Are there any good synergies with 'Aftercare'?
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Perks like Prove Thyself (you find your teammates quickly), Background player (you know where they are for a quick safe) or Botany Knowledge (get your Aftercare working really fast) have some soft synergies, but are there any really good ones i am missing?
Thanks for helming me out.
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We'll Make It for the same reason as Botany.
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Dont know about We'll make it tho, since you get the Stack from the unhook alone. But sure, its definitly not bad synergy by any means.
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Kindred is pretty nice, shores up the weakness by continuing to provide your team auras even when you get hooked, or find other players needing healing while someone else is hooked, as well as give you killer info.
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Ngl I forgot that Aftercare procs on unhooks as well and not just heals lol.
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I like it with Babysitter, so if i want to divert the killer away from a unhooked survivor and prevent the risk of running back into that same survivor.
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I mean any perks that help with unhooking and healing, so Kindred, Desperate Measures, Botany Knowledge.
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Aftercare still having a downside in 2024 of deactivating after being hooked is still wild to me.
Like is is seriously too strong for you only to be able to see your 3 teammates at other times and they only able to see you? Especially with a pre-requsite required to activate?
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i'd say even more info like emphatetic connection so you can apply the perk, but essentially they lose each other's value that way. i don't really know honestly, just perks that will prevent you going down (or hooked) i suppose like lithe or balanced? maybe prove in case they see yellow you and feel the urge to double your gen?
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Really any healing perk or other altruistic perks like Mettle of Man (though Empathy might be better with MoM specifically), or perks like Prove Thyself where you want to be near others.
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You can be unique and couple it with any of the teamwork perks and prove thyself. But as a solo q player, thats gonna require synergy with your teammate tho. And in solo q, thats hard to do.
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Desperate Measures is my first thought. Gives a boost to both healing and unhooking, meaning both actions that offer tokens are buffed. In the flip side would be Leader, which benefits anyone healing you (don't think unhooking is affected by it).
Alternatively, something like Boil Over which can possibly prevent you being hooked and lowering tokens.
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