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Opinion on the Exhaustion Nerfs

ShrimpTwiggs
ShrimpTwiggs Member Posts: 1,181

For the most part, I really like the ideas the devs have in mind but I'm a bit unsure about the exhaustion nerf. I think SB needed more of a direct nerf and changing other exhaustion perks seems very unnecessary (except for Dead Hard.) The way Sprint Burst might be would still leave ambush killers in the dust. I just don't think that the exhaustion nerf is the right way to go about SB.

Comments

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Dwight_Confusion said:
    It's about time. Every survivor gets 1 free get away almost because they just sprint burst away to a pallet.

    This will help that.

    I agree with you, but that problem lies more in SB than it does int most other exhaustion perks. I think nerfing all of the exhaustion perks this way isn't the best route. I think the devs should focus more on nerfing SB directly.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    SB is used to counter ambushes. That's like the whole point. If you made it not work against that it'd be quite pointless. It's there to give you more space from the killer.

    The problem before was that if you ran to an infinite you could effectively get multiple SB's and keep the infinite going. Running away from an ambush isn't what makes SB so powerful, it's the ability to get it over and over in a chase. Now you can't, so SB will go back to what it is meant to do, counter ambushes.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @thesuicidefox said:
    SB is used to counter ambushes. That's like the whole point. If you made it not work against that it'd be quite pointless. It's there to give you more space from the killer.

    The problem before was that if you ran to an infinite you could effectively get multiple SB's and keep the infinite going. Running away from an ambush isn't what makes SB so powerful, it's the ability to get it over and over in a chase. Now you can't, so SB will go back to what it is meant to do, counter ambushes.

    Except that it counters ambushes so efficiently that killers like the Wraith and the Pig who rely on ambushes are left in the dust because they have nothing to help them in the chase. It doesn't help that these killers' abilities are already countered by premonition as well. The main point of SB is more putting space between the killer and you, which is what most people use it for since it still works wonders against killers with a terror radius where no ambush is involved. (i.e. hear a heartbeat, sprint burst to the nearest pallet, window, or loop). Having it directly counter ambushes is a break in the knees for some killers. It's already a guaranteed escape for being caught with your guard down. I don't want to take away its intended purpose, which is more to put distance between the killer and yourself rather than to counter ambushes, but I think nerfing it more directly rather than having it impact a bunch of other perks that don't need to be nerfed is a better idea.

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  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @ZombieGenesis said:
    The change overall is fine. Survivors are just going to have to get accustomed to not having unlimited chase extenders.

    I agree with the unlimited chase part. That has been way too overpowered for far too long, but I don't think they need to nerf all exhaustion perks. Sprint Burst was the one that was too good and so was Dead Hard. I think it's better that the devs focus more on nerfing those directly rather than nerfing a bunch of perks that don't need it.

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  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @ZombieGenesis said:
    Well, the good thing is all of this still has to go through the PTB. Be sure to use plenty of exhaustion perks and post your experiences with those. :)

    I like to play more stealthy than use exhaustion perks. But also play plenty of killer so I know how much of a pain these perks can be to deal with. But the main culprit is SB, not all the exhaustion perks so I don't think all of them need to be nerfed.

  • Najemniczkas
    Najemniczkas Member Posts: 88

    But remember guys, they're still not sure about this change to exhaustion. Something else might happen to SB.

  • Master
    Master Member Posts: 10,200

    @Dwight_Confusion said:
    It's about time. Every survivor gets 1 free get away almost because they just sprint burst away to a pallet.

    This will help that.

    The current change will only make it that you wont get sprint burst during a chaase. Every survivor can still wait to the last second and the sprint burst away from a gen which is the most annoying thing in my opinion.

  • Asssthetic
    Asssthetic Member Posts: 203

    They should nerf sprint burst directly because now the other exhaustion perks are not going to be used as much. Instead of the no regen while running, they should make it to no regen while in a chase. They could also just make sprint burst activate seconds after running so those ambush killers have a higher change of getting a hit. Keep in mind that these are just ideas and not something that is 100% going to happen.

  • The_Manlet
    The_Manlet Member Posts: 474

    I think they should have focused on nerfing or reworking Sprint Burst instead of Exhaustion perks in general. The real issue with Sprint Burst was not that it could recharge in a chase, but that it spoils the initial hit, dramatically extending the chase and seriously weakening killers with ambush potential such as Wraith, Pig and Myers, and killers with fast downing potential, such as Hillbilly, Leatherface and Huntress.

