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Rank reset will be a dark day, thanks to broken emblems

ChesterTheMolester
ChesterTheMolester Member Posts: 2,771
edited March 2019 in General Discussions

The new emblem system is horrible, yes it needed changes to make it harder but it would have been easier to just make the safety pip way more niche than it is, being only 1 or 2 emblems away from a pip.

But they didn't, they decided that quite a few Killers should be nearly unable to pip. While Trapper is currently the poster child, being able to get 4ks and safety pip at best, these changes affect quite a few others as well, Billy, Huntress, Bubba and Myers can't pip too unless they refuse to actually use their powers.

Since they can win and depip, they will be stuck at the ranks they are in, after rank resets you can look foward to fully decked Killers, including the tryhard BBQ Billies, to stomp the low-mid ranks for a while no matter who likes it or not.

The few who supported these changes should not complain and point the fingers to themselves.

Post edited by ChesterTheMolester on

Comments

  • EqMonkVeeshan
    EqMonkVeeshan Member Posts: 416
    edited March 2019

    yea me and a few friends was discussing this it should take 9 points to pip. 1 gold 3 silver to pip isn't bad. the thing that needed to move was the safety pip. make it so brown ranks require 6 points to safety, green ranks 7 to safety, purple ranks 8 and red ranks no safety pip.

  • HeroLives
    HeroLives Member Posts: 3,233

    I feel like it’s working and putting people where they belong on both sides. Maybe that’s just me though. I love it.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited March 2019

    That would have worked better as well, but the combination of the new Gatekeeper and the broken (since release) chaser kills quite a few Killers.

    The new Gatekeeper emphasises the early game, Hag, Trapper and Myers are usually busy trying to prepare their games during this period, Huntress has easily the worst pressure in game, especially early game since she is the easiest to prepare and avoid. LF is ######### in general and gets banged even harder and Billies who actually hit their chainsaws get punished too.

    Oh and since they basicly kick these mains out of the high ranks you can expect the purple and red rank queues to break.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited March 2019

    There’s no reason you should be a red rank survivor falling for juggling. That’s some purple/green stuff. There’s no reason you should be a red rank killer getting away with juggling. That’s basically how I feel about all of it. It’s stopping the boostedness which is great.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Juggling is not even in the game anymore.

    What does have to do with the new ranking anyway?

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    You also can't pip as a surv. 4 x Gold is still a safety. How is a surv supposed to loop the killer for 3 gens, repair 3 gens and unhook 3 survs all in one single match?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Most likely true but i haven't played enough survivor to tell yet. I just can tell that this system is completely broken for many Killers.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @ChesterTheMolester Believe me, it also doesn't work for survivors.

    You don't even have to try it, just by reading it you can see how it can't work for survs and a lot of killers.

  • HeroLives
    HeroLives Member Posts: 3,233

    Not juggling like how you would juggle a ds user, but juggling like snowballing survivors.There’s a streamer that calls it juggling. I call it snowballing. Killers rank up off it but it literally takes no skill, Bc the over altruism is real. They were boosting each other.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited March 2019

    Yeah seems to be the case but i prefer to experience it myself first. Still survivor looks broken too since it can deny you a pip for having been downed once despite having survived and done multiple gens and unhooks.

    Snowball and overaltruism are seperate things imo.

    If you manage to keep survivors busy by hooking fast or hit and run thats an important skill Killers have to learn.

    Overaltruism, being farm or hookswarms is just a symptom of stupid survivors, no one should not be punished cause their enemies are stupid, thats just bad game design.

  • benzos
    benzos Member Posts: 178

    i'll watch some good streamers and see how they do. ranking up should be hard. may not be great but its going in the right direction and i want to see who can do it to rank 1 with the current rules.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @benzos It will get interesting after the next rank reset. Those who play a lot already are on rank 1 and only need safety pips at the moment.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited March 2019

    Exactly this. You literally have to do everything by yourself to have a chance to pip. Not only that, but if the killer you face is bad then you DEFINITELY will not pip, because you can't get Benevolence and you more than likely won't get better than silver Lightbringer because gens will go so quick.

    On killer side it's actually not as bad. Some killers are definitely penalized more, but overall I think it's a positive change for killers.

    The points needed to pip should not have been changed. The emblems should have been changed to make it harder to get iridescent. You should only be getting iri's if you play extraordinarily well. Silvers and golds should still be considered good enough to pip. The only change to the pip system should have been red ranks have no safety pip, and purple/red ranks should require 15 or 16 points to double pip (so 4 iri, or 3 iri 1 gold). The pip/safety pip everywhere else should stay the same. Otherwise you are punished for playing well against bad opponents.

