What happened to Genetic Limits, Distressing, and This is Not Happening?
In the new Roadmap devs released during Alan Wake Livestream, these 3 perks were added to change lists with Adrenaline and DS and UW and Twins etc. Why these ones were not in the patch notes unlike those?
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The roadmap says April-June so it’s possible that these changes will come with the next chapter.
If it is then I hope the road maps are clearer about this in the future.
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Oh yeah huh? I wonder how Distressing and TiNH will change.
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i forgot those perks existed
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Is fun to think about.
For This Is Not Happening, I'd like it to focus on being a perk that helps out newbies and encourages them to stick to generators.
This Is Not Happening
While another survivor is on hook, is in the dying state, or after another survivor has died: -
- Your skillcheck zones become 30% larger.
- Great skill check zones appear in the middle of the skillcheck zone.
Doesn't help out veterans much, but it would be very useful for trying to onboard a new player into playing DBD. This would be especially useful vs. Doctor, who is a character newbies get pretty badly punished by.
Could give it an additional buff, but removing the injured condition makes it more useful, and could actually have some value for Hyperfocus builds.
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Hope they don't remove the bloodpoint bonus for Distressing.
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3 perks per update = 24 perks per year…
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This is not happening- 40% bigger great skill check zone
Distressing- no longer give bloodpoints 🤣
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You’re right huh? They probably will remove the bloodpoints. Lol okay I guess
Btw where is your vote in the poll about rating your own mmr? I know which one you will pick 😂
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My MMR is above such polling. 2000 hours in and I have a total of zero losses ever. Do you think it's fair to report something like that? If it wasn't already obvious! I'm high mmr....just like most on here. The forum is where the elite mmr minds gather to talk big balance stuff.
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The This Is Not Happening buff should be
30% bigger great skill check zones when repairing and healing
Hitting a great skill check grants a token, carry a maximum of 10 tokens
each token increase the speed that you can heal yourself or teammates can heal you by 10%
Lose all tokens when you are healed or put in dying state
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A change to Distressing:
Your terror radius is heard map wide.
Gives 100% bonus bloodpoins
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That would be broken. You would basically be a stealth killer all game.
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The layers would be still there, you would just hear the first one wherever you would be.
Also, if this was actually the change (which it won't be, probably) impossible skill check Doctors would be ascending. It would make all terror radius perks strong..
It would be broken af, yeah.
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Distressing could gain tokens to increase the terror radius
hook a survivor, gain a token that increases by 10%
either lose the token after a timer or when you hit another survivor
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They said they are not being changed for now due to programmer bandwidth. So maybe in the future instead.
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It really does need need to be way, way more than what we’re getting done.
I understand some take more time but there are tons of perks that literally only need number changes to be fixed which takes no time.
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Maybe a larger TR based on survivors injured and cause your TR to linger for some time on them after they leave it. Gives it some build synergies, requires the killer to be good at keeping people injured and gives counter play.
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