  • FIEND8LOODED
    FIEND8LOODED Member Posts: 336

    I think it's good. ALL the exhaustion perks needed this, not just SB.

  • mdg2018
    mdg2018 Member Posts: 153

    I understand the change...but honestly im not a fan of it...thats just me.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    I do like the overall change to the exhaustion system. It means that SB along with other perks like lithe and dead hard cant be used twice in a chase however i agree that this does little to help ambush killers when it comes to Sprint Burst and the initiation of the chase. I think with sprint burst it should have a speed curve. Rather than blasting off like a rocketship at 150% movement speed the speed should gradually build up so that killers have a chance to get a hit in upon first contact then just extend the sprint by a second or two so that it is the same distance covered. Overall with regards to this new exhaustion system i can see people running vigil more often. Since you have to atleast be walking to recover from exhaustion vigil will make the recovery times faster.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Tombstone218 said:
    I think it's good. ALL the exhaustion perks needed this, not just SB.

    I have to disagree. Some perks, like Balanced Landing and Lithe, really don't need the nerf.

  • Markness
    Markness Member Posts: 242

    Sprint burst deserves a massive nerf. It is just way too good (helps you go from unsafe to safe spots and allows very cocky play). I don't know how I feel about the nerf overall to exhaustion, but it really does feel alright. The way I play survivor involves me losing the killer anyways (breaking LOS works) and not just running in circles.

  • HeroLives
    HeroLives Member Posts: 1,985
    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @HeroLives said:
    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 

    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.

  • NMCKE
    NMCKE Member Posts: 8,243
    @ShrimpTwiggs I was hoping they would nerf Sprint Burst by having a 3 second running requirements before your Sprint Burst would activate. I mean the exhaustion nerf was okay but I feel like that was a unnecessary nerf and they could have took a different approach.
  • HeroLives
    HeroLives Member Posts: 1,985

    @HeroLives said:
    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 

    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.


    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.


  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @HeroLives said:
    ShrimpTwiggs said:

    @HeroLives said:

    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 

    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.

    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.

    There are a few problems with your comment. The first is, those three seconds are what kills ambushes, which the pig and wraith rely on so that point doesn't stand. If that's what SB is intended to do, which it's not, then it still needs to be nerfed because it breaks those killers in the knees. SB is to put distance between the killer and the survivor, not crush ambushes. Besides her sneak lunge, what does the Pig have to help her in a chase? Nothing whatsoever, so she NEEDS the lunge to work to get an upper hand. Negating that severely crushes her, especially since her and Wraith are already countered by premonition and a pretty loud obvious sound plays when she lunges, which hurts her further. The Wraith also has nothing to help him in the chase, so he relies heavily on that ambush. He already has to uncloak to hurt you. Taking that ambush away from him leaves him severely disadvanted because he also has nothing to help him in a chase. The same can be said for Freddy. Sure, these killers are faster than the survivors but they are already weak against pallet looping, can't apply good map pressure so they're open to genrushing, and are countered by Premonition. SB is overkill on its own without all these other factors because it negates their core abilities. Another problem with your statement is the point "every killer performs fine at lower ranks." Balancing the game around people who don't know how to play that well is an awful idea. Saying SB is fine because it doesn't work well in lower ranks is like saying Decisive Strike is fine because it doesn't work well in the lower ranks. It's a bad argument. Another problem with your statement is that you point out Hillbilly and Nurse being good in the higher ranks. That's true, but what about the other killers? Should we just ignore the fact Wraith, Freddy, Hag, Pig, and Myers are left in the dust by SB when they are already weak against looping, genrushing, and pallets? Another problem with your comment is "they will make mistakes" and that's one of the biggest problems with most killers. They have to rely on the survivor to mess up to catch them. If SB stays the way it is, Wraith, Pig, Myers, and Freddy won't be able to punish a survivor for the mistake of having their guard down. It's a Get Out of Jail Free card that crushes ambush killers and prolongs chases way too much. It needs a nerf.

  • Zavri
    Zavri Member Posts: 261

    it makes sense that exhaustion shouldn't recover while running.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Zavri said:
    it makes sense that exhaustion shouldn't recover while running.