    Not only that both sides can screw over the other. If a killer decides to camp the first guy in red ranks, he depips the whole lobby. If a survivor DC's he depips the killer, and likely depips the other survivors as well (they still have a chance to pip but not a very good one).

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @thesuicidefox Absolutely. Pipping was too easy before but some adjustments would have been enough. Instead, it went from one extreme to the other extreme.

    At least, there aren't any rewards for reaching rank 1 so people don't have to feel like they are missing out on something.

  • aGoodOldRub
    aGoodOldRub Member Posts: 267
    edited March 2019

    I would like a system where the system can actually separate good killers/survivors from average and bad and I have almost 1k hours on this game and I played it since 2017 and even I can't pip more than half the time despite getting chased for minutes doing 2-3 gens unhooking 1-2 people and healing. It is just way too damn hard.

    The only solution I see is me finding good people and SWF with them in order to just get in purple ranks and it seems it will just make killers' life worse since anyone in purple rank is gonna be 100% SWF since as a solo guy with random people, your chances of pipping is just extremely low.

  • aGoodOldRub
    aGoodOldRub Member Posts: 267
    edited March 2019

    I would like a system where it is able to separate good killers/survivors from average/bad ones but right now it is way too damn hard to pip.

    I played this game since 2017 Q1 and have almost 1000 hours on it I can easily tell 400 killer 600 survivor something around that and I was easily able to pip as a solo player with randoms but it is not the case anymore I can't get out of green rank unless I had the time to play this game as my work 8 hours a day.

    Only solution I see is finding good survivors and SWF with them just to get in purple ranks which is just gonna make killers' life very difficult since everyone who is in purple rank gonna be good SWF teams cause literally the only way to get some pips is having everybody on your team decent.


    So my prediction is bad people gonna stay in yellow rank, decent solo players and average SWF green rank while decent SWF purple and who knows what kinda lifeless souls will be red.

  • VoodooTheKiller
    VoodooTheKiller Member Posts: 81

    Maybe even with all those hours you are still just a green ranked player? Your definition o,f doing enough to pip, doesn't really sound like much at all. working on 2 to 3 gens? probably not by yourself, if so the killer is bad for not patrolling, unhooking only 2-3 people? thats not even enough to max out unhooks, and healing some, probably your unhooks, im guessing, since you are working on 2-3 gens which, if solo, would be half the game time or more of you just doing gens. Yeah, doesn't sound like a high tier player. So, maybe once you derank you'll see the tier you actually do good in and keep your pips. The change is good. It gets to take the bad out of the good, and the good stays in good

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Yeah this is awful. Oh well at least it's a reason to stop caring about ranks.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    4 gold can still be a black pip. That means you can do over 2 gens and 2 unhooks by yourself, get chased a considerable time, survive and still get safety pipped cause you got downed just once.

    Remember that survivors need to genrush to survive AND compete against each others for unhooks to have a chance to safety pip.

    The changes won't work that great in reality, the fact that some Killers get overly punished mixed with weird coop/compete of survivors will mix good and bad players even further. Trust me on that.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Yeah this is what people dont understand - that survivors compete.

    Unhooks are now needed more thsn ever to pip. So 3 survivors compete for the unhook.

    Guess what that leads to? Rushed unhooks. Which screws the team, has killers tunneling and blaming it on survivors etc

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited March 2019

    Well when survivors rush hooks then camping is the best option as it does damage and keep them from gens, what else is the Killer supposed to do, walk away backwards and watch them save, heal and split up to do gens again? But now you can't blame the survivors anymore either.

    Don't hate the players, hate the game.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Not only that. To get Gold you need to do 2 gens, nearly 3 for iridescent, by the time 2 people have it the game is pretty much done. This means survivors are kinda encouraged to stay and keep getting benevolence and risk their lives while the Killer can do little other than camp and tunnel trying to atleast keep his devout score, since new targets will likely get to leave not to risk their survival emblems which keeps Killers from getting chaser points.

  • aGoodOldRub
    aGoodOldRub Member Posts: 267
    edited March 2019

    ..

    Post edited by aGoodOldRub on
  • aGoodOldRub
    aGoodOldRub Member Posts: 267


    I think u got your answer VoodooTheKiller I like how you just assume everybody is trash but you are a god. You sound like a very angry kid. Also can we not use this thread, blindly assuming and guessing stuff about people just to make some people or maybe yourself believe that everything is perfect and everyone arguing here with logic and facts are bunch of idiots and there is no reason to talk.

