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Old Iron Will is back...kind of!

Raccoon
Raccoon Member Posts: 8,185
edited June 2024 in General Discussions

Pretty exciting change!

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,977

    The best thing for me in this Patch. And it is still weaker than before, since it still disables when exhausted.

    But anything below 100% noise reduction is just pointless. (Unless you play against a Killer without Headphones, but come on..)

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Iron Will going back to 100% plus the Autodidakt and Larry buffs, means this update is an automatic W despite the hook respawn changes unless they somehow monumentally mess up the new Survivor. Which, to be honest, is not out of the question, given how most of last year went.

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    I don’t ever run exhaustion perks so this doesn’t bother me that they made it counterintuitive to run it with those type of perks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,977

    Same here. I even said that they can just make Iron Will cause perma-exhaustion to make the Survivor decide if they want to use Iron Will for 100% Noise Reduction or Exhaustion Perks.

    But this does roughly the same since you cannot really use Iron Will effective when using an Exhaustion Perk. So I doubt it will be as popular as before, but more popular and especially more useful.

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    yeah, I’ve said I think in another post about it too. if it really is too strong than give one more slight down side and give the killer a slightly lessened version of the bloodhound effect on the survivor who is using it. Doesn’t need to make the blood as bright red as blood hound does but just gives it a bit of a boost in tracking. Although, I don’t think a bloodhound effect would be needed at all. Iron Will isn’t to strong ant 100% and exhaustion perks being unusable while running it seems completely fair to me.

  • Nazzzak
    Nazzzak Member Posts: 7,661

    This is what it should have been after 6.1. It didn't need both the 75% and Exhaustion requirement. It should have been one or the other. I'd have actually preferred it be the other way - keep the 75% and remove Exhaustion requirement - but this works.

  • RedPoncho12
    RedPoncho12 Member Posts: 157
  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Honestly I'm happy they went with it this way. Back at the start of the game, IW was 75% and it wasn't used that much and really wasn't that good. Jake had the worst perks out of the 4 OGs and kept that title until Ace released (Dwight was saved becuase it was either Bond or Empathy and Bond was usually the better option, plus Leader affected gen speeds). It's honestly a pretty bad perk when it isn't 100%.

  • radiantHero23
    radiantHero23 Member Posts: 5,082

    Exhaustion stuff it is then…

  • Caiman
    Caiman Member Posts: 3,472

    I hope this doesn't mean they gave up on equalizing survivor sound volumes.