    It's not always a good idea to balance things in a game around real life. By that logic, the Hillbilly shouldn't be able to run when he revs his chainsaw because it makes sense that someone wouldn't be able to run so fast while carrying something that heavy.

  • Someissues
    Someissues Member Posts: 1,604
    edited June 2018

    SB is the only one that needed the nerf, balance landing too. *on some maps with balanced landing it becomes an infinite I am not even joking

    Dead hard shouldn't be affected by this. Sprint Burst is broken due to the fact that when the killer is about to hit you, the hit will not register when it activates, making you invincible. Aka not only it gives you speed it gives you a free dead hard to avoid being hit

  • HeroLives
    HeroLives Member Posts: 1,985

    @HeroLives said:
    ShrimpTwiggs said:

    @HeroLives said:

    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 

    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.

    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.

    There are a few problems with your comment. The first is, those three seconds are what kills ambushes, which the pig and wraith rely on so that point doesn't stand. If that's what SB is intended to do, which it's not, then it still needs to be nerfed because it breaks those killers in the knees. SB is to put distance between the killer and the survivor, not crush ambushes. Besides her sneak lunge, what does the Pig have to help her in a chase? Nothing whatsoever, so she NEEDS the lunge to work to get an upper hand. Negating that severely crushes her, especially since her and Wraith are already countered by premonition and a pretty loud obvious sound plays when she lunges, which hurts her further. The Wraith also has nothing to help him in the chase, so he relies heavily on that ambush. He already has to uncloak to hurt you. Taking that ambush away from him leaves him severely disadvanted because he also has nothing to help him in a chase. The same can be said for Freddy. Sure, these killers are faster than the survivors but they are already weak against pallet looping, can't apply good map pressure so they're open to genrushing, and are countered by Premonition. SB is overkill on its own without all these other factors because it negates their core abilities. Another problem with your statement is the point "every killer performs fine at lower ranks." Balancing the game around people who don't know how to play that well is an awful idea. Saying SB is fine because it doesn't work well in lower ranks is like saying Decisive Strike is fine because it doesn't work well in the lower ranks. It's a bad argument. Another problem with your statement is that you point out Hillbilly and Nurse being good in the higher ranks. That's true, but what about the other killers? Should we just ignore the fact Wraith, Freddy, Hag, Pig, and Myers are left in the dust by SB when they are already weak against looping, genrushing, and pallets? Another problem with your comment is "they will make mistakes" and that's one of the biggest problems with most killers. They have to rely on the survivor to mess up to catch them. If SB stays the way it is, Wraith, Pig, Myers, and Freddy won't be able to punish a survivor for the mistake of having their guard down. It's a Get Out of Jail Free card that crushes ambush killers and prolongs chases way too much. It needs a nerf.


    @HeroLives said:
    ShrimpTwiggs said:

    @HeroLives said:

    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 

    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.

    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.

    There are a few problems with your comment. The first is, those three seconds are what kills ambushes, which the pig and wraith rely on so that point doesn't stand. If that's what SB is intended to do, which it's not, then it still needs to be nerfed because it breaks those killers in the knees. SB is to put distance between the killer and the survivor, not crush ambushes. Besides her sneak lunge, what does the Pig have to help her in a chase? Nothing whatsoever, so she NEEDS the lunge to work to get an upper hand. Negating that severely crushes her, especially since her and Wraith are already countered by premonition and a pretty loud obvious sound plays when she lunges, which hurts her further. The Wraith also has nothing to help him in the chase, so he relies heavily on that ambush. He already has to uncloak to hurt you. Taking that ambush away from him leaves him severely disadvanted because he also has nothing to help him in a chase. The same can be said for Freddy. Sure, these killers are faster than the survivors but they are already weak against pallet looping, can't apply good map pressure so they're open to genrushing, and are countered by Premonition. SB is overkill on its own without all these other factors because it negates their core abilities. Another problem with your statement is the point "every killer performs fine at lower ranks." Balancing the game around people who don't know how to play that well is an awful idea. Saying SB is fine because it doesn't work well in lower ranks is like saying Decisive Strike is fine because it doesn't work well in the lower ranks. It's a bad argument. Another problem with your statement is that you point out Hillbilly and Nurse being good in the higher ranks. That's true, but what about the other killers? Should we just ignore the fact Wraith, Freddy, Hag, Pig, and Myers are left in the dust by SB when they are already weak against looping, genrushing, and pallets? Another problem with your comment is "they will make mistakes" and that's one of the biggest problems with most killers. They have to rely on the survivor to mess up to catch them. If SB stays the way it is, Wraith, Pig, Myers, and Freddy won't be able to punish a survivor for the mistake of having their guard down. It's a Get Out of Jail Free card that crushes ambush killers and prolongs chases way too much. It needs a nerf.

