Since ds got buffed which is one of the strongest survivor perk which perk on killer should revert?
Eruption
Hex Ruin
Call of Brine
Answers
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What do any of those perks have anything to do with DS and why it was buffed?
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Tit for Tat is an unhealthy mindset when it comes to balancing.
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SAME TIME POSTIES <3_<3
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i will never get over the fact that ruin got nerfed even so hex perks are a absolute gamble and often the survs see your totem the second they spawn
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Omggg period bestie
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Honestly probably ruin. It dies so often still. And it's fairly fun since it removes the need to kick all the time. (Which makes it anti synergy with some stuff). But if people think it's fine at 100% still. Tinkerer. There's a limit to how much you can kick now. And ruin undying isn't what it used to be. Nor the killers that could abuse it. So it'd be helpful for some stealth builds.
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Enduring- Enduring just needs half of a revert so that it works on all stuns again since that was, quite literally, the ONLY reason BHVR allowed DS to last for 5 seconds because Enduring used to work on it and used to be 75% back then instead of the 50% it is now.
If they brought back that feature for Enduring with the percentage it is at now I think that it'd be fine since 50% would put it at 2.5 seconds which is only .5 seconds less than what it was pre-buff.
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I would think the buff to Pop would be the equivalent since Pop also got nuked at 6.1.
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DBD isn't built on some point system. You don't have to add something to X just because you added something to Y.
I'd rather BHVR just go nutter butters and just buff the like….150 perks that are not very good that no one uses and have some dang fun.
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None. As others have said, just because something was buffed on one side doesn’t mean the other needs compensation. It was buffed for a reason.
Anyways, in regards to buffing something for the killer side, I want Undying buffed. Doesn’t have to be Original Release version, but at least one more transfer added would be nice. I’d like killers to diversify their builds a little and bring back hexes.
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I don’t think the DS buff should have anything to do with what else gets buffed. We’re just aiming for making things strong but well balanced in general. Ruin and all the gen kick perks should get reverted back to their prior state though now that we have the 3 gen limiter in place. They no longer need their nerfs to be well balanced.
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pop getting buffed to being good was the trade
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Simply don't tunnel idk what to tell you man
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It disables on conspicuous action - survivors can't do any objective, and disables in endgame because some killer mains complained about it?
How it is one of the strongest perks???
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Pain Res, please. I don't care about notifications or screams, I just hate the garbage token system
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Excuse me... wat? How? Isn't it like, a top tier perk?
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Unless I'm completing misreading what OP is asking I thought they meant what she be buffed on killer side to be compensated for DS buff. My answer was that Pop was brought back to being usable despite being nerfed at 6.1 like DS was.
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Enduring. It should once again work against DS stun, as it did before it was nerfed to the ground.
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The perk is still good
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ruin should come back. Eruption being an option is just nasty work
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With the 8 regressions events things for gens in place, I see no reason why Call of Brine needs to be as weak as it is. It got overnerfed
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I assume the reason why BHVR doesn't have "some dang fun" more often is because the last time they did, we got the gen kick meta.
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