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Nemesis Zombies poll
Add weapons in cases with limited ammunition to fight off zombies, nemesis will have more zombies on the other hand(from infection levels or whatever) would be cool mainly because there are only 2 zombies and they aren't that fun, bodyblocking not just survivors but even killer himself.
I believe Nemesis should also kill zombies if they get too close to him like in games, so he won't need to hit them and lose time if they bodyblock.
I mean we even got flame turrets to fight off xenomorphs, that was super fun so a little bit of flavor for Nemi wouldn't hurt.
Comments
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They've already said for technical reasons that they cannot have more than 2 zombies.
4 -
no
Auto destroying zombies would be horrible, removing the ability to use them in loops and to you can't check something a zombie is investigating without losing pressure because you are forced to destroy them.
0 -
yes
gunz go brrrrr
as an american i approve this message
1 -
yes
MMM YESSSS
0 -
yes
even then I just think it would be cool to have weapons, which will be balanced around few things, for example obviously it will take some time to prepare, aim and shoot just so you don't kill them instantly, then it would obviously create a sound cue for the killer, this is mostly to avoid moments where zombies wander around gens and you have to spend time either going away or luring them away, just doesn't seem natural I think.
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This would be a ridiculously large amount of work for Nemesis who doesn't even need that much. Just being real with you, this would never happen.
0 -
yes
I knoooow, just a fun idea I had to share
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Nemesis only has 2 zombies? They are like 4-5 when playing surv.
0 -
yes
@TheSingularity @Smoe lemme have gunz please i gotta have it at least a rifle or shotgun
1 -
yes
I mean, this will never get implemented but I have to vote "yes" ;)
USA! USA!
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I'm pretty sure that's not accurate anymore since we now even have bots so I think things might have changed and also aren't they working on going to the next engin update right now
1 -
no
I kinda like the idea but I don't think it's gonna be practical. Not just for performance reasons but also because Zombies are a bit too lopsided. - What do I mean? Nemo doesn't usually see how much of a difference zombies make because they're in a different place. And survivors get frustrated by zombies because they have to interact with them and lose valuable time without being rewarded for it. - Just think about how miserable it is to get chased by Victor, get inevitably downed eventually and all of that controbuting absolutely nothing to your score or any tangible, visible reward. Having to interact with zombies even more frequently would go very much in that direction.
If anything Nemo needs some form of mobility
1 -
no
Just steal Deathslinger's gun and get a license from The Entity to carry firearms.
0 -
yes
ima use it as the dredge👍️
0 -
no
I think flashlights are good enough as an aiming “weapon”. I don’t think the Survivors should have an aim-able gun.
0 -
yes
this issue could be potentially resolved since they did update DBD to UE5 i believe
1 -
yes
I'd say the reason is not as much for performance reasons but more for fun, having a weapon as a survivor could work well and be fun as hell in Nemesis' case imo, especially after they introduced flame turrets vs the xenomorph meaning that lorewise entity does give survivors a chance at fighting back that is non-lethal for the killer.
1 -
yes
It shouldn't be implemented just as I described it since I didn't spend too much time thinking about the balancing side of it, more of an idea to work with for the devs since balancing game mechanics is their thing, I'd just love to have more stuff from RE against a killer from that universe.
0 -
yes
at least southern brothers are on my side in this one
USA! USA!
0