    Jif you are getting pallet looped by multiple Sb survivors that means you are running in circles with them. It takes 40 seconds at least*well it took* for the exhaustion to wear off.

    Is pallet looping frustrating , yeah. I won’t deny that. I’m saying it’s one of the only real perks survivors have against killers who can sneak up and ambush unless you’re running premonition or something like that,like you said. That’s more of a warning though instead of a crisis helper. 

    It’s the survivors job to look around and not get ambushed. It’s the survivors job to run from a killer. The goal is to survive.

    I thought decisive strike wasn’t fair to killers, too op. It needed that nerf. Self care needed the nerf too. It was too op being able to heal while being chased.

     Sprint burst exhaustion was the wrong nerf it should of been where it activates a little bit into a chase, I agreed with that. I’m saying it’s a needed perk and it was fine , it just needed tweaking.

    There’s nothing wrong with my points. Not all killers m.o. is the same. There’s no reason that Myers, Freddy, hag, pig , or wraith should have map control like billy or nurse. That’s ridiculous.

     Also they are upping hags tactics so if used right then she should be a real pain as a survivor to go against.

    Freddy needs a re-work.

    The pig is fine. Yes she does make a sound when lunging but you also don’t know that’s happening until it’s happening.

    My point is Sb isn’t the reason you’re getting pallet looped.  Sb is a problem with ambushing but only when you nail the target and they trigger Sb at the same time bc the speed stacks which is the only reason I agree with runiver. Besides that one thing Sb is fine and was fine. You don’t have to like my opinion but it what it is. Sb only issue is the stack from the first hit speed and Sb trigger but that only happens if both are triggered at the same time. Do you understand? Or do you just want survivors to not be able to run faster than you for 3 seconds? Or be able to runaway without an advantage of any sort?

    sb is fine the only thing that needs to be fixed is when it’s triggered. Which is why again I agree with runiver. 

    I promise if they just fixed that alone every killer would be so much happier, and survivors too. Ya know unless they were using the exploit I pointed out. That’s the only time it is op. 


  • MezzaMind
    MezzaMind Member Posts: 39
    I think that the nurf to SB and DH is well deserved as they can be used over and over if you draw a chase out. The change to all exhaustion perks is unnecessary in my opinion as the other exh perks are very situational (ie BL needing to be in the right place and maps in order to use it)
    The fact that you see a very high number (I see at least 1 person per game) of survivors running Urban/SB is a testament to the fact that it needs to be tweaked. 
    Even as a survivor main I don't like to run SB because I think it is kinda unfair to the killer when it has pretty much no punishment towards it except having to walk (which most survivors do anyway)
  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Lithe and DH will become meta at high ranks.

    Right now you can just sprint around the map since you will get SB back anyways.

    The ability to control activation will become far more important and actually require situational awareness to utilize well.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @HeroLives said:
    ShrimpTwiggs said:

    @HeroLives said:

    ShrimpTwiggs said:

    @HeroLives said:
    
    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 
    
    
    
    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.
    

    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.

