Let's Discuss the "Adrenawin" Meta
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That's debatable, given that some killers (the characters) simply lack the necessary map pressure to really do anything.
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@tehshadowman33 I will admit i was that survivor that had to get self-care on all my survivors or i wouldn't play them. The thing that changed for me wasn't a streamer that changed my play style, it was the Nerf to self-care and Buff to sloppy butcher.
Why waste time healing I can rush generators more and get adrenaline to kick in. After Legions release it became even more apparent that this was the Most efficient play style. I can pair resilience with adrenaline and remove self-care and at the time i was using urban evasion.
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I play with just Adrenawin too, but you know killers need all the help they can get.
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Yh, but that's just you running We'll Make It, every other survivor runs DS, Exhaustion, Self-care and Adrenaline, nobody runs Bottany Knowledge, Resilience or perks to buff their healing speed.
If Thanatophobia made it live we could see a change in the meta of the game.
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That meme is damn true for everything.
Killers ask for changes, survivors adapt, then they ask for survivors adaptation to be nerfed.
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I encountered that "meta" only once so far.
At the end of the match they all stopped healing and just rushed the last gen like crazy and tanked hits for each other and when the last gen popped POOF all healed and running.
I admit that it was pretty annoying, but I wouldnt call it "meta".
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It is not debateable. Killer is not doing good during the whole game is 100% the Killers fault. If the Survivors are better...This is not their fault, should they play worse, because the Killer is bad? Same viseversa of course.
And if he gets more than one Kill from NOED the Survivors did not clean Totems (which is something that is sadly harder for Solos than for SWF) or made mistakes during End Game. Both are not things that are done by the Killer. Except you are considering that the Killer is using M1 to down someone is "doing good".
This is correct, but I can only change my own Perk Build but cannot force other Survivors to do so.
Would the new Thanatophobia changed the Meta? I doubt it. Because healing others would still be not that slow, even if Thanatophobia with the stronger values, because usually not more than 1 or 2 people are injured.
Except for Legion, healing vs Legion is not helpful, but with new Thanatophobia this would result in a better Dying Light. And then we come to the point that even IF Survivors start running Healing Speed Buffs, those would be nothing compared to the time they get injured by Legion. Even with We Will Make it, I would heal longer than Legion would manage to injure this person again.
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I only use Adrenaline when I haven't unlocked Self-Care yet for the survivor I'm playing as. I feel like when going against Level 1 killers, it's normally a hatch escape, so Adrenaline essentially becomes a useless perk because not all of the gens have been powered.
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I cansee your logic but the killer hasnt lost until the survivors escaped. So if he picks noed, hes Planning to use it as catchup or safety net mechanic (or however he wants to call it). Honestly survivors shouldnt get cocky if they get 5 gens done. Sadly thos often happens as soon the second gen pops.
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I don't think there would be a change in the meta. Even if there was some killers would be back here complaining about the new meta.
Couldn't be more right. Everytime there's a change to survivors, first the survivors complain about it and killers tell them to 'git gud', 'adapt'. Survivors adapt and sometimes change their build and those same killers return to complain about the new most seen perks.
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I never run Adrenaline although I probably should but I play a lot of solo and since I'm not a great looperIi tend to die earlier. I do run BK from time to time on different characters and SC is nice because some of your fellow survivors are more of a threat than the killer is.
I'd rather spend a minute healing in some far off place on the map while the potatoes/loopers play with the killer. The alternative is risk having some boob run the killer right to me and the person healing me.
I rarely see 3 other people running the meta as it were and even when I swf they run different perks to fit their play style. some go for gen jockey, some like to do chest fiend stuff.
NOED and Adrenaline both have counter and both require certain conditions to be met and both sides can remove from the other.
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Newbies like yourselves need a history lesson. The stale meta (survivor meta) has remained roughly the same for years - SB+SC+BT+DS.
