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What Do Survivors Want?
Would you rather go against killer add ons that do unique and interesting things or would you rather all of their add ons just be “X Faster” add ons?
Blight had literally every unique add on changed and while some were super strong and deserved it they all have been replaced by very boring X Faster add ons.
I’m honestly not a big fan of X Faster add ons and would rather then do things they slightly changes the gameplay in a more unique way.
Best Answers
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There should be a middle ground in-between Alc Ring C33 Blight and Freddy.
I believe the Killer with the best set of addons is Wraith. Strong addons, fun addons, meme addons, unique addons. He's got them all, and he's balanced.
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Ideally, everything that makes a killer feel "required" should become baskit, many of these "this thing is faster" or "this is slightly better" addons are just required to play the killer, otherwise it feels miserable.
- Trapper feels bad without a bag addon
- Wraith feels bad without windstorm and swift hunt
- Billy feels bad without cooldown reduction
- Nurse feels bad without attack range addon
- Myers feels bad without stalk speed increase
- Hag feels bad without range increase
- Doctor feels bad without range increase
- Huntress feels bad without windup speed increase
- Bubba feels bad without chili
- Freddy just feels bad and all his addons are horrible
- Pig feels bad without charge speed increases
- Clown feels bad without reload speed
- Spirit feels bad without movement speed increases
- Legion feels bad without frenzy duration/movement speed
- Plague feels bad without extra fountains
- Ghostface feels bad without cooldown reduction
- Demo feels bad without movement speed increases
- Oni feels bad without charge speed increases
- Deathslinger feels bad without reload speed increases
- Pyramid head feels bad without range speed increases (although all the other addons are terrible)
- Blight feels bad without speed increases
- Twins feels bad without toy sword
- Trickster feels bad without movement speed increases
- Nemesis addons are all bad and should feel bad
- Cenobite feels bad without that one purple addon to spawn extra change
- Artist feels bad without repel time reduction and cooldown reduction
- Sadako feels bad without the movement speed boost on teleport
- Dredge feels bad without the one that lets him break out of locked lockers faster
- Wesker feels bad without the egg
- Knight feels bad without the map of the realm
- Skull merchant feels bad without undetectable duration and cooldown reduction
- Singularity feels bad without duration increase
- Xenomorph feels bad without flamethrower reduction addoons
- Chucky feels bad without cooldown addons
- Unknown feels bad without the teleport recovery speed
- Vecna feels bad without fly addons (so far in my experience)
I really think they need to do a massive overhaul of addons. Anything that feels "required" should just become basekit completely and the addon system should be reworked. Addons should never just "increase x thing" or "decrease x thing" they should be cool unique gameplay changes.
Basically you should have:
- 4 brown addons
- 4 yellow addons
- 3 green addons
- 2 purple addons
- 2 iri addons
I honestly think wraith is the best designed killer in terms of addons, despite him feeling bad in a few cases
Brown addons should always just increase bloodpoints and NOT weaken the power.
Yellow addons should always have 1 that gives double bloodpoints and weakens the power (hard mode addon/farming) and the others should do minor ADDITIONS to the power
Green addons should be major ADDITIONS to the power
Purple Addons should do minor CHANGES to the power
Iri addons should do MAJOR changes to the power.
So for example, if i were to redesign wraith's addons that were bad i would have all of his addons be like this:
Basekit changes:
- Purple windstorm now made base kit
- Purple Swift hunt now made base kit
Brown:
- Gain 100% bonus bloodpoints in the brutality category, and hitting a survivor out of cloak gives an additonal 100% bloodpoints in brutality
- Gain 100% bonus bloodpoints in the deviousness category, and uncloking near a survivor grants bonus bloodpoints in the deviousness category (new score event)
- Gains 100% bonus bloodpoints in the hunter category, and being near a survivor while cloaked grants bonus bloodpoints in the hunter category
- Gains 100% bonus bloodpoints in the sacrifice category, and gain bonus bloodpoints when a survivor is sacrifice while you are in a chase (promote not camping)
Yellow
- Grants 100% bonus bloodpoints in all categories, but reduces the movement speed bonus you get after uncloaking
- Hitting a survivor with a surprise attack grants blindness for 60 seconds
- Breaking a pallet, wall, or generator with automatically uncloak you
- Your undetectable lasts for another 6 seconds after uncloaking
Green
- Hitting a survivor with a surprise attack grants mangled and Hemorrhage for 70 seconds
- Reveals the aura of survivors within 8 meters of your location while cloaked
- Survivors are unable to tell the direction or distance of the wailing bell (becomes a background noise)
Purple
- Action speeds while cloaked are 75% faster, but action speeds while uncloaked are 35% slower.