    There are a few problems with your comment. The first is, those three seconds are what kills ambushes, which the pig and wraith rely on so that point doesn't stand. If that's what SB is intended to do, which it's not, then it still needs to be nerfed because it breaks those killers in the knees. SB is to put distance between the killer and the survivor, not crush ambushes. Besides her sneak lunge, what does the Pig have to help her in a chase? Nothing whatsoever, so she NEEDS the lunge to work to get an upper hand. Negating that severely crushes her, especially since her and Wraith are already countered by premonition and a pretty loud obvious sound plays when she lunges, which hurts her further. The Wraith also has nothing to help him in the chase, so he relies heavily on that ambush. He already has to uncloak to hurt you. Taking that ambush away from him leaves him severely disadvanted because he also has nothing to help him in a chase. The same can be said for Freddy. Sure, these killers are faster than the survivors but they are already weak against pallet looping, can't apply good map pressure so they're open to genrushing, and are countered by Premonition. SB is overkill on its own without all these other factors because it negates their core abilities. Another problem with your statement is the point "every killer performs fine at lower ranks." Balancing the game around people who don't know how to play that well is an awful idea. Saying SB is fine because it doesn't work well in lower ranks is like saying Decisive Strike is fine because it doesn't work well in the lower ranks. It's a bad argument. Another problem with your statement is that you point out Hillbilly and Nurse being good in the higher ranks. That's true, but what about the other killers? Should we just ignore the fact Wraith, Freddy, Hag, Pig, and Myers are left in the dust by SB when they are already weak against looping, genrushing, and pallets? Another problem with your comment is "they will make mistakes" and that's one of the biggest problems with most killers. They have to rely on the survivor to mess up to catch them. If SB stays the way it is, Wraith, Pig, Myers, and Freddy won't be able to punish a survivor for the mistake of having their guard down. It's a Get Out of Jail Free card that crushes ambush killers and prolongs chases way too much. It needs a nerf.

    ShrimpTwiggs said:

    @HeroLives said:

    ShrimpTwiggs said:

    @HeroLives said:
    
    Sprint burst was and is fine. Lay off SB. Like runiver said it only needed to be tweaked. Where it only triggers during a chase. Also if you’re chasing the same survivor for over 40 seconds what are you even doing with your life? 
    
    
    
    The problem isn't the chase. It's that it almost completely negates some killers' core abilities, like Wraith, Freddy, and Pig, putting them at a massive disadvantage, especially since these killers already have a hard time with pallet looping. SB definitely isn't fine and needs a nerf. I like the idea of having a delay, where you need to run a few seconds before it activates or the speed is a gradual increase. The way it is now, it needs to be altered.
    

    It only lasts 3 seconds, you’re faster than a survivor all the time except those 3 seconds. SB works as intended. To give the survivor some space because it’s not like a couple of those killers don’t have increbidle sneak lunges cough cough pig. Or they don’t have the advantage of sneaking up on you. Most of those killers perform just fine, or perfectly in lower ranks. You know which killers are good for higher ranks with pallet loopers and very skilled sprint bursters, that would be billy, and nurse. Lower ranks sprint bursters are fairly easy to catch up to if you can figure out where they are going if you don’t chase right behind a survivor the entire time they will make mistakes and go in a direction to get away .you can catch up with them so avoid going right behind them and cut around avoiding pallets. Otherwise you’re just feeding right into their plan. Sb is fine.

    There are a few problems with your comment. The first is, those three seconds are what kills ambushes, which the pig and wraith rely on so that point doesn't stand. If that's what SB is intended to do, which it's not, then it still needs to be nerfed because it breaks those killers in the knees. SB is to put distance between the killer and the survivor, not crush ambushes. Besides her sneak lunge, what does the Pig have to help her in a chase? Nothing whatsoever, so she NEEDS the lunge to work to get an upper hand. Negating that severely crushes her, especially since her and Wraith are already countered by premonition and a pretty loud obvious sound plays when she lunges, which hurts her further. The Wraith also has nothing to help him in the chase, so he relies heavily on that ambush. He already has to uncloak to hurt you. Taking that ambush away from him leaves him severely disadvanted because he also has nothing to help him in a chase. The same can be said for Freddy. Sure, these killers are faster than the survivors but they are already weak against pallet looping, can't apply good map pressure so they're open to genrushing, and are countered by Premonition. SB is overkill on its own without all these other factors because it negates their core abilities. Another problem with your statement is the point "every killer performs fine at lower ranks." Balancing the game around people who don't know how to play that well is an awful idea. Saying SB is fine because it doesn't work well in lower ranks is like saying Decisive Strike is fine because it doesn't work well in the lower ranks. It's a bad argument. Another problem with your statement is that you point out Hillbilly and Nurse being good in the higher ranks. That's true, but what about the other killers? Should we just ignore the fact Wraith, Freddy, Hag, Pig, and Myers are left in the dust by SB when they are already weak against looping, genrushing, and pallets? Another problem with your comment is "they will make mistakes" and that's one of the biggest problems with most killers. They have to rely on the survivor to mess up to catch them. If SB stays the way it is, Wraith, Pig, Myers, and Freddy won't be able to punish a survivor for the mistake of having their guard down. It's a Get Out of Jail Free card that crushes ambush killers and prolongs chases way too much. It needs a nerf.

