Question about Freddy...
So something that really confuses me is the constant amount of comments I see online from people saying that Freddy needs a buff. What's so weak about him now? I personally find him really powerful to play as. The fact he can see survivors auras through the walls when they're outside of his terror radius makes it pretty hard for people to actually escape when being chased.
Maybe I'm not seeing what others are seeing? I've just always found him to be an easy killer to play as and a pain in the behind to go against. I'm intrigued to see what people think needs to be buffed.
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Freddy is not a bad Killer, even in the high ranks, he is just unconventional, he is mostly bound by rules and strategies that ONLY work on him. Im not saying he is top tier (mid-high -tier) but definitely worth learning, which is quite something considering how different Freddy is from the rest of the cast.
Killers: Can't adapt, Killer is weak.
Survivors: Can't adapt, Killer is OP.
As a Freddy main since September, i can say that the only things that need to be changed is the Wake Up RNG (removed and replaced with something consistent) and a few QoL changes.
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Yes he can see people through walls when they are outside of his terror radius but this barely matters because he can only hit people in dream, People can use SC to fail a skill check and get out of dream world, Everybody has SC most of the time one of the most used perks in the game. Sometimes you can pull off SC during chases and get a lucky skill check. If freddy loses you the terror radius problem doesn't matter if you have SC just get a skill check fail it then your out of dream. The fog can sometimes make it harder to see survivors plus if you combine that with fog offerings it can be terrible. Freddy has no power that really helps him during the chase. His only power is it slows down your action speed and he can see you outside of your terror radius, His power is basically just helpful if you lose chases and then you still have to hit the survivors that can easily loop him around for a long time. This is what makes him weak in my opinion his power is only helpful if you lose chases and his power is also his greatest weakness survivors have a chance to run to the nearest pallet before asleep and can fail SC skill checks whenever the killer is at a moderate distance away
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His power is to become an m1 killer after 7 seconds. That's why Freddy is low tier. He can see survivors asleep far away, but chances are, they're gonna wake up soon anyway. With no dream transition time add ons, a downed survivor can be healed back up to injured if two teammates are close by, and awake, before Freddy can do anything about it.
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He can be strong but only if Survivors make mistakes and respect him....some perk builds and add-ons can make him a pain to face...but the problem is that people will still work on Gens, break totems, heal, unhook etc without fewr of getting hit or grabbed. Freddy can be easily bullied from decent to good Survivors.
He isn't unplayable, but once you start getting matched against Survivors that can loop and not fear Freddy, he becomes less of an actual threat (Hmm seems ironically fitting as that's the gist of his movies)
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Freddy can stroll up to 3 people working on the same generator, try putting them to sleep, and have each and every one of them get a skill-check before the dream transition ends. Then he can put them all to sleep again, and watch it happen again. If the RNG really hates him this can happen even with add-ons that reduce the chances of a skill-check.
They absolutely need to remove wakeups during dream transition, it's basically self-parody.
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@The_Manlet The bright side is that whenever this happens they're just constantly regressing the Gen, honestly I laugh whenever this happens because it's a true stalemate, no one is getting anything done.
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Overcharge wouldn't factor into this scenario because you can't kick a generator while someone is working on it.
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@DudeDelicious I'm glad to see somebody who feels the same way I do. I know survivors can fail a self-care skill check to wake up, but that just alerts you to their location and they're normally found again unless they're running Iron Will. Whenever I've played as Freddy, i've found the matches to be pretty one-sided. I notice a lot of people seem to DC against him though. So I don't play him much.
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He requires a completely unique playstyle to be effective which throws a lot of people off. I personally love it when survivors self-care and wake up in front of me. That's a free hit because I'm now invisible and can mindgame the transition. Sometimes it's better to leave a chase to go after another injured survivor. Thanatophobia and Sloppy Butcher can be super effective on him.
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Freddy is my main killer and tbh i don't have much of an issue playing him at purple ranks or below.
He is poor without addons yes, but blue dress makes him a force to be reckoned with, combine this with class photograph and sleep everybody before you commit to the chase and gg, you're effectively running ruin on steroids, add actual ruin for extra filth.
Just don't use his ultra rare addons, because they both suck.
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What I personally find quite weak about Freddy is when you hook a survivor, and the gates are powered but because of the dream transition time survivors have a big chance of escaping. Which is why I always use BW. In my opinion the only buff Freddy needs is that dream transition slightly goes faster when the last generator has been powered, just so that Freddy's own power doesn't work against him and you have more chance of catching the survivor.
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Once the final gen is done Freddy is pretty much boned because of needing to pull Survivors into dream world before attacking, also, not that I use it because /crutch but Freddy is the ONLY Killer that Noed is completely useless on for this reason alone.
Also it's easy to camp hooks as Survivor as you don't have to worry about being hit while rescuing someone, they have to pull you into the dream world first.
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With RM, class photo/bitter murmur Freddy is one of the best end game killers. Opening gates with RM stacked and in dream world takes longer than doing an additional gen ^_^
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I think all he needs is to have the ability to grab survivors who are transitioning into sleep so that we don't have to sit there watching the survivor do gens/exit gates/totems
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Qol changes I would like to see.
Dream Transition base time 4 seconds.
Inturruped actions when being transitioned (stops Gen and totem progress till in dream)
No more failed self care wake up. Only wake up by missing a generator skill check, being hooked, adrenaline, awake survivors, etc..
Those Qol changes would make Freddy much more viable.
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Freddy's power is only good for endgame if you're running multiple endgame perks. Even with just NOED and no other endgame perks, Freddy has one of the weakest endgames of any killer. With 20 seconds to open the gates you're going to have trouble putting people to sleep and downing them before they can escape.
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Intelligent survivors don't group up on the same generator against Freddy, especially when there is only one generator left. If you find all the survivors in one spot to put them to sleep when the final generator pops, then you're up against bad survivors.
In addition, 90% of the playerbase past the low ranks is running Adrenaline so you have to get them all to sleep in endgame, they'll just spread out to different corners and wake up when one of them pops the final generator and you won't be able to get them all asleep again. Remember Me or Blood Warden is mandatory if things get that far.
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Ohh you’re right. Didn’t even think of this. Maybe after a good second or two that gives the survivor the realization they’re being put to sleep he could?
Had a match where I tried to put this one survivor to sleep and they managed to wake themselves up on the gen 3 times in a row. This was not okk
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Freddy is the weakest killer because his power does nothing for him in a chase outside of an initial potential mind game. Every other killer has something to help in a chase. Freddy's only strength is in stalling the game with sleep but since waking up is very RNG and he has literally 0 pressure when you are awake it can't always make up for lack of chase options.
Personally I would just like 2 things for Freddy: sleep transition prevents all survivor actions except vaulting/pallets (maybe also unhooking) and skill checks are inverted in DW so you can't just mash the button to wake up. If they did that I would be happy with where Freddy is because he can be good if you play to his strengths.
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I like the inverted skill checks, that alone would make Freddy slightly better than he is now. Not MUCH better, since skill checks aren't hard to hit, but slightly better. And instead of transition preventing actions, just make it reduce action speed like it does when fully asleep. Problem solved.
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For lower tier ranked matches, Freddy is awesome but the moment you hit rank 14 or higher, all the survivors have to do is hear the children singing and they go:
As they breath a sigh of relief knowing its going to be an easy as hell game for them since they know how he works and how to exploit Freddy's key weaknesses.
So you might be thinking now:
"Pssh, yeah right, you just don't know how to play freddy!" To which I'll just roll my eyes, smile, and wait for the rage posts when and IF you make it to rank 14 or above and play Freddy against an even halfway decent team.
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