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Why are killers still scarred by Dead Hard?
Every now and then I'll get a killer that super respects Dead Hard and then humps/headshakes without fail.
I'm just confused as to why the perk is still so hated that it triggers this reaction often enough to be noticeable.
Should the perk be changed again?
Comments
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it's been in the games for over 6 years and it's been hated for over 6 years survivors are STILL using it killers STILL hate it. nothing has changed
23 -
Its fine how it is right now.
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PTSD from old dead hard I think it's fine and still a strong choice. Before you load into a map and pray first chase isn't deadhard and it's not like other exhaustion perks that are more frontloaded. You just had to assume that first chase could go very bad if they use DH well and you won't know until you're about to down them.
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According to the stats Dead Hard is still in top 10 for most used survivors perks which means it's still used a lot which leads to killers respecting it.
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I still hate it because you can’t fake throw a hatchet, it’s literally a free escape and has no counter play. Nothing quite as annoying than seeing a survivor dead hard a 40 meter hatchet. But at the same time they don’t have it till they get hooked so meh. Anytime I see a dead hard I always say “bro what year is it?”
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As a Demo/Huntress player, i assure you i hate the perk lol
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Because one successful Dead Hard can cost the killer the match.
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as pyramid head player
Yes I’m definitely scared of something I no longer have to deal with because I can outright deny it by holding the ctrl key
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I played 1 1/2 years through the DH meta and the amount of times I witnessed it is enough for a life time or two.
If this ever comes back, I will quit the game. I'm not going back to watching survivors do a full impression of Swan Lake, studying their family history, eating dinner with their parents and then mentally preparing to swing only for them to use DH for distance to the next window or pallet every single chase.
Imagine, if you had to play against Wesker 10 times in a row. It would become pretty boring, right? Now, imagine playing against Wesker for hundreds of games in a row with only an occasional minute of break, spent with a basement Bubba without the AFC. The overexposure was bad enough to cause an undying hate towards it.
Well that and of course the fact that the devs handled this situation quite poorly. I remember 1 post in particular telling us to "keep 'em coming" when it came to DH complaints.
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People are just emotionally unstable. It's not your perk
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Dead Hard is fine now. I do this too. The reason for me is because the perk has still a high pickrate and if you hit into the DH, you will lose so much time. It is not hating or anything, it is just baiting to be safe.
I play also survivor and use DH and see some killers do the same - they wait a moment or do the headshaking.
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Residual trauma. Dead hard doesn’t need anymore adjustments.
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It is an old habit.
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try to play as a David main thinking mid chase if they gonna respect it or not, and usually they respect it a lot 😂 but killers never hump me for it but the headshakes are there yeah which just makes me laugh everytime 😂
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It’s still annoying and unfun to deal with. It’s healthier and I don’t think it needs any more adjustment right now, but I can understand people not liking it, especially when in some scenarios it’s still uncounterable.
Also the fact it is still very common and brings out PTSD from previous versions.
Personally I would change it again just because I still hate playing against it, but that’s mostly bias haha. It doesn’t need any changes right now and there’s more important things to adjust.
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On North American servers, the number of DH users is very small even at present, but on Asian servers, it is so popular that one out of two people still bring it. Even with stricter activation conditions, once you succeed in the "right place", it has the power to move a match in a big way. Feints to activate it first are still rampant, as multiple hits with it will almost always end the game for killers other than Nurse and Bright.
1 -
Dead Hard is okay now. It still sucks to go against, but it is not as suffocatingly common as it used to be.
I still wish killers had better perks to inflict Exhaustion though.
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still has no counterplay, only balanced because its limited to 2 uses
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PTSD. This perk is forever burned in the collective killer consciousness and any successful DH will just reopen old wounds and dark memories. I hate myself everytime I fall for a dumb, baited DH when a wounded survivor turns midchase and tries to run past me and survivors seem to be starting using it more and more again. The horror. But I successfully saw past and baited out loads of DH these past couple of weeks, too. It doesn`t feel triumphand, though, more like an inevitable doom that passed by me … for now, but thats just patiently waiting to ruin my day again, soon. This game will never be free of DHs deathgrip. shudders
4 -
you have to respect dh just the law of the land. E!!
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Being cautious is fear? If the survivor is out in the open it doesn't hurt to wait a second to swing.
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I don't think it deserves nerfs, but it is still game ender when it activates
2 -
Trauma very much still trauma
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The perk is fine. What you say just describes the impact this one perk had on the game. Trying to bait out dh has engrained itself in many killers playstyles. They cant get rid of it.
Goes to show, how unhealthy the "counterplay" of this perk was and sadly still is.
Its fine because the amount of times a killer has to deal with it has been drastically reduced.
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Scared? So trying to outplay perk that has very powerfull effect and can make chases nightmare is something negative killers shouldn't be doing or what is this title? :D
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the perk has literally been terrorizing us killers for almost a decade lmao
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ya gotta love how Killer’s still get DeadHarded like that
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Dead hard will always be a perk that makes a comeback into the spotlight and the meta. It's a perk that gets the most value when killers forget that it exists, mainly when killers are lunging regularly at longer distances.
Of course killers hate it. It doesn't matter that it's one of the most restricted perks in the entire game, and heavily depends on both ping and player timing on top of that. Any survivor perk that both gets value and means killers might have to think about anything during chase is gonna get constant complaining.
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I mean god dh validation + CoH at 100% leaves me tilted just thinking about it. I've used dh since it's rework into a endurance perk and I still feel bitter. I played blight who was one of the few killers with actual counter play towards dh and I still feel bitter.
Nothing will ever top going against a 500 ping survivor, perfectly predicting their dh, phasing through them, turning around during fatigue, finishing fatigue and watching that survivor then animate the dh.
The initial stage after the god validation update was leaving the killer in place at an invisibile hitbox swipping the blood off your blade as the survivor made distance, they eventually changed it to be a missed hit cd but you sitll got stuck on a non-existent hit box that so heavily pitied survivors it was laughable.
From the god update until april the next year I felt no mercy when running alch-ring every game into the same "high mmr survivor bots" all running the exact same perks and playing the exact same way.
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I'm throwing in another vote for PTSD. DH hasn't been an issue for a long time now but dealing with it with hit validation and old COH was so miserable it's hard to put it into words.
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