- The wailing bell becomes completely silent and the wraith no longer makes noises while cloaked, but uncloaking takes 50% longer
Iridescent
- Movement speed is decreased to 3.85 m/s, the wraith can hit survivors out of cloak. Performing an action or an attack will uncloak the wraith. Cloaking now takes 100% longer. Starts the trial uncloaked (this tells survivors this addon is in play)
- While cloaked, see the aura of all generators and their progress, and generators that are being repaired will be highlighted in blue, but while uncloaked you suffer from the blindness status effect.
So like, the gist is, brown addons are for bloodpoint farming. There's a yellow for more intense bloodpoint farming that makes it harder. The rest of the yellows give minor additions to the power. The greens give more major additions to the power. The purple changes the power in some smaller ways by strengthening in some ways or weakening in others, and the purple changes your power completely, almost as if you were a different killer.
These probably are not balanced at all, but i'm just showing like the kinds of things they should do.
6
Answers
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Do you think his 60% pallet kick speed is broken? It’s 3 Brutal strengths lol.
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He's gotta be cloaked to do it. You've got some time to move away. Definitely not his best addons, fun for sure. Satisfying as well, imo.
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I'm not a survivor main™, but I play 50/50 essentially overall, but the ratio is dependent on my mood for the day but I'm more biased (meaning, more experience playing as) towards killer. I agree with Pulsar here 10000%.
At the end of the day, I want to feel like regardless of the killer, their addons, and perks, that me (and my team) had a fair shot. Going against c33-alch ring blight didn't feel fair, neither did ruin + OG undying, OG eruption, starstruck nurse, double range nurse, various aspects of spirit and her addons over the years, etc etc.
I mean, part of this is matchmaking too, no? I consider myself painfully average survivor, or on a good day a little above average - I'm much better at macro vs micro survivor gameplay, if that makes sense. But if the rest of my team I'm being matched with can't figure out how to force a nurse into a 50/50 and break LOS and switch up their jukes, split up if it's a legion (or even worse, wasting time and HEAL every single time), get the pinhead box, etc, the match is hopeless regardless of the killer and their addons.
The inverse goes to me in regards to survivors when I play killer too, btw. That said, I very seldomly think a lot of complaints from killers on reddit/here/steam forums are valid and often times overblown.
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Survivors want to go against killers that cannot win. If a killer can win, it’s too unfun boring no counterplay, and must be nerfed.
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It really does seem like that sometimes honestly lol, I remember when they announced Huntress and Trickster were gonna get buffs and reload 1 second faster. DBD Twitter, Reddit and Tik Tok had an absolute meltdown.
You would’ve genuinely thought that they made those killers move at 200% speed basekit with how bad people reacted lmao
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always use both together normally there no pallets left by the 2nd or 3rd gens pop.
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Those are some great ideas actually! Sadly they will probably never happen. I think it would be cool to change up the killer power with ultra rares as most of them are boring or just plain bad.
And We already seen what happened when they tried to make certain things basekit on killers. Shiny Pin basekit for Huntress💀 of course it still has the 2nd highest pick rate now that belts are dead.
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Imagine
Each time you hit a survivor with the hatchet, in 12 meters of him, each windows are block for 6 second0 -
In your opinion, what are killers that "cannot win"? It's very confusing to see as many killers who are deemed "weak/trash" have some of the highest kill rates in the game, like Onryo, Freddy, Myers etc. (not saying they don't deserve some qol changes and thigns but they are successfull) The lowest kill rate (doctor) is still winning 50% of the time. Even kill streaks are obtainable with some of these killers, like Twins has like a 800 something win streak as well. So which killers are you referring to that survivors want to go against that cannot win?
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I already thought of a bunch lol. Like if a hatchet lands within 2 meters of a survivor on a Gen, they receive a difficult skill check. That would be dope.