    Thank you for clarifying what I mean here Chester :)

    Just for example for this angry friend here, I got iridescent Chaser and gold Benevolent and silver surviving and bronze Gatekeeper, didn't get to do gens cause chased whole game and was busy saving people who got downed like in 10 seconds every time. Result even on green ? not even a pip cause 10 points. Well what was I supposed to do better in this situation ? my team was bad no chance of survival and same again, team was bad no chance of doing gens and getting Iridescent chaser is not really that easy when your teammates just waste pallets just to get downed in 10 seconds anyway.


    In other cases I do iridescent Gatekeeper and survival, 8 points there then probably bronze benevolent and chaser cause I was so busy doing gens just to spawn the hatch while my teammates were just sandbagging their selves. No way piping unless you have a SWF that is able to escape and play decently and it is very hard to do everything alone since there is 3 other people trying to do these unhooks and gens, getting chased for quite a long time which there is not enough pallets for everybody to get chased that long for gold or iridescent chaser. 11-12 and wth 13 ? ... points for pip is just ridiculous.


    They could at-least make the rank reset every 2 months ?

  • Stompa
    Stompa Member Posts: 154

    emblem system looks fine, it rewards performing well, the absence of balance on the other hand; well this will never change.

    but the queue creation is the most obnoxious "feature" the cooked up so far (its almost like they try to force the host to keep red pings vac and swf in their lobbies)

    longer seasons would be nice tho, less rank resett stomping for people who just picked up the game and already face swf deathsquads

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited March 2019

    Even if we pretend that these changes won't come with bad side effects then there is still the fact that the chaser emblem was broken for quite a few Killers since the release of the emblem update, and they still went on wit their current changes ignoring said fact. No its not fine.

    I like the changes and update in general, but this is just baffling.

  • Orion
    Orion Member Posts: 21,675

    Survivors just need to stop tunneling gens so killers have time to actually win chases and hook them.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    A survivor who ignores gens will risk them getting repaired and not getting the chance to get any emblem points. So thats not how it works. I think it encourages gen rushing and trying to stay ingame for benevolence when its safer for them.

  • Orion
    Orion Member Posts: 21,675
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    So does a survivor that ignores them.

    They should have changed the safety pip. The inflation of red ranks is probably because its to easy to secure a safety pip making a depipped round both rare and less consequential.

  • benzos
    benzos Member Posts: 178

    if only 1 percent of the players can get to rank 1, i'm ok with that.

  • edgarpoop
    edgarpoop Member Posts: 8,771

    It's bad. Purple rank queues are already horrendous. And I'm still getting stuck load screens or 3 man games.

  • benzos
    benzos Member Posts: 178

    they should have fixed the stuck loading screens and 3man games before the matchmaking and rank up changes, but too late now.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I swear it sounds like some of you don't really play the game at all....Gens either get done super fast or the Killer snowballs the team, anything between that just ends up being a farm or pseudo farming. The way the game is designed and balanced by kinda conflicts with what the Emblem system is wanting (at least for Survivors, as Killer I still get just about what I normally did before the change).

    This doesn't even factor in face camping Killers, or when Survivor teammates DC so often that denies you an unhook and heal which will severely impact your own results. Even more than before, the gane punishes you for things out of your control.

  • megdonalds
    megdonalds Member Posts: 742

    The only horrible thing is that people always complain about anything in this forum, no matter what has been changed or not. The emblems were kinda messed up in the PTB, but the devs already tweaked them before the release and ofc it's not perfect yet. But it's definitely a good step in the right direction because ranking up always needs to be hard and challenging.

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  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I'd agree save for the fact that this game still lacks a reason to really rank up and stay in higher ranks. There's no real tangible reward for it, esp with making it more difficult to double pipnor even pip. Many games with a ranking system use a "end of season" rewards system that is supposed to entice and get players to try to do better, a goal.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    I do like most of the update, i just disagree with the fact that this was the way to go.

    I believe it was easy to safety pip, if you can always play bad but do something almost insignificant to preserve your rank despite a loss, then of course the higher ranks will be inflated. It was arguably more difficult to depip than just safety pip.

    They should have gone for that first. The current system excerbated problems that should have been fixed first. Like DCing and broken Killer emblems.

    Oh and i do not complain just because i can. I wanna see the game improve.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Lol there are 5 gens.

    Lets say survivors split uo and take a gen each at the same time - that's 4 gens done. Then all 4 of you get 1/4 of the last gen.

    1 + 1/4 of a gen if everyone plays optimally.

    You kind of need your teammates to be a bit weak as survivor now, weak enough that you get to do most of the work but not so weak they die too early.

    Great ranking system.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Its just fundamentally wrong to tell players have they have to play to pip. So if youre not doing what they want, you derank, even if youre a decent player. Well done. Not.