    Jif you are getting pallet looped by multiple Sb survivors that means you are running in circles with them. It takes 40 seconds at leastwell it took for the exhaustion to wear off.

    Is pallet looping frustrating , yeah. I won’t deny that. I’m saying it’s one of the only real perks survivors have against killers who can sneak up and ambush unless you’re running premonition or something like that,like you said. That’s more of a warning though instead of a crisis helper. 

    It’s the survivors job to look around and not get ambushed. It’s the survivors job to run from a killer. The goal is to survive.

    I thought decisive strike wasn’t fair to killers, too op. It needed that nerf. Self care needed the nerf too. It was too op being able to heal while being chased.

     Sprint burst exhaustion was the wrong nerf it should of been where it activates a little bit into a chase, I agreed with that. I’m saying it’s a needed perk and it was fine , it just needed tweaking.

    There’s nothing wrong with my points. Not all killers m.o. is the same. There’s no reason that Myers, Freddy, hag, pig , or wraith should have map control like billy or nurse. That’s ridiculous.

     Also they are upping hags tactics so if used right then she should be a real pain as a survivor to go against.

    Freddy needs a re-work.

    The pig is fine. Yes she does make a sound when lunging but you also don’t know that’s happening until it’s happening.

    My point is Sb isn’t the reason you’re getting pallet looped.  Sb is a problem with ambushing but only when you nail the target and they trigger Sb at the same time bc the speed stacks which is the only reason I agree with runiver. Besides that one thing Sb is fine and was fine. You don’t have to like my opinion but it what it is. Sb only issue is the stack from the first hit speed and Sb trigger but that only happens if both are triggered at the same time. Do you understand? Or do you just want survivors to not be able to run faster than you for 3 seconds? Or be able to runaway without an advantage of any sort?

    sb is fine the only thing that needs to be fixed is when it’s triggered. Which is why again I agree with runiver. 

    I promise if they just fixed that alone every killer would be so much happier, and survivors too. Ya know unless they were using the exploit I pointed out. That’s the only time it is op. 

    I never said that Myers, Pig, and Wraith had to have great map control. Certain killers have certain weaknesses but they are also weak against pallets and pallet looping. They should shine on ambushes, which SB destroys the way it is now. You say that it's one of the few perks against ambush killers, but it counters them way too hard. Premonition is already good against them because, not only does it tell you in which direction they're coming, but it has a decent area of activation, giving you time to take off. If you don't capitalize off of that warning, then you leave yourself open. Most ambush killers can be noticed without it anyway if the survivors are perceptive, such as the Wraith's shimmer. I never said I wanted to get rid of SB, I said it needed nerf, so I don't know why you're asking me if survivors shouldn't be able to run faster than the killer ever or engage a chase without any advantage. The survivors already have advantages in chases against ambush killers with windows, pallets, and looping spots so even without SB, they still have advantages. Why do you think that, without SB, survivors have almost no advantages against ambush killers? I want it to be nerfed directly and I agree on the idea of an activation time being added. It's still op without the exploit since it can be activated as soon as the survivor starts running, which counters the whole point of an ambush. The Pig lunges and hits you, you run with SB and hit speed. The Wraith rings the bell, SB to the nearest pallet. Trigger the hag's traps, SB to another pallet. In each of these instances, you got caught off guard, but you get a huge advantage anyway. You said that there was nothing wrong with your points, but I have to disagree. Some of your statements (All killers perform well in the lower leagues, it only lasts three seconds, survivors will make mistakes) weren't solid arguments. To answer your questions: Yes, I understand, I just disagree with some of your ideas. As for the survivors not being able to run super fast, It's not that I don't want survivors to have a speed boost perk, I just think that the way it is now counters ambush killers too hard and is, overall, way too strong for now. I don't think that survivors shouldn't have any advantage in a chase but they already have a couple advantages. This doesn't mean that SB should be removed, it just means it should be nerfed and the way they might go about it doesn't solve the main issue of SB.

  • Zavri
    Zavri Member Posts: 261

    it makes sense that exhaustion shouldn't recover while running.> @ShrimpTwiggs said:

    @Zavri said:
    it makes sense that exhaustion shouldn't recover while running.

