Make game easier for weaker killers and harder for tunneling ones
So after I've talked with my SWF we figured out it may be good idea to give some buffs to each side in match after some time.
Tunneling isn't fun, it should be penalized, strategy "let's reward killers that don't tunnel" isn't working.
Right now if strong killer brings strong perks and decides to tunnel, it's game over for survivors.
Give buffs for survivors if their teammate is tunneled on 3/4 gens left.
Faster gen speeds, faster healing, faster unhook speeds, etc. to punish killers that tunnel.
But, on the other hand, there are also some bully SWFs with toolboxes.
So, if killer don't have a single hook after 1 gen is done, give him temporary haste effect, make his vault speeds faster, if killer don't have a single hook after 2 gens are done, give him temporary aura readings and some stronger temporary buffs. Maybe even give survivors debuffs to gen speeds or healing at some point.
What do you think about that?
Comments
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Where do I begin?
No. Just…..no. You've creates a system that is EASILY abusable by both sides.
Lets start with survivors. You could easily have one survivor never focus on gens and instead body block for the entire team. If that survivor is downed, the killer is faced with a difficult choice: either hook the survivor or slug. If you hook the survivor each time he body blocks as much as possible, your system would treat this as tunneling and punishing the killer just for doing his job while rewarding the survivor team for their plan of forcing a tunneling situation to get those bonuses you thought of. And if you don't hook the survivor in question, he can just be picked up, healed to full, and the process begins again
Lets not forget killers. What's to stop a strong snowball killer from intentionally letting a few gens pop just to get those bonuses and then began snowballing even easier then normal. They don't even have to hook, since slugging is a viable strategy, so they'll keep the bonuses since they still don't have any hooks and thats what gives you bonuses to begin with. This would lead to people suggesting that your system treats different types of killers differently to not be abused, and at that point, you've already lost the argument
Look, tunneling is no where near as big a problem as this forum section would have you believe. Scott Jund just made a video on it, actually.
And I'm gonna be blunt, sometimes the best way to not be tunneled is to run an anti tunnel perk occasionally, and more importantly, just get better at playing the game. Remember, strong stealth is a viable option, and so is strong looping. A killer can't tunnel if he's struggling to down you8 -
punishing killers for tunneling in the way you mentioned rather than giving them incentive not to tunnel is a very, very bad idea
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The killer’s objective is to kill survivors. They are doing that objective.
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This is so exploitable by killer and survivors its unreal. Legit a killer can give you the worst match ever by using knockout and just slugging or survivors can just use a teamate as a martyr and force the killer into a lose-lose situation.
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