer wants to see Pallet Town 2.0 (The Game).
There was one patch quite some time ago that attempted to fix the more problematic maps in the game without making them miserable for either side. Those were the original map adjustments, before the big reworks, and if we still had those specific layouts in the game no one would really have a problem with map offerings.
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Imo, they should just be trashed.
Maps are the problem, sure, but the offerings just allow either side to force the problem to the front. Sacrificial wards are not nearly common enough to feel like an actual counter, and the most recent maps BHVR have put forth are still pretty bad.
BHVR just doesn't know how to balance maps. If they did, offerings wouldn't feel so bad.
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They should, but not in their current state. It shouldn't be "guaranteed easy match, because i took an offering" for both sides.
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I don't have a problem when other players do throw a map offering, and I almost never dodge if a map offering is thrown, but the poor design of some maps is highlighted and some players really want to play these specific maps.
So, the offerings are not the problem in my opinion, it's the map design.
There are maps which favor one side, and there are maps which are simply not fun to play.
For me, the map I dislike the most is Haddonfield. Not because it is considered Survivor sided in general ( I play both sides), but because gameplay is just boring. The street quickly becomes a dead zone, so Survivors like to hide in the houses and abuse the windows which are very strong. And the hook spawns on this map are strange as well, which is especially bad if you play Scourge Hook Perks, and it often forces the Killer to slug if Survivors stubbornly stay in the Houses.
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Well ideally map offerings wouldn't be that big of a deal since all the maps would be balanced but atlas
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No, map offerings should be something you do with friends in like a custom game if you want to test things out. Or have a tournament...
Its obnoxious otherwise.
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I'm gonna back General's argument, if fewer maps were such particularly smoldering ass they'd be fine. But with RPD, The Game, maps like that make them bad. Map offerings are fine for achievements, or playing killers on maps that don't completely turn off their power(See:Myers on Coldwind). But right now they're just a way to make the game unplayable for the enemy gamer.
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They should, because some builds only work properly on specific maps. Balanced Landing doesn't work in maps where there aren't high spots to fall from (which means you also might need an offering to garantee a "fall from great height" challenge from time to time), but specially, most killer stealth builds only work well on indoor maps. Hell, Scratched Mirror Myers is the best example: it's extremely weak on most maps because you don't get much of the stealth but are still slowed down. Stealth killers have always been among the weakest in the game because the majority of maps are outdoor, and some gens are in areas that are so open you can't even hide behind anything to sneak up on survivors (Chucky is an exception because 1. he is small 2. he has a third person view and 3. he has a powerful chase ability. Sadako WAS an exception pre-rework because her Condemn ability was busted). Stealth builds are affected by the same problem, and indoor maps are the best places to test and enjoy them.
Is it annoying when SWFs take the killer to Garden of Joy or Badham Preschool, or when a Nurse sends survivors to the best possible map for her? Yes, but the way to solve this issue is by actually balancing the maps. Still, I wouldn't mind if Sacrificial Ward had its rarity decreased. There are days you simply don't have enough wards for the amount of map offerings brought by people the matchmaking puts against you.
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If they take them out I'm all for it.
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They should stay, but with a couple of changes:
1. Make map offerings increase the likelihood, but not guarantee the outcome. So for every 5 Offering of Gideon Meat Plant, maybe 1-2 times the Offering won't work.
2. Make Sacrificial Ward actually meaningful and have to so it cancels out 100% any chance of a map offering from working. It's practically useless as it is, as if I've had it on my randomizer and it's gone against a map offering, most often the map offering works anyway.
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Only for Myers if he has scratched mirror equipped.
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I love map offerings for the specific map aesthetics ☺️
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I would like to see offering that dont send you to a specific map that you hate. I would be spamming swamp offerings to avoid it
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Not with maps as unbalanced as they are.
Maybe they should flip the script and make them reduce your odds of going to a particular realm. But then survivors have 4x the amount which indirectly boost their chances for a survivor favored map way more than the killer ever could. So it'd kind of be the same problem. Would still be better than now though.
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Another idea is to lower the rarity of the Sacrificial Ward to brown or yellow, that way it's not as painful to have it wasted.
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I need offerings to stay plz. I send myself to Ormond when my eyes need a break from the dull colors of most of the maps.
I also need them for SM Myers. It’s so painful to play him outdoors.
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NO!!
In fact it is my most hated offering by far and feels unfair, the fact that everyone have go to one map just because one person decided to go there with a cheap green offering feels really bad Also, they are mostly used by survivors for going to survivor sided map (Gideon Meat Plant, Ormond, RPD, Garden of Joy,...) and the killers use them in very few cases, mostly Scratched Mirror Myers and they are very infrequent. I don't even like it when playing survivor and other suvivor use it, Gideon Meat Plant is a boring pallet galore and I'm being sent there by other survivor frequently.