    It's not always a good idea to balance things in a game around real life. By that logic, the Hillbilly shouldn't be able to run when he revs his chainsaw because it makes sense that someone wouldn't be able to run so fast while carrying something that heavy.

    well the intended idea behind exhaustion perks are a one time get away from the killer during a chase. It shouldn't keep popping because of poor map design.

  • benzos
    benzos Member Posts: 178

    The only exhaustion perk that needs to be nerfed is SB. That is a true get out of jail free card unless you're dumb enough to SB into a bodyblock. I have no probs playing around the other perks.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Zavri said:
    it makes sense that exhaustion shouldn't recover while running.> @ShrimpTwiggs said:

    @Zavri said:
    it makes sense that exhaustion shouldn't recover while running.

    It's not always a good idea to balance things in a game around real life. By that logic, the Hillbilly shouldn't be able to run when he revs his chainsaw because it makes sense that someone wouldn't be able to run so fast while carrying something that heavy.

    well the intended idea behind exhaustion perks are a one time get away from the killer during a chase. It shouldn't keep popping because of poor map design.

    I agree on that, but the main issue is SB. This change nerfs other perks that don't need it.

  • JammyJewels
    JammyJewels Member Posts: 611
    My two pennies: Sprint Burst's exhaustion timer should be tripled if sprinting, doubled if walking, halved if crouching. It'd force survivors who use the perk to consider Urban Evasion, forcing them to have only two slots left. This is just an idea. Balanced Landing could work similarly. Hell, I rarely find use in Balanced Landing. I'm a Console user so I haven't experienced the buff to it yet. Sometimes I keep Balanced Landing at Tier II just because I don't want to be suddenly unable to land safely because I jumped off a small bump.
  • Gunmech04
    Gunmech04 Member Posts: 77
    So basically @ShrimpTwiggs, you're saying because SB can counter ambush attacks it needs to be nerfed so Killers can get a free hit in basically? 
  • Lowbei
    Lowbei Member Posts: 2,637
    the changes are fine. git gud.
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Gunmech04 said:
    So basically @ShrimpTwiggs, you're saying because SB can counter ambush attacks it needs to be nerfed so Killers can get a free hit in basically? 

    SB is a free getaway most of the time and nerfing it doesn't secure killers a hit. There are other ways to counter ambush killers like using premonition or your eyes. You know that you can still see ambush killers, right? Even the Wraith isn't completely invisible and can be noticed if you're alert. I don't know where you got the idea that nerfing SB would guarantee killers a hit since you can do other things to avoid that like dodging, using pallets and windows, and staying alert so the killer doesn't ambush you in the first place.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Lowbei said:
    the changes are fine. git gud.

    I disagree. The changes nerf perks that don't need to be nerfed and don't solve one of the biggest problems with SB, which is countering ambush killer way too hard.

  • Lowbei
    Lowbei Member Posts: 2,637

    @Lowbei said:
    the changes are fine. git gud.

    I disagree. The changes nerf perks that don't need to be nerfed and don't solve one of the biggest problems with SB, which is countering ambush killer way too hard.

    your terrible opinion has been noted and disregarded.
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @Lowbei said:
    ShrimpTwiggs said:

    @Lowbei said:

    the changes are fine. git gud.

    I disagree. The changes nerf perks that don't need to be nerfed and don't solve one of the biggest problems with SB, which is countering ambush killer way too hard.

    your terrible opinion has been noted and disregarded.

    It's fine that you disagree with my opinion, but why not tell me why? Why not engage in a discussion about this instead of just disregarding other's opinions? The way they're nerfing SB doesn't fix one of its biggest problems, which is countering ambush killers too hard, like when the Wraith rings the bell and they SB away, leaving his ambush useless, or when the hag's traps are triggered and you SB to the nearest pallet. It also nerfs perks like Lithe and Balanced Landing, that don't need nerfs.

  • Irisora
    Irisora Member Posts: 1,442

    The main reason for this change it that SB can be activated in mid chases against killers that are weak to pallets towns and looping, prolonging the chase even more. It is too powerful it's not like DH wich gives you just a short inmunity dash.

    And i agree that this nerf should be only for SB instead of every exaustation perk, but it's an idea, it's not in the game yet. So surely the devs will figure it out a way to affect only SB with that.