How to "balance" Decisive Strike
So: The new (actually old) DS will stun the killer for 5 seconds instead of the current 3. However, its way to weak against nurses, blights, spirits and even artists or huntresses but way to strong against weak killers such as trappers or pigs. So instead of buffing it to the 5 seconds, make it that every time a survivor stuns the killer, their power loses all charges.
A nurse would have to wait a few seconds to blink again and so does blight, spirit and artist. Cause lets be honest, 2 extra stunning seconds against a nurse or a blight wont mean anything but against a trapper…cruel.
So to be simple: if the power has a charge bar, it resets.
Comments
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You dont even know what the new animation for ds looks like or how long it takes so how are you going to judge what's going to happen?
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Making it a base kit mechanic or at least generic perk for everyone to use? No.
Keeping it behind pay wall to help with tunneling and kinda soft forcing to run it for everyone and never doing something about it in its core? Yes!
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The fact that only two seconds were added back and nothing else is such a slap in the face. As an anti-tunnel perk what purpose does the difficult skill check serve? The killer triggered a perk and it should activate. The developers continue to raise the skill floor on a single side of the game with numerous buffs and ignore the other.
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