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I'd rather addons were pro/cons instead of a game difficulty slider (for both survivor and killer).
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The thing that would make it better is if I could give the killer my teammates intelligence. Solo Que is horrid atm.
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I agree. Wraith has the best add ons hands down. Every single add on is useful. Even the meme one of terror radius while cloaked can work with dissolution. He feels so fun to pick and choose add ons but if blight is any example not Every killer can have such a good assortment without it causing problems.
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Most of those killrates are due to the average pub player being incredibly bad at the game tho. If you and your team are good at the game a killer like trapper should NEVER get anything over a 2k and im talking this 2k is done by the best trapper there is on a good map and prob camping basement.
However you will see some soloQ teamates go down like flies against trapper. As a way to see it, dividing numbers is NOT hard, its incredibly easy but if you judge how hard it is based on the results kindergardeners get when they try to divide you will conclude its something incredibly difficult.
Versing most m1 killers is a free win IF and its a big IF the team is good.
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When you talk about that, I always thought about a perk with token each times the killer hook somebody else (like pain res) and after he get one token minimum, the killer can trap a gen, where, if a survivor touch it, the gen explode and injure the survivor (or multiple one if they make it in group
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I am 46 seconds into your new video! Nancy is so beautiful, how could you hurt her! Long live Distortion!!!!!
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Yeah blights a few of blights add-ons were far too strong but in terms of unique design blights add-ons were in a class far above any other. They even came in and changed soul chemical and summoning stone for reasons far beyond my comprehension just to make them not unique.
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Nancy was a big meanie to poor Meg with a hat!😭 And distortion sealed their fates💀 Maybe when they gut aura reads and I don’t use them anymore I won’t hate that perk!
Post edited by HexHuntressThighs on0 -
Honestly, there's a lot to unpack here, and I feel like I might start a new discussion about it. I don't get why stats are being ignored, leaving us with what feels like a just "trust me, bro" type of source lol. I don't understand how the kill rates suggest that killers, even those considered useless by the community, are actually doing well, but the explanation given is that survivors are just bad, not that killers are good. I've seen people wanting to focus on balancing around the top 5% of survivors but not top 5% of killers, focusing on a small percent instead of balancing around the majority of the playerbase etc.
I'm sure there are some fair and rational reasons behind these beliefs that are more than just insulting, so I'd like to start a discussion and ask the community to help me understand. From the examples I mentioned, it seems like the evidence points in a different direction, yet we're told to ignore it, leaving us without a clear way to determine what's overperforming and what's not. Thank you for your insight though, looking forward to opening myself up to some different perspectives such as your own.
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Buff brutal strength to 40% 💪-BS ENJOYERS
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We call this the Freddy conundrum despite freddy being an m1 killer with a super safe TP and a slow that can only be used when asleep boasts a 63% Killrate how does he have such a high killrate? My opinion? I think its a combination of Solo Q nightmare + meta perks carrying. Solo Q survs definitely inflate stats by either just being bad/uncoordinated/messing around or giving up on hook it sucks how frequent it is btw meanwhile the killer freddy is using a meta loadout trying to win every game
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I definitely believe that giving up on the first hook screws up the stats. However, I struggle with the counterargument that "they're just bad" messes up stats. If the majority of the player base struggles with certain killers, add-ons, or aspects of the game, it seems dismissive to attribute that struggle to poor skill alone.
To try and explain what I mean- Imagine a class where only two students have low scores while everyone else is fine. It would be reasonable to assume those two students are just having personal difficulties. But if 75% of the class has low scores, it's more likely an issue with the teaching method, not the students.
Now the 40% survival rate and 60% kill rate is alright with me, It's good for killers to be in the power role, but stats show that even so-called "trash M1" killers perform well against most players. I don't think they're as weak as some claim (at least when it comes to majority of survivors that aren't in top 5%) regardless of personal opinions about survivor skill, because the stats support that.
It's not unreasonable to expect to make a few mistakes in a game without facing death every time, especially in a game that poorly explains strategies and counters. So, while I agree that stats involving first hooks do screw things up, I don't feel as if "skill issue, ur just bad" is a good enough reason to dismiss statistics.
