We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

I met more hackers this month than 1 years ago combined

ButterFlee13
ButterFlee13 Member Posts: 272
edited April 17 in General Discussions

All were reported and video live recorded tho. So far, I got back message that they have taken action on that tho.

Alof of uptick on exploit lately, kinda concerning!

Post edited by EQWashu on

Comments

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979
    edited April 15

    Same. I used to never get them before but I seem to get them every other day. I wish they'd do a QoL on reporting. It's cumbersome.

    Post edited by GolbezGarlandGabrant on
  • Xernoton
    Xernoton Member Posts: 5,884

    I've also noticed a few more hackers than usual. Though it's still bearable for me. Definitely not as back as it was in 2022.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    The most common type of cheater I get is the "crash the server if the killer is winning" cheater. I generally am not confident enough in my perception to know if someone is speed/wallhacking. Even still, I've seen more cheaters recently than I ever did a couple years ago.

  • ChaosWam
    ChaosWam Member Posts: 1,845
    edited April 15

    I have been running into a few as well. It's getting ridiculous and on my survivor matches killers are getting paranoid and just DCing because they don't know if someone is using subtle cheats or not. Can't blame em either, my killer matches have been sketchy at times too.

    Then there's the VERY obvious cheaters…

  • sinkra
    sinkra Member Posts: 436
    edited April 15

    Yesterday I faced a hacking huntress. We were all suddenly downed when the match started and the huntress moved at warp speed hooking us. The game was over within one minute.

  • Hexonthebeach
    Hexonthebeach Member Posts: 461

    This is a sad record.

    Thanks for making the game better. Keep going!

  • Blueberry
    Blueberry Member Posts: 13,671

    There's been a significant increase in the amount of cheaters, especially the subtle ones.

  • SimpleSage
    SimpleSage Member Posts: 96
    edited April 17

    I had a hacking Felix while I was doing my Artist Adept yesterday on Toba's Landing. Pretty convinced he was Speed Hacking, One of my chases with him, I was maybe 10m away when he noticed me and he ran from the top right corner of the map, held w through the middle towards main, went underneath main and I finally got close enough to hit him around the gen that spawns right behind the stairs on the back of main. No Sprint Burst, didn't vault for Lithe, too early in the match for Hope. He wasn't even looping things, just holding w and I was pretty good at following his path closely while I was still questioning so It wasn't like my pathing was the reason I couldn't catch up.

    At one point in the match we were literally running in a straight line and I was watching him MAKE distance on me.

  • Null_Winter
    Null_Winter Member Posts: 15
    edited April 18

    Since BHVR uses EAC, I've noticed that mass cheating tends to come and go in waves as patches and bypasses are made public. I suspect that this game's code is not well protected with internal validity checks unlike most other games that have their own internal back-up protections.

    On a technical level, I think I've figured out how most of the common cheats works.

    Movement speed, repair speed, etc. are all easy to change, because they are just stats in a sheet of numbers; with a cheat, someone can simply tell the game that their base speed is higher. I believe the game only checks once or twice at boot-up to see if all the numbers line up with what they are supposed to be, and then stops caring and they can be altered afterwards. They could also use the built-in status effects (Haste, Repair Boost, etc.) to increase their stats at those fixed values, but altering the base stats is less complicated than potentially overlapping status effects that some other status effects might counter.

    Aura reads are likely tied to state reading; "Aura revealed to ALL/Player#X: yes/no" or something like that. A cheater can yell the game to alter the flag to always reveal the aura, ignoring other state flags like Undetectable.

    The servers are notoriously limited in what they can handle, so a salty loser might opt to crash them simply by sending a bunch of false junk info in a single burst.

    Teleportation is simply telling the game to put your character at a specific set of XYZ co-ordinates. Teleportation to specific things (Hatch, exit gate zone, etc.) only requires an automated look-up to where that entity's co-ordinates are and then entering them as your teleport destination.

    Automatic wiggle outs is one I am not sure on. It might be a numerical alteration that sets the meter to max as soon as the Survivor is picked up, or it might re-use whatever code is attached to the process of Decisive Strike activating. Likewise for people unhooking themself from the second hook state; I think they would need to alter a flag that decides whether an unhook attempt is available or not.

    A new cheat I've been seeing is Survivors respawning previously broken pallets or adding new pallets to valid spawn zones that were previously empty. I suspect that someone who makes cheats dug up the old anniversary event code that allowed Survivors to spawn temporary pallets on demand and altered it to make those pallets permanent without the confetti effects; knowing BHVR, it is very likely they left that code sitting in the files in case they ever wanted to re-use the mechanic for another event or for a future perk, so it was free for anyone to snatch up and work with.

    With all that said, I have gotten more bans of cheaters in the last 2 months than I did in the first 6 years of playing; a pity that half of them were obvious burner accounts and most of those cheats were entirely avoidable with better protections.

    (Don't edit my posts, mods, especially when doing so perfectly proves the off-hand point I was making.)

    Post edited by JocelynAwakens on
  • Beatricks
    Beatricks Member Posts: 857

    High MMR has been unplayable since around the time the Knight was released, there is no real surge of hackers, they have always been here, you just don't hear about them anymore because content creators are highly unlikely to go up against them with their unique matchmaking algorithm.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,530

    Content creators have their own matchmaking algorithm? Seriously?

  • devoutartist
    devoutartist Member Posts: 154

    tbf i've seen that on both side its kinna funny tbh make me think of old day when ppl used to pull there internet cord so the match didn't count

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    Muahh, this is juicy! oh yeah! Lets go!