They introduced the counter-offering Sacrificial Ward as a bandaid solution for the people who don't like to be sent to a map, but nobody use it because using an offering just in case they use an offering for a map you don't like make you waste an offering slot frequently.
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In their current iteration no. They've been needing a rework since yesthurday but maybe BHVR will do something within the next decade.
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It would certainly give people a better chance at prptecting themselves from map offerings. I'd be fine with it going to yellow with the strength to cancel out any realms a map offering presents.
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In my opinion Map Offerings should be removed from the game. Yes, you can say that map offerings are not a big deal if very map is balanced, however this will never happen. In addition, every map will have a strong place that is abuseable for one side with the right perks/strategy. On the other hand, there are maps with reliable spawns that players know fairly well which is the reason they use map offerings to go to this map - McMillan, Autohaven.
I play mostly killer and only use BP Offerings because I like to prestige my charakteres and when I see a map offering on the survivor side, it just feels so annyoing and bad because they send me fairly often to such bad maps such as Garden Of Joy or Badham. And even though I win these matches, it never feels good at the end because I don't care about winning or losing, I care about a good match and many times I don't get it with these map offerings. The reason behind this is that these map offerings/maps show me how bad designed this game can be and how easy it is to abuse these part of the game for one side. Of cause, the RNG also can send me to one of those bad maps but this is not a big deal because it only happens at least every fifth/sixth match which is fine to me to have one rather meh match every sixth match. Of cause, you can also say just use a green hand if you don't like map offerings. But this also feels so stupid to prevent something that could happen and not to get the chance to gain more BP. Little sidenote: This also goes for playing survivor - It doesn't feel better when the killer sends you to a map or you have to prevent it because the chance is there.
That's not a good argument. Why is it not okay to let the RNG decided where to go (with the little chance it will be that unloved map) but it is okay to let one side decided which map it will be, especially if it's the map which the otherside don't want to play (e.g. the survivors send the match to The Game which the killer dislikes). For example, even though it is not my beloved map, I'm okay to play on The Game as killer if the RNG sends me to it but it just feels so bad and boring if the survivors chose this map for us.
Your suggestions won't make it better. If one side uses a map offerings and it works, it will feel even worse. Like I mentioned before, it doesn't feel good to use a Sacrificial Ward just in case because there is the little chance the other side could use a map offering. In addition, the chance to have enough Sacrificial Ward for every match is very low. This is also so dumb that this Sacrificial Ward doesn't work always.
Overall, map offerings should go because they doesn't make the game better in terms of fun and playerbase. The developers should also implement the map repeat prevention back into the game and the Sacrificial Ward could either removed too or be used as a Realm repeat prevention. And of cause, the developers should keep working on balancing every map that is either too killer- or survivorsided (Badham, Mitwich) as well as making maps look better (e.g. Borgo is still a huge accessibility issue)
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I can see your point, although I doubt it would make someone feel worse if the map offering works - they'd just feel the same as they do now when the offering works, but on occasion feel good when the offering presented by someone else doesn't work.
As for Sacrificial Ward not feeling good if someone doesn't have a map offering, there's not much thay can be done really. However, changing the map offering effectiveness will make it also a risk to use one. A bit like a high-risk/high-reward thing.
Funnily enough, if these changes put people off from using them, ironically it can result in them going anyway! Personally, I find them fun to face (I randomize every build, so I never purposefully choose one myself), but can accept others don't. I wouldn't miss them, but the Bloodweb has not enough interesting options to fill the void that would be left.
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I think map offerings CAN be problematic. It's annoying as hell to down a survivor in the downstairs area of preschool, just to find out they have a loadout practically catered to making it impossible to hook if the basement isn't down there.
When it's pure RNG determining this, the survivor got lucky and it NORMALLY wouldn't be so bad with finding a hook even with a boil over+flip flop loadout. But... survivors can choose both the map AND the basement spawn location to customize their build for what otherwise would be a niche situation.
I've seen similar situations with the upstairs area of Hawkins. A SWF duo set up boon exponential downstairs and would lead every single chase upstairs to get downed. There's only 1 hook their boil over would allow the killer to get to, which would be immediately saboed. Map offerings allow this stuff to be planned before the match ever starts.