When Borrowed Time no longer allowed vultures to perform "safe" unhooks (i.e.: no longer rewarded them for performing stupid unhooks by making them too cumbersome to deal with), it was quickly dropped (which I think says a lot about survivors as a whole) for "perk number 4". The other three were staples in every single survivor build.
Only now are we seeing the most used perk since the game was launched, SC, being replaced by something else.
For three years, survivors have never had to actually adapt to anything except the Nurse, and they still complain about her to this day. Hell, some make it a point of pride that they never play against the Nurse by DCing whenever someone plays her (or, back when a certain program was all the rage, blocking anyone who dared touch her). The survivor playstyle has not changed all that much. Genrush is more prominent, but that's about it.
Survivors have never learned how to win chases, they just learned how to prolong them by exploiting the game. They never learned how to dodge hits, they just learned to exploit FoV differences. They've never had to change their builds to counter the things they complain about, they just used whatever safety nets they could find.
Arguably, Adrenaline is the first significant change to the stale meta, following years of not adapting.
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The meta only came about with the healing nerf which certain killer players screamed for, now they adapted to a new perk like those players laughed about and told them too they come back and scream adrenaline is not fair.
It's never ending.
Killer camps - some told survivors to just do gens then gen rush came about and they complain gens go too fast.
Killer says healing is OP - survivors stop healing, do gens and use a conditional perk, gen rush goes even faster and now adrenaline is OP.
The players are adapting its jyst they dont like how they adapted, the game is changing and less survivors want to screw around as much making shorter games, some can't see what certain changes do to the overall game.
When asked about NOED well that perk is ok and it's conditional just like adrenaline of course, o some will say "but they can cleanse the totems" well knowing they don't cleanse them is a huge factor as most post about it laughing unless it goes against there argument of course.
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Your logic is actually wrong.
Camping did not lead to gen rush.
Gen rush came when sabo was nerfed and everyone ran SC.
SC is still op and in most cases "no heal" meta is just plain stupid.
Survivor actually refuse to adapt at all cost. As far as DCing on any killer that would force them to play different; Nurse, Doc, Freddy, Legion.
Don't sing the song of survivors "adapting", because they haven't done that for years.
Instead they came to the forum and complained about anything until it got nerfed.
Now killer learned from them and make their voice heard, now the survivor complain about the forum being "controlled by killer mains".
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Actually it did start to happen then, when camping became the largest issue lots of killer mains laughed and said just do gens, it slowly started to come into play, when the SC nerf came in people still healed up as it was worth it, the only real complaints about players not healing have been versus the Legion which was out way after the gen rush started so your comment is the one that is flawed.
Survivors have adapted, this is why when they use new perks and each time it's met with a chorus of the same killer mains screaming "x needs a nerf" you see it almost daily so don't try to deny it, good killers also adapt it's the one who think they are good but are not that complain the most, it's just like those survivors who do the same they are both as bad as each other.
Unfortunately you are one of those that are biased so your comments are not taken seriously by myself, you see one side of the coin and if its a survivor nerf and killer buff you welcome it, if it's a killer nerf and survivor buff you scream it's unfair.
The rest of us see the problems on both sides, that's is why with the thana scenario hurts the game as we want more objectives to the base game without perk usage to prolong the game and not mindless perk buffs which are a band aid fix which make the game more mundane to play.
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Straight in with an attempt to insult me by calling me a newbie. Thanks I feel loved now. I may only have 500 hrs in the game but that's because I have this thing called being a parent so I only get to play a few hours a week.
"The stale meta (survivor meta) has remained roughly the same for years - SB+SC+BT+DS."
The amount of times I've seen this build is somewhere between rare to extremely rare. Most people haven't run SB in a year since the exhaustion nerf, which was needed. SC is still seen because it's useful even if it's not used that often. I run it but I look for other survs first, it's my 'in case' healing perk. BT needed the nerf it got and you're lucky if one surv in a match even runs it anymore. DS, thankfully, is getting a nerf because it was more than needed and way overused. No I have never ran or it even thought of running it.
