Trapped hex totem perk ideas?
What ideas do you have for a new type of trapped hex totems? It doesn't have to be something effective since I just like the idea of trapped hex totems.
For me, I'd want a trapped hex totem that injures/deep wounds a survivor(if they attempt to interact with it), blocks itself to kick them off of it, then moves to another dull totem location. Either that or one that would give all the survivors both Deafened and Oblivious for a limited amount of time if it gets cleansed.
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Your idea would be great with Hex: Plaything :)
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I always thought we could use more like haunted grounds. A perk slot for maybe hurting the survivors if they get bone greedy.
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Hex: Uh Oh.
Cleansing a lit totem teleports you directly in front of the killer.
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Hex: Insidious Counter
All gens are blacked for 5/10/15 seconds and begin regressing at 100/200/300% speed
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Im thinking a Hex that traps all nearby pallets and windows when cleansed, maybe making it activate every time a totem is cleansed sort of like Retribution
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😂😂😂 Omg that sounds great lmao
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I think the perk is a great idea.
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I have an idea for a trapped hex that's probably one of my favorite perks I've come up with.
Hex: Possession
A hex containing a malicious force.
While this hex totem persists, all skill checks have a 25% chance of being a tremendously difficult skill check.
When this totem is cleansed, the person who cleansed it becomes possessed, and all their skill checks have a 40% chance of being a tremendously difficult skill check.
If the possessed survivor completes the healing action on another survivor, the healed survivor becomes possessed, and the healer loses their possession.
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Basement Bubba would have loved this.
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maybe a hex that blocks every vault for 30s when cleansed, with like a 5% haste to boot, lower if needed.
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I didn’t consider this, would be hilarious but over kill. Maybe add a stipulation that it wouldn’t teleport to the basement?
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That wasn't what I tried to say. Just that it would be hilarious to have that happen.
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I know, I just elaborated in case the devs actually consider it.
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