hitbox
How is that a hit BHVR?
How is that a hit BHVR?
Latency and ping are mostly to blame. On the killer's screen they're like two or three steps closer to you than you see, and the Aim Dressing makes the animation sorta match up. Sorta.
I am playing on 21-25 ping.
Why is killer rewarded for having worse ping? It doesn't happen on any other game. It's so stupid.
blame the player not the game
The killer can only play around what they see and hear and that is determined by their own latency. Also, this doesn't even look that bad. Especially since we don't know what killer it was (some killers have slightly bigger hitboxes with their special attacks). Even a 50 ms ping could do that and that's really not too bad.
There was also a time when the devs tried to turn latency strictly in favor of the survivor and if you think it's bad now, then you clearly were not around for that miserable experience. It's not fun for a survivor to have hits connect that don't look quite right once or twice per game. But the killer plays against 4 survivors, so for them this happens about 4 times as often. You can imagine how it might not be super fun to be robbed of hits constantly (or feel like it because the game gives them confusing feedback).
Saying it doesnt happen on any other game is just blatantly false.
Keep in mind that the hit is determined by:
The reason for this is:
How hits are determined in the netcode:
None of this is to say that the hit detection system is perfect, it is does have it's issues. But this is more or less an explanation as to why these hits occur.
Or maybe, maybe this box has no collision. IT happens in some fence on Dawg Saloon (and previously on Haddonfield)…
Some static meshes are broken in DbD and it is a common thing…
No lag/ping icon neither killer lag on your screenshot btw…
Hit validation is client-sided for the killer, so if he has a huge ping - he will hit you from a mile away.
No. I blame the devs because they chose it this way.
That is not true and has not been true since dedicated servers were put in place.
There's also the newer rollback mechanic, where if a killer or survivor has high ping it will sometimes "rollback" the hit. It is really prevalent sometimes at pallet hits. There are times where i hit a survivor, i see the blood, it makes the sound effect, the survivor screams, and then the pallet stuns me and they aren't hit at all because the hit was rolled back.
100%