Survivors complain, killers complain. It's what people do. Especially on forums where they can vent/get heard. No one ever puts compliments anywhere, sometimes reviews maybe etc. Because they're happy they have no reason to go looking for somewhere to complain, they carry on.
The only way to 'win' a chase as survivor is to juke and lose the killer, which isn't as easy as it sounds since the good killers will know the jukes and best spots to do it. So sometimes your best option is to extend it and give the other survivors time. You can't dodge hits, only by vaulting if you're lucky latency doesn't mess that up. You can dodge hatchets if you're decent, but you can't really dodge m1s unless you're talking about being able to 360? Which I guess you would call exploiting hitboxes right?
"They've never had to change their builds to counter the things they complain about, they just used whatever safety nets they could find."
Then let them complain and not adapt, good survivors will adapt. But at the end of the day survivors are skins so when someone finds a build that works for their playstyle they'll run it and will only change it if they want to adapt or want to try out a new perk.
My post was simply stating what I believe will happen. Most survs won't need to change they're loadout, they'll adapt or die. And if there is a significant change you will see some killers in here complaining about a new perk they're seeing more often.
Adrenaline is fine, you will rarely ever see it healing all 4 survivors and saving them. Does it extend an end game chase? Sure but now that survivor has to still get out the exit, all they're doing is giving the other survivors time to open the exit gates safely and either leave, find noed, or attempt a rescue (or a few of those together). At best what would have happened with no Adrenaline is the killer would hook the surv and stay nearby in the hopes of finding an altruistic surv, thereby leaving the survs time to open the exit gates etc. If they were lucky they may be able to hook near an exit, still leaving the other exit free to be opened. Maybe they'll leave the hook and search near the other gate but then, unless the hooked person is dead hook, they're getting saved and survs probably still have time to open the exit depending on gate placement, which is down to map luck.
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Good killers can beat Adrenaline,
Shit killers can't (then proceed to complain about it)
Good survivors can handle NOED
Shit survivors can't (then also proceed to complain about it)
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The "newbie" thing wasn't meant as an insult, though I can see my tone didn't make that clear. My apologies. I literally meant that you have not played the game since launch like I have, and therefore don't know the game's history. That history is key to understanding the current situation.
You've never seen that build because you haven't played since launch. I explained why BT was dropped; however, the rest have remained.
360s didn't use to be an exploit. Hell, I was among the first to do it. Now, however, with the killer's FoV locked so they can't even look directly down, it will make them miss hits by exploiting said FoV and the "hit cone".
Letting survivors complain rather than engage the stupid complaints is how Freddy went from "weak" at release to "worthless ######### garbage" after the nerfs.
I disagree on Adrenaline being fine (and have done so since before it popped up more and more, just so we're clear), but that's a conversation for another thread.
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I haven't played since launch but that's why I like to listen and read from those that have and understand why certain buffs/nerfs have happened.
I'm not saying let complaints go unchallenged, just that they're not going to stop, those that complain will always find something else to complain about. If they're wrong, or you feel they are, definitely challenge it.
Freddy, and a few other killers, definitely need work but there are only so many hours in the day and I think 'soon' will usually be the answer.
If you don't mind PM'ing me I'd like to hear your reasons for not liking Adrenaline as is. I may not agree with you but it will give me more reasons to take another look at it's use myself.
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"Actually it did start to happen then, when camping became the largest issue lots of killer mains laughed and said just do gens, it slowly started to come into play"
Simply...no.
You are wrong. What survivor call "camping" has ALWAYS been an "issue".
Because it is a way to play that they do not like.
Nothing changed there. Gen rush came after Sabo.
I play this game since 2016 and so far there had been TWO survivor metas.
Sabo was the dominant way to go when I started and only stopped with respawning hooks.
From there everything shifted towards Gen Rush. Nothing changed that.
And actually we are still in the full Gen Rush meta, because the "No Heal" is not common enough to get called "meta" at all.
So no… survivor do NOT adapt.
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I'm well aware of the difference, the sentence came across more as condescending than offensive. This also isn't a place to talk about it or attempt an insult. Try keeping the post on topic.