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Map offerings are never a high risk high reward unless your entire loadout is CATERED for that map. A scratched mirror Myers has risk because he'd be absolutely screwed if he found himself on wreckers yard. A random survivor bringing a sabo toolbox not getting the specific map they wanted to use it on can still just make due with a different map. It's an offering... there s no risk.
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To be fair, the situations you've described are problematic due to Boil Over being a thing, rather than map offerings. Many players complain about this perk, and it would be healthier for the game to nerf or rework Boil Over.
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If this game hadn’t turned ridiculously competitive this wouldn’t even be a topic of conversation.
Winning a game has taken full precedence.
That ppl would simply join matches to enjoy an experience with one another (Escapes and Kills no longer perceived as victories) with the mere act of playing alongside each other, 5 together, being the win…
Just (all players) being immersed in a spooky, horrific atmosphere in either role, and playing out the match w/o expectations, DBD takes on a completely different vibe.
Map offerings aren’t the issue; the problems arise moreso from competitive mindsets, and the personalities, agenda or playstyle of human players.
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One idea I'd want to try out is to make them work asymmetrically.
Survivor offerings decrease the likelihood of a map, killer offerings increase the likelihood of a map.
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Nah, they can go in the garbage for both sides.
I don't really feel the opposite idea of making them guarantee not going to a certain realm would really be useful either. You can avoid one bad map but could just as easily get another unfavorable map.
Honestly a lot of offerings in general could use an update, a lot of offerings have negligible effects and don't serve much purpose (looking at you, mist offerings) while the ones that actually matter (map offerings) are too much of an advantage. The only other ones that are really common are the offerings that don't actually directly impact the game like bloodpoint offerings or ward offerings.
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Boil over isn't the only perk that can make a killer want to break a controller when survivors are able to plan before the match starts.
Here's a head on+vigil combo that resulted in way more value than normal due to the cluster of lockers that aren't present on most maps. If these guys got rotten field, this wouldn't happen. You wouldn't be able to have the entire team clustered together.
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That's what I'm getting at though; when some use map offerings it's because they have a plan. Many aren't so bothered, but some do. The Offering currently isn't high-risk, clearly. It's moreso to make them less reliable, so if someone is setting up for a map build it's not so clear-cut. That was the thinking behind it.
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Agreed. Map offerings should be removed; maps are not balanced properly. Some maps favor killer more than survivor, and vice versa. I will take it a step further: all maps should be set to a map priority of 50% for more diversity (even brand new ones on release). Also, there should no longer be polls for which maps the community wants prioritized during community events. Everything should be nice and even at all times.
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Make the map cancel offering unlimited. If you don't care about map offerings, don't use one. Simple.
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Let´s imagine both sides
As survivor: you´re SWFing, running full anti tunnel/full meta, iridescent addons for medkits/toolboxes, and you want to play on like, eyrie of crows, garden of joy? like, what half of the killers can do about it?
As killer: you´re using a strong killer (nurse, blight, spirit, artist, wesker or something like that), with the strongest slowdowns in the game and some info perk, and you also wants to play like, on borgo or midwitch?
i think map offerings shouldn´t be in the game or just bring back the brown ones (and remove the greens), if you need that much just to win a match i´m sorry, you know?
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As killer, if you ever get a Badham offering together with basement in killer shack offering, do not even attempt to play the match would be my advice! A 4 man SWF doing that is the worst thing ever. Played some doing this the other night, two with No Mither, Boil Over and Flip Flop and they are basically immune to hooks and slugging from the lower floor. They stick to the gens in and around the school and are guaranteed to not hooked. Just stupid.
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This is correct. It's not the offerings that are problematic, the issue is the maps they need the work. Map offerings should just be for simple preference, and not to gain any advantage.
Removing the offerings would only be a bandaid fix for the real problem.
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The map offerings should have the inverse effect. Burning a map offering means you WON'T be sent to that map.
"But what about players who have been stockpiling maps they WANT to go to while AVOIDING grabbing offerings from the bloodweb that they DON'T want to go to?"
Well, the devs should make a tool to average out each player's map inventory for a fresh balanced start.
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most of the issues are that people arent willing to learn the maps, if anyone thinks killers are the only ones that think x map is bad, the same is true on the survivor side, it all somes down to playing the map. reason survivors play the maps? its cuz they keep playing them and get familliar with them, reason survivors and killers hate certain maps? because they avoid them like the plague, its really that simple
and sure some maps are good an bad for some killers, guess what? in that case, bring a map offering yourself so you know, or at least you know there is worst case scenerio, a 100% to 50% chance of going to the map (well, if there is no communication for the survivors and they themselves play diff map offerings, then that 50% chance drops, but, that rarely happens)
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