Btw this isn't directed at you specifically/personally, it's just a counterargument I see often that I genuinely struggle to find compelling. Thank you for taking the time to offer your perspective! :)
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As an oni main, the charge speed means nothing. As long as you can balance chase and blood orb absorption your good. Sure it's a bit hard to balance it at time but keeping at least an injured survivor distracted from healing is better than having no power for along duration cause the blood orbs give more progress towards blood fury. So once you down the survivor, hook them then go get the blood orbs.
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You are thinking about the wrong addon. I'm talking about the one that lets you charge your dash faster.
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Did you kill all 3 Nancy's?!
Bro, she is gorgeous 😍
Simp for them the way you did for the Huntress as Leon by offering her a med-kit and 4 flashlights 🙄
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Counter counterargument we agree giving up does skew the killrates but if you say its the teaching method than the students themselves Why is it only effecting freddy? Freddy main btw freddys kit isnt good compared to other m1 killers his op addons were nerfed long ago i can only assume he flourishes against bad player for the reason his killrate is so high
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I think the situation of addons has sort of gotten out of control because the blood web does exist, and there needs to be something of significance coming from spending your blood points. So we have a situation where the addons and items coming from the blood web HAVE to be decent or people just won't interact with the mechanic as a whole.
In a perfect world I would love a pre-gen phase where the killer and survivors would basically be able to find items and addons. But you would first have to deal with the fact that the blood web would need an entire overhaul.
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I think best add ons goes to Myers. He has most versatile ones and they can completely change how you play him and agains't. Tombstones are balanced too they're very easy to counter.
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But how often killers throw games themself going for 8 hooks etc when they could just tunneled or they make bad decisions and mistakes. How much better you say average killer is compared to average survivor? Kill rates surely would be lot higher if killers played more optionally and not for fun etc.
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Well, now you're just trolling me with that last line :p
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NEVER! Hunty is my ONLY Pookie😭 She’s tall strong mama!😫
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Omg her name is Mikela, not Meg and your behavior towards The Nancy Trio was abhorrent. I would give anything to have 3 Nancy's in my SoloQ lobby.
Sicko!
Awesome channel, but stop the aura reading and more importantly, leave my future wife alone!
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I spared a Nancy today just for you so I hope your happy!😭 And I will NEVER STOP USING AURA READS!!!
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I also think the average pub killer is not good at dbd, a lot of them rely wayyy too much on stacking slowdown, they do not use techs nor have optimal pathing in chase.
However I think this is what makes the game quite balanced because pub players be it survivors or killer tend to use obnoxious perks/offerings to overcompensate the lack of skill, so you will have matches with the killer using op addons while survivor use a map offering and obnoxious perks it cancels it out.
If we were to make thing balanced without BS item/offering/addons, the game would die because making the game rely on skill when the majority of the playerbase has very few skill will make any match feel like BS or just boring. Only comp players enjoy this type of matches as thats what they do.
Now directly to the question I think its more probable to find a high skilled killer in pubs than a high skill team merely because as killer YOU need to get good, but as survivor you have to avoid weak link meaning you need 4 people to get good at the game, which is 4 times the effort.
Its like any team game, you can be the best player out there if your team has that goldfish iq they will make you lose.
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The first thing survivors do is PASSIVELY pray to face against a weaker killer
The first thing killers do is ACTIVELY seek for easy team.
Dont say like only survivors want the game easier for them. While killers having 60% kill rate and still want the game to be easier.
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Survivors passively pray for an easier game and also actively make 1,000 posts on the forums and Reddit asking for literally everything to be nerfed.
Nerf aura, nerf regression, nerf hitboxes, nerf add ons; oh you just nerfed regression? NERF THEM AGAIN! BOTH sides are doing everything they can to make the game easier. Welcome to video games lmao, it’s nothing new.
Besides lobby shopping is an absolute overblown joke that almost never happens. I played 23 matches of survivor today and had a grand total of THREE killers leave the load up screen. Unless it’s a region thing, killers almost NEVER dodge in the US
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Survivors passively pray for an easier game and also actively make 1,000 posts on the forums and Reddit asking for literally everything to be nerfed.
And killers didnt?
