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Opinions On This Week's Stream (June 28th)
Comments
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@Lumi83 said:
@Tsulan said:
I really like the new direction the game is taking. After 2 years of non stop catering to survivors, the killers finally get some love.
Keep up the good work, i love it!I have seen the opposite tbh. since BL became a thing, Killers have been getting nice steady buffs and amazing perks. finally now pallet vacuum has been fixed too.
what have survivors gotten when you really think about itWhenever a killer perk got used to much, devs nerfed it into the ground.
SC has been around since the beta, is used by 84% of the survivors and until now, they wouldn´t nerf it hard.
Killer had to endure way more nerfs than survivors.
When Freddy came out, he got nerfed into the ground. What nerfs did survivors get?0 -
For all the people saying that survivors will be nerfed into the ground because of the perk/addons nerfs , you guys have to understand that you don't even need perks to do good as a survivor , let alone items/addons . Let's be serious now . I hope devs will keep balancing the game , nerfing survivors constantly, which are still easier to play than killer.
1150 hours / 70% survivor playtime.
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I know this is out of the blue due to what's discussed above, but survivors are also getting some pretty cool buffs. Perks like Calm Spirit are completely going to counter Doctor and even Clown depending on if you actually see a survivor. Although I'm not sure if they mentioned that the killer would still get an alert at all. > @dilixz said:
For all the people saying that survivors will be nerfed into the ground because of the perk/addons nerfs , you guys have to understand that you don't even need perks to do good as a survivor , let alone items/addons . Let's be serious now . I hope devs will keep balancing the game , nerfing survivors constantly, which are still easier to play than killer.
1150 hours / 70% survivor playtime.
I completely agree with you; you shouldn't need perks to be good, but rather be stealthy and strategical as you play. And hey, if killers become too overpowered from these changes the developers will make an effort to change it back.
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The stream was well done.
Outside of PS4 failing certification (probably what has happened) everything has been fine.
The ideas, future changes are great. My only complaint about what they've done in the game would be no hatch change yet.
I thought the change was good.
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SovererignKing said:Visionmaker said:
@SovererignKing said:
Jessie_ValorGaming said:I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.
Then there would be no point to the Mori at all if they are already on thier Death Hook.
That's... the point... Just to see more moris.
Why would they make instakills part of the base game if they're totally against instaheals and BNP?
I’m against making Mori’s a part of the base game as well. They aren’t totally against insta-heals and BNP. They are nerf’ing them to bring them in line.To be frank, I think that's what they want. They probably want to increase the sale value of moris. Seeing them regularly in games would make purchasing customizable moris more appetizing, thus more worth it to develop.Moris in the base game need to be just that, otherwise it would be completely oppressive. The only thing I can see that wouldn't shift the balance of the game is making Cypress mori default.Even if you make the last hook moriable, it still influences gameplay, since there's zero counterplay to a mori, as opposed to having to hook them.0 -
I'm not a big Mori fan personally - so im unsure how I feel about any proposed changes
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I just font like Moris in general. They take you out of the game if you're unlucky enough to be the victim of one, especially at the beginning of the game.
Alsoooooo. If they are going to be introducing Moris as a base part of the Killer's kit make it a reward for something. Like... Downing a survivor at the exit gates. That would be fun. Because the survivor's worked up they nearly got out, but then stab! Or have it be available on survivors who would be sacrificed if put on the hook. It saves time for the killer but reduces the blood point gain. Hell, with this concept you could have the Mememto Mori Offerings give you an increase to bloodpoint gain when using a Mori, especially if the Mori is already going to be a part of the base kit.0 -
Mori'ing the last survivor as part of the basekit would be great. It wouldn't have game impact and its so rare to see them and they look great.
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Yeah mori to last survivor or inbuilt mori when exit gates are powered is a good change I like that
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