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Deathslinger

Blueberry
Blueberry Member Posts: 13,671
edited March 29 in Feedback and Suggestions

He feels kind of forgotten compared to other ranged killers after he was left in the dust from his heavy nerf some time back and I feel he could use some improvements to bring him up to current times and to the other ranged killers since most people just view him as the "worse" ranged killer when looking at them all comparatively.

I enjoy him a lot going for crazy trick shots through tiny holes a places you wouldn't think you could land, but it feels very unrewarding as most those, while fun, can't actually lead to a down give the chain break time. I'd like to see if there was some way we could improve him that would reward those very high skill cap type shots or maybe just make him less punishing.

Maybe a small action debuff on the survivor hooked for chain breaks? So while still not a down you'd get some small "slow down" as a reward for trying to land the high skill shots even though you know it won't down. Or maybe the debuff based on any hits outside a certain range to reward going for riskier shots?

Maybe instead of either of those a strong hinder on chain breaks since he has a stun after and needs to reload anyway to help him catch up or go for another shot quicker?

There's also some more simpler and easier to implement changes like instead just shrinking his TR again like it was before or making him 115% move speed like they did for Trickster.

He definitely needs better reload speed again at base kit though. I though they already buffed it once, but it's still quite slow and why every Slinger just runs reload speed.

Either way he has quite a few just really bad addons as well that need improvements.

Idk just throwing some ideas out. I'd like to hear your ideas though or even thoughts on these.

How would you improve him?

Comments

  • Ohyakno
    Ohyakno Member Posts: 1,206
    edited March 29

    I think his substandard terror radius was a big part of his identity and removing that paved the way for his downfall. Give him 24m back and see how it goes from there. From a thematic standpoint I like the 110% ms on him.

  • xltechno
    xltechno Member Posts: 1,026

    Agree. He's just undetectable up to 24m and it's much better. He is now reputed to have even his hair nerfed and hidden behind his hat.

  • fulltonon
    fulltonon Member Posts: 5,762

    Honestly he can have 24m TR with 4.6 move speed and no one would consider him OP.

  • Blueberry
    Blueberry Member Posts: 13,671

    That wouldn't seem unreasonable I agree. Most people consider him pretty weak atm and the worst of the ranged killers.

  • fussy
    fussy Member Posts: 1,648

    4,6 m/s, Warden Keys and Prison Chain basekit, addons rework. @LatexT did a very good suggestions about his addons.

  • Blueberry
    Blueberry Member Posts: 13,671

    Really like that. That would make him much smoother to play and the chains would make some of the trick shots feel more rewarding as you'd have a little more flexible in wiggling around objects for the hits.

  • goodfriday
    goodfriday Member Posts: 209

    Death slinger is fine where he is at, Idk about yall but I been getting so many of them recently and its draining. The fact he can shoot and grab you through a sealed boarded up window in killer shack is insane, not even huntress with her beach ball size hit box can do that with a hatchet at shack

    He out of all killers has the easiest way to negate base kit bt and is pretty good for tunneling thanks to his power because they can just hold you down then after 10 seconds knock you out again. The fact that if even if you break free from his power it still injures you and put your in mend state which makes 0 sense to me to this day and time, talk about a ranged version of the Legion.

  • fulltonon
    fulltonon Member Posts: 5,762

    He can shoot and grab but does that even matter, if deep would without down is all you want legion does it a lot better in every ######### way.

    If he is so strong in tunneling it basically leaves no choice but to tunnel, which means he is in extremely unhealthy state.

  • Blueberry
    Blueberry Member Posts: 13,671

    Do you know how much skill it takes to shoot through those holes mid chase and hit someone? That's like .01% of the people playing DS. You also aren't getting a down through those holes, it's a chain break injure. Huntress hatchets are also infinitely easier to land.

    "The fact that if even if you break free from his power it still injures
    you and put your in mend state which makes 0 sense to me to this day and
    time, talk about a ranged version of the Legion. "

    Except his shots are very hard to land compared to Legion who basically gets it for free.

    Is this based on just playing against DS or have you played as him?

  • Devil_hit11
    Devil_hit11 Member Posts: 8,881

    he's talking about how you can shoot survivors during any animation lock such as putting down a pallet, vaulting a window or vaulting a pallet and get a free injure.

    If you want reward slinger for those type of shots, they should consider removing that tension penalty whenever the gun rope is going through a obstacle.

    most slinger use reload add-on's because all his other add-on suck. they have no impact. the only one that has impact is that iri-coin that gives exposed hits. Even then, it is not amazing. slinger needs billy treatment. a revert.

  • Blueberry
    Blueberry Member Posts: 13,671

    Oh if he's just talking about those hits it's kind of irrelevant since you can't down with them. The tension penalty removal would be actually nice.

  • LatexT
    LatexT Member Posts: 118

    I would not improve slinger, other than decreasing his reload time to 2.5 seconds, as he is already one of the strongest killers in the game (when played well). Making him move at 115% would give him stupid levels of oppression in chase. He would probably be THE best chaser in the game, catching up quicker and doing mindgames he wouldn't be able to (and doesn't need to) with his current speed. It would be like increasing nurse's speed to 110%.
    I did an addon pass, as some kind people in here mentioned, if you're interested.

    He takes a lot of skill to get good results, and buffing him even a tiny bit too much would tip his balance completely.

  • HolDuds
    HolDuds Member Posts: 15
    edited March 30

    I've spent 1000 hours on Deathslinger, and I agree with Latext. 4.6m/s would be too dominant of a solution, which would leave no chance for any survivor against a experienced killer, but it's worth admitting that Deathslinger doesn't have the best map control. I'd say he needs the static speed during reloading (static 4.2m/s or 4.0m/s), and his base kit need improved, but not much

    Latext has the best example of addon updates that I would like to see in the game.

    Post edited by HolDuds on
  • fulltonon
    fulltonon Member Posts: 5,762

    Stupid level of oppression in chase isn't anything special or even actually "opressive" in this game, stupid level of movement speeds are.

    There is few of killers who are absolutely good at chase, but none is top tier maybe except nurse.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 30

    I can't agree with this at all. Slinger is extremely weak. There's a reason he's rarely played. Extremely high skill requirement that very few can pull off and quite unrewarding as most high skill shots don't result in a down through chain break. Even high B tier for Slinger would be very generous and B tier in DBD is trash tier. I don't think I've ever even seen a single tier list that put him as high as high B.

    Now I'm not totally set on the 115% move speed either, just an idea. That very well could be too much for him as you said. I personally am not a fan of just taking slower killers and making them faster. I prefer to buff them in other areas to make them worthy of the slower speed.

    I agree on the reload buff.

    I will say I do love your addon work for Slinger though as you already know. They're very well thought out and I agree with all of those changes. They're very well done.

  • fussy
    fussy Member Posts: 1,648

    Sadly yes, to have super strong chase power not enough to be strong killer. Clown is extremely oppressive in chase, but he is barely consider as a mediocre killer. Chucky has probably most oppressive chase after Nurse, but he is still nowhere near her level.

    I would say map pressure is very important thing in current DBD, and this is biggest DS weakness.

  • LatexT
    LatexT Member Posts: 118

    I have to disagree on him being weak, but I'm not going to start an argument because that will get us nowhere. I appreciate your kind words about the addon pass though