Nerf aura, nerf regression, nerf hitboxes, nerf add ons; oh you just nerfed regression? NERF THEM AGAIN! BOTH sides are doing everything they can to make the game easier. Welcome to video games lmao, it’s nothing new.
- 16% distance on hit
- 50sec of Gen is literally worth 1 slowdown perk basekit
- 2 stack SFBFL
- 50% Brutal strength
- Deadhard
- DS
- Adrenaline
- Toolbox strength on Gens
- Keys and Hatch
- Medkit
- Flashlight not affect killers' power
- Self healing nerfed
- Made for this
- Trapper got buffed
- Hillbilly got buffed
- Docter buffed
- Huntress buffed
- Clown buffed
- Twin buffed
- Distortion and WoO are in the most complained perks
You know the list nerfing on survivors have to be greater than killers in order to make escape rate droped near 20% than its used to be?
Besides lobby shopping is an absolute overblown joke that almost never happens. I played 23 matches of survivor today and had a grand total of THREE killers leave the load up screen. Unless it’s a region thing, killers almost NEVER dodge in the US
And my survivors never give up on first hook like hook suicide a myth in Asia region. 23 matches of US killers cant tell a thing. So do mines.
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I like unique add-ons. They make interesting things happen. My favourites are Nurse's Anxious Gasp, Wraith's Bone Clapper and "Ghost" Soot, Plague's Incensed Ointment and Myers Scratched Mirror, Vanity Mirror and Dead Rabbit.
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Im not you have to tell me why tombstone is not balanced? Judith tombstone takes very long time to get and at that point you know 100% myers has it and he is slowed down. Tombstone piece is stronger but you can just jump to locker, vault pallet or window or fix gen anything else than run in open and you are fine.
If myers does not get tier 3 quickly you can always jump to locker and he has to slug or hook you. Giving one free hook is not big deal agains't weak killer like Myers.
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Because it instantly kills players.
Judith's, you could make a case for, since it does take a long time. Tombstone Piece, however, is bad.
When the counterplay is, "Just go down" that's a pretty clear sign of a bad addon.
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It’s almost like you missed the fact I said BOTH sides😂 And yes survivors have been nerfed way more because they have had more broken stuff and you can’t deny that.
This game was literally a survivors playground for 6-7 years straight. And now that killers are finally becoming the power role, survivors aren’t happy about it.
And MFT absolutely needed the nerf too because survivors had the devs remove Huntress’s yew seed brew add on because 3% for 15 seconds was considered game breaking but yet somehow 3% permanently was totally fine and reasonable 😂 give me a break
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Will we see her spared in a video?! Omg I can't wait!!!
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tbf you said charge speed inrease(s) and there is only one add on that does that, topknot. and charge speed, recharge rate, cooldown are almost all used interchangably in this game for some reason, there is no consistent terminology.
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Addons are an outdated game mechanic, they should scrap it altogether and just buff the basekits. Should do the same with survivors' items too, while buffing healing and repairing speeds. The game would be more fun and balanced this way, but instead you can just purchase a win with bloodpoints now.
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I just think make all addons and items at the same level, ideally weaker than perks, which should be weaker than powers, which should be weaker than player skill period.
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Look at what happened when they tried to make shiny pin basekit. That’ll never happen for 99% of the add ons
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I replied to another person "survivors wants an easy game, or its boring for them". I made the point that killers want the same thing
Then you replied to me.
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In my opinion, this issue isn't limited to Freddy. Many killers that are considered "weak/trash" by some players have high kill rates similar to Freddy. For instance, Onryo has a 67% kill rate Pinhead 73% Pig 61% and Mike 61%. I don't think these killers are overpowered AT ALL or in need of any kind of nerfs, in fact, they could benefit/deserve some QOL changes. However, I don't believe they are "trash/weak" because the stats simply don't support that and I don't think it's a coinicidence that most of them have a secondary objective at play, which I think buys more time than most admit and why their kill rates are where they are.
I also don't think that survivors kill themselves on the first hook often enough against these killers to make the stats completely unreliable. It seems more likely that these killers perform well against the majority of the survivor playerbase. And again imo, the argument that "ur just bad" doesn't hold up as a way to disregard the stats. It seems like a convenient way to dismiss information regardless of any actual proof.
0