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Blood Lodge (Autohaven Wreckers)

Peanits
Peanits Dev Posts: 7,555
edited March 22 in Mapping the Realm

We'd like to know what you think about the Blood Lodge map, part of the Autohaven Wreckers realm. Please leave any feedback you have concerning this map as a comment on this thread. Your feedback can be as brief or detailed as you'd like!

Blood Lodge (Autohaven Wreckers) 184 votes

This map favours Survivors
35% 65 votes
This map feels balanced
49% 91 votes
This map favours Killers
15% 28 votes
Post edited by JocelynAwakens on

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,653

    My only issue with this map is that it seems to spawn a few gens really really close to each other

  • Mooks
    Mooks Member Posts: 14,800

    With he rework, I think it’s in a very good spot right now. Would it be possible to have the main gen spawn upstairs or outside where it now is - just vor variability?

  • WhoSoup
    WhoSoup Member Posts: 175

    Usually has a really strong gen spread for survivors unless you get a lucky rng 3gen. Tons of strong fillers connecting strong tiles. Main building is usually very annoying to play with a mandatory breakable wall and strong filler loops next to it. Typically very boring gameplay (like most autohaven maps). Not really sure what the best way to fix this map would be, I just know that it's not fun to play.

  • Andro0020
    Andro0020 Member Posts: 6
    edited March 8

    This map Is in a really good spot right now and I don't have much to say about it. My only issue is that the main has a strong window downstairs, but It has no safety upstairs, unless you have balanced landing. Maybe It would be cool to slightly nerf the window downstairs, but add a window on the balcony upstairs.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    Good map overall, though I'm gonna agree with @Andro0020 and say that the downstairs building window should be slightly weaker and it'd be nice if there was something more to the upstairs so it isn't just useless without Balanced Landing. Other than that I think this map is fine.

  • WampaPl
    WampaPl Member Posts: 33
    edited March 8

    I like this map but there is a little to much overall visibility. Would see a car pile squeezed somewhere there.

    Almost forgot. The autohaven tiles have such a low walls making mindgames way harder. I do not like

  • AMGC
    AMGC Member Posts: 39

    Blood Lodge is a survivor sided map that is (even after the rework) too large for the generator spread to be balanced. The amount of mazetiles is too low, it needs more than 3 or else the focus of the safety relies a lot more on the filler loops which are less interactive, more killer power reliant and far more unpredictable and inconsistent. The main building's basement can be problematic due to the breakable wall blocking one of the already limited entrances, which certain killers can abuse greatly to their benefit.

    The realm Autohaven Wreckers has poor lightning and some filler loops are remarkably safe without room for mindgames.

    The realm Autohaven Wreckers could improve its lightning and the stronger filler loops could be nerfed slightly to then increase the pallet density a little.

    The map Blood Lodge should reduce its size slightly, add 1 more mazetile so the safety is more consistent and remove the breakable walls at main building so killers waste less time in chase while giving survivors a better chance to rescue from its basement.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    especially if there is a hill there, the back of main can be a massive dead zone and if there happens to be a 3 gen there good luck. i like it overall though.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,508

    I like this map, I don’t really have any issues with it

  • fussy
    fussy Member Posts: 1,629

    My only issue with it is crazy RNG sometimes. I had a few games there which were beyond boring because of SO MANY connected fillers. It was impossible to use there power as m2 killer, since survivor can just run 5 meters to another pallet without any risk. It's not every game, but please, fix it.

    And maybe it is sliiightly too big.

  • King_Flash05
    King_Flash05 Unconfirmed, Member Posts: 35

    I have a few issues with this map, the RNG can be really janky on this map with the tiles that can spawn together and another is there can spawn up to 20 pallets I think and the main building is really annoying to deal with especially the window no matter the RNG where it spawns but it's not a map I complain about that much

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    Most gens spawn around the outskirts, so it makes 3 gens easy. But this is a fun map to chase on, not very strong pallets, but they can be linked well together against most killers.

  • Tipsy
    Tipsy Member Posts: 46

    Gens spawn close together making 3 gens common. Map feels large. Lots of connected filler pallets. most of which are safe. Main sometimes has a very strong window where basic m1 killer cant mind game or catch up on if the survivor is decent.

  • NightingaleOwl
    NightingaleOwl Member Posts: 20

    I believe this map is slightly killer-sided leaning with few fillers that connect to anything safe for survivors to run. 3 gens typically spawn in close proximity, which causes points of frustrations if killers decide to lock it down.

  • KazRen
    KazRen Member Posts: 187

    It can be a bit rng but the map leans more toward survivor.

    The map is big and very little meaningful LOS blockage. Stealth killer's can be seen far away and killers with no mobility struggle. However there is a decent amount of blockage that can be used for ranged killers.

    The map has way too many strong loops. There is very little mind gaming some of the loops.

    Similar to every autohaven map, the color of the map isn't very good. It was changeed from the inital iteration of the realm beyond for autohaven which was good but it still doesn't look great.

    There can be 3 gens situations. Sometimes the map spawns 3 gens very close to each other.

  • Archol123
    Archol123 Member Posts: 4,634

    The map is rather balanced, too few line of sight blockers though, so if you play a killer like Myers or so, you cannot really sneak up on people. But other than that it is fine.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276
    edited March 11

    The main building is too weak.

    Post edited by Rizzo on
  • RogueRoentgen
    RogueRoentgen Member Posts: 24

    Love this map.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    It seems they fixed the awful 5gen you always had when the rework dropped.

  • OhDee
    OhDee Member Posts: 13

    What's great about Blood Lodge:

    • Relatively Balanced. Good size!

    What's bad:

    • Lack of Lockers makes Dredge, Huntress, and Trickster sad. :(
This discussion has been closed.