Also @Orion
It's ok I read it in a different tone than you meant it. It's text it's difficult to get tone across. I've read your posts for a while and you're always very level headed while discussing things.
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There you go again, I never said it was wrong to camp I simply stated what happened but you have to bring in the "survivors don't like that way" argument, so why do you complain about survivors strategies you don't like?
You are wrong with the gen rush, Sabo removal never created the gen rush, it actually became a major issue not long after the victory cube implementation as camping became a way to get an easy pip, the hook time was also increased at that time so they didn't have to rush for the save removing the urgency and staying on gens, hence they went hand in hand and the gen rush was complained about.
I have been around since 2016 also, the sabo meta was annoying and created the slug meta, so it was removed and right so but it never created gen rush.
Survivors have adapted just like killers have had too, each and everytime, if a meta changes, first it was infinites they used, then it was sabo, then it was pallets being too strong with the vaccum, next it was windows on jungle gyms and onto gen rush and now it's not healing and adrenaline, each change to all the perks and maps mean players on either side had to adapt, if you can't see that then there is no hope.
Post edited by twistedmonkey on4 -
I am on topic, because you tried to attack the person instead of the argument, because you felt "offended".
Get your crap straight and don't attack people, because they show you your mistakes.
Correct a wise man and he will thank you.
Correct a stupid man and he will attack you.
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Your still wrong, but I can't just rephrase everything again and again.
Just reread my posts and I will answer after you bring something new (and of value) to the debate.
Using bad map design (infinites) is not a "meta". It's basically just an exploit that needed to get fixed.
Same was true for pallet vacuum, it was just bad gamedesign that should never have made it into the game, but the Devs wanted to give the survivor an extra edge on chases.
It took them reeeeeaaaaaly long to admit that it was wrong and they fixed it.
The rest… see above.
Sabo meta.
Gen rush meta.
Now.
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Thinking you are right does not mean you are, I can say the same 're read as I will no longer rephrase until.you bring something new to the table.
Regardless if infinites or the pallet vacuum were bad game design they still part of the game and when removed the players had to adapt to something else, the pallet vacuum for example had survivors waiting more at pallets than they do now, that was the meta until removed and then killers could hit through them more.
If a strategy is used and becomes the norm regardless if it's bad design it is part of the current meta.
Each side has adapted and that was my point, your refusal to see it is on you.
Sabo was also bad game design they took too long to sort, does that mean it wasn't part of the meta then?
The term gen rushing has always been a phrase but it did not start being a major problem till after the victory cube, it was a month or two after that when all the complaints started rushing in on the steam forums as before that it was complaint after complaint about camping and how the victory cube made it worse, it was also after that when the depip squad got involved.
Post edited by twistedmonkey on1 -
Where did I say it was a problem?
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How are you comparing the two?? Adrenaline is earned, NOED is given.
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How is Adrenaline "earned"? Doing 5 gens as survivor is not hard at all, and Adrenaline doesn't require anyone to repair at least one gen for it to proc. You could be sitting with your thumb up your ass and just get a free insta-heal because someone popped the last gen.
Have you ever seen 4 Adrenalines proc at the same time? When that happens, everyone heals a health state, destroying any pressure the killer previously had. That scenario is not only possible but a lot more common than you would expect. Especially in the hands of swfs.
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This dude is earning free wins all day, and banging bitches. What are you doing with YOUR life, pussy? Call now and learn how to Adrenawin today!
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Only bad killers complain about adrenaline and every other perk in a game. They all has counters.
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Adrenaline seems quite fair. I rather go against people with adrenaline than self-care.
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@DudeDelicious What the ######### are you talking about? How do you earn NOED?
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LET'S DISCUSS THE "ADRENAWIN" META
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no lets just not
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So, you assume that strategy would work? You must be new. Go search for a post about “generator efficiency” in the que. it will explain why that strategy would be completely ridiculous. And again, NOED is given, Adrenaline is earned.
