On a scale of 1-10, rate my dredge build

So my build is

Dragon's grip

Hex: undying

Hex: Haunted Grounds

Hex: Devour Hope

Add-ons: iridescent wooden plank, and field recorder.

You can rate it by how effective it is, how evil it is, whatever you want. Just let me know.

I will say there are some matches where I use this build where where survivors may as well just spawn in already dead

Comments

  • Nebula
    Nebula Member Posts: 1,396

    I absolutely love running builds like this, depending on your totem spawns it’s entirely possible they just lose no matter what. So much pressure once you get rolling.

  • UndeddJester
    UndeddJester Member Posts: 3,208
    edited February 24

    Narsty... 9...

    Only loses a point cause I bloody hate getting demolished by Devour Hope xD

  • Seraphor
    Seraphor Member Posts: 9,336
    edited February 24

    I think I just played against a Knight with this exact build.

    Considering Haunted Grounds popped in about 30 seconds followed by 2 downs, yes we may as well have spawned in dead.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Exactly. The very first time I ran this build, my Devour Hope was right next to a generator three of the survivors were working on, but it was blocked from their view by a bunch of boxes

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    That's probably true, but I chose Dragons grip and the addons for getting that first down, which will get the ball rolling.

  • Seraphor
    Seraphor Member Posts: 9,336
    edited February 24

    Another similarly nasty build I've run on Dredge before is:

    Make Your Choice

    Friends til the End

    Scourge: Floods of Rage

    You could add Haunted Grounds as the fourth perk for a chance at a quick first down, then you just yo-yo between exposed players after each hook/unhook.