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Let's not forget that Adrenaline can be so good when a killer is close to the hook, as it gives you a chance of escaping. Unlike NOED where you don't play efficiently and don't apply enough map pressure but still get the instadown effect with an additional haste effect.
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NOED always makes it to the end game, killers can't die like survivors. Your argument is invalid.
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Only if the survivors don't break the totems.
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I've seen people complaining about 3 adrenaline users in this thread and I'm sorry but if you still have 3 survivors left when the last gen pops you deserve to lose, you lost that game as a killer it's time to move on. This whole complaining about adrenaline is only for salty killers who have people surviving on them every game or adrenaline wouldn't trigger it would be wasted
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Nope.
I have only had this 2 times in all my gametime, but both situations had not been a salty or bad killer that deserved to lose.
Actually one time this killer was ME. I had everyone in the team hooked (I think 1 only once and the other al twice), so I had decent pressure throughout the entire match.
With the last gen I tried to keep the gen from getting done and did not commit to the chases and dealt hits left and right to get them away from doing gens. So all 4 had been injured and I did a good job so far. Actually without camping or tunneling. That's the reason why I had no kill yet.
And when the last gen popped all 4 got healed and all my pressure was lost.
Instead of having 4 injured trying to get the gates, I had 4 healthy survivor and lost the endgame.
The other time I was the survivor and I played solo with the rest of the team being SWF.
Same thing, we all had been hooked and only 1 gen to go. The SWF group desperatly rescued each other like crazy; bodyblocking, unhooking. A crazy dance, where the killer was about to get the upper hand with TWO down and 1 injured.
I kept doing the last gen and hoped that at least one would have ADR and could help me to save the day.
When I popped the last Gen ALL 3 had ADR and we all escaped.
So again. You can't say the killer "deserved to lose" and complain about camping and tunneling at the same time.
With more and more ingame mechanics against that, the endgame perks get stronger and stronger.
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I never complained about camping or tunneling you're delusional, and if you have multiple people alive at the end you absolutely deserve to lose there are no participation trophies you do your objective or you lose
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"I never complained about camping or tunneling you're delusional,"
Thx for the nice little insult. :P
Actually that's the state of the forum.
1/3 complains about camping and tunneling.
1/3 says if the killer doesn't kill before the gens are done, he deserves to lose
1/3 is agreeing on BOTH.
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Well you're basically trying to say I'm complaining about things I never complain about , maybe if you didn't try to make up arguments with someone and label them the "1/3" the state of the forums might be nicer for you , and if you aren't killing people off as the game goes you're not playing right
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Yes let's nerf one of the few perks that rewards you for doing well
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Your really don't get the point, huh?
Ok, buddy, I try to spell it out for you.
It doesn't matter that YOU specifically aren't complaining about it.
The survivor part of this community is continously complaining about things that contradict each other. And in most cases it's actually the very same people that do it. In some cases -like yours- they only preach one side of it. But in the big picture it won't matter, because right after some survivor says things like you said, the next will pop up and ask for a "solution for tunneling".
"We want more secondary objectives" - "We should be able to ignore totems; nerf Ruin; Noed OP"
"Killer should stop tunneling and switch targets instead" - "NewThana OP" - "SC is fine" - "SC benefits the killer" - "If the killer loses the injured, he deserves to heal up" - "If a killer can't kill anyone before the last gen is done, he deserves to lose"
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So now it’s adrenaline vs noed? Adrenaline can be OP in the right situation, but it rewards you for making it to end game.
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So adrenaline is becoming the new DS.
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To stop NoED from activating, survivors need to cleanse all dull totems. Difficulty=Easy
To stop adrenaline, killers need to prevent 4 survivors from completing 5 generators. Difficulty=Not Easy
Adrenaline isn't really a problem though.
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couldnt care less about adrenalin since i dont host swf in the first place, if it manages to pop at the last gen i am in a little bit of an disadvantage but and they may get away.
if they manage to pop the last gen
also afk freddy with the upcoming emblem changes, everybody will loose :)
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