Can we get some clarity on what gen-rushing is?
Gen-rushing is another one of those buzz words like tunneling in DBD that I feel is said way too often without having anytthing to do with what happened. I was under the impression that originally, "gen-rushing" referred to old DBD, when a 4 man swf used brand new parts and specific perks to complete generators extremely quickly, back when brand new parts didn't have skill checks, using a dedicated build with perks like old prove thyself, streetwise etc. and back when BNP completed the gen in like 20 seconds. Since then, both BNP and generator times have been adjusted, along with nerfs to certain gen related perks. I've also heard that gen-rushing refers to prioritizing generators over all other objectives, like ignoring hooked teammates or not healing, essentially never getting off a gen until you're forced of it, even if a teammate dies on hook in the process.
I'm curious about what people consider gen-rushing today. I believed gen-rushing required a coordinated team with specific items and perks focused solely on generators. This would be the "extreme" example, just as tunneling should only refer to targeting one survivor until they're dead. If a killer hooks someone twice, then switches targets, that's not tunneling, right? So if gens get completed without BNP is it still gen-rushing? If they get completed by 4 randoms is it still gen-rushing? Is it dependent on a specific build? If just one person has a gen build in solo, is that gen-rushing? Is the only requirement for gen-rushing being if the gens got done quickly? Regardless of items, perks, solo or swf, map pressure etc. So if one person is looping the killer and they're doing it long enough for 3 other people to get gens done, is that gen-rushing?
The terms tunneling and gen-rushing are often used so broadly that it seems people don't fully understand their meanings and use them to excuse their own mistakes or misplays. I believe tunneling is only when the killer targets one person consecutively until they are dead before moving on to another. Anything else is often confused with it. So, what truly is gen-rushing, and what is simply confused with it?
Thank you!
Through some replies, it's seems as though there is no "definition" of gen-rushing as everyone has their own "defition" of it, which seems like it shouldn't even be a real term since there isn't a definition for it. I mean, how are you meant to avoid doing it if nobody can even even tell you what it is lol. But, thanks for the replies none the less.
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Yeah, the definition of Genrushing will vary depending on who you ask.
In general, I'd say it requires players dedicating an entire build to doing gens as fast as possible. I'm talking BNP, Commodious, Stake Out + Hyperfocus, Prove Thyself, Streetwise, stuff like that.
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Gen rushing is just doing your objective effectively.
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Tbh, I'd rather have people rush doing gens than follow me around with flashies and just being jerks. At least the game would be over sooner than spending 20+ minutes eating pallets and blinds.
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Different people have different definitions. I myself consider it gen rushing when all survivors are focusing heavily on gens and are doing them efficiently. Whenever they have downtime they're doing a gen and they minimize any time spent doing anything else.
I know many other people would not consider this gen-rushing and would require you to bring the best toolboxes and multiple gen perks.
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The others a re correct, the definition varies by who you ask.
In general, I'd consider teams that have builds specifically for doing gens, work them while injured, and last-second hook save, all to be efficient as possible.
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In my book it is doing gens over everything while not caring whether or not it impacts your team negatively like letting someone die on hook to finish a generator, while there are still 4 left or so... Basically just having tunnel vision generators without caring for the consequences.
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Through some replies, it's seems as though there is no "definition" of gen-rushing as everyone has their own "defition" of it, which seems like it shouldn't even be a real term since there isn't a definition for it.
Ask ten people what the definition for words like 'conservative' or 'liberal' are and you might get ten different answers. It's a normal thing about language not really connected to DbD, the more a word applies to a concept the less firm of a definition it is going to have.
It's why in discussions, especially text based internet ones, people need to be clear in what they are referencing or else conversation can derailed as people actually discuss different things.
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I understand what you mean, but it doesn't quite feel the same when the counterpart, tunneling, has a very clear cut definition. I think replies to the post somewhat prove my point, that nobody really knows what "gen-rushing" is, because in today's game it simply doesn't exist like it did at the time in which the term was originally coined. The comments confirmed my concern that everyone just says "gen-rushing " even when it isn't.
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Just take toolbox with charge and repair speed, with 4 man, it's ridiculously fast as is
Now add in perks and it's truly gen rushing or even said to be an "instant gen build"
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Well tunneling gets used a bit more which helps, but also tunneling discussions get derailed as well. Some people define it as three straight hooks on the first survivor, while others will jump into such discussions and say going for 12 hooks is impossible. Some draw a line and refer to the straight '3 hooks' as hard tunneling.
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Similarly to how 'tunneling' is subjective to the perspective of the 'victim' (you can be walking away, hooking someone else, then reencounter the last survivor who feels they're being tunneled), genrushing is often one of those things that comes down to how fast the killer feels gens have been repaired.
Survivors can be doing nothing wrong, just using the opportunity they have to repair gens, but if you see 3 pop before you've scored a down and then all 5 are repaired within 5 minutes, I can't see how you can disagree that that is a 'rush' scenario.
The other scenario is when an individual prioritises gens above all other considerations to the detriment of the team. Someone is on a hook, someone else is slugged, and the last is being chased, and you still sit on a gen while the hooked goes to 2nd stage or dies. That's a genrush.
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Genrushing doesn't exist anymore it was a term that was used when you could instant pop a gen with a brand new part and all the survivors would bring one, so 4 gens would pop within 10 secs of the trial starting but now we have nowhere near that, even if all the survivors brought a brand new part and were separated on gens in today's dbd the killer still has a chance to interrupt it before it's done, most people use that term because they heard someone else say it.
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Genrushing is when survivors do the gens faster than how fast I'm killing them. 🤡
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This is the most correct definition!
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This is absolutely true, alot of people today use the term as an excuse for their poor gameplay, anytime they lose there always has to be another reason other than how they played the game, it's much easier for them to holler genrush, swf, subtle hacking etc.. than it is for them to accept they aren't the number 1 killer on the server they're playing on.
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It’s if you have a full build set for it or you ignore anything but gens. IE doing the gen in the killers face even if you go down for it or leaving the guy on the hook to just keep doing the gen. It’s essentially tunnel vision on the gen, pun intended. Same as tunneling for the killer, which would be him ignoring everyone and everything but the one guy who just got off hook, tunnel vision. IE just gens popping fast in general or the same person just happening to go down twice in a row does not imply tunneling even though many in game will say it does as they’re salty and want to make excuses.
I’m not saying they shouldn’t be trying to play as efficiently as possible, but I will say it tells me what kind of game they want to play and I match that. Like if I’m on killer and playing chill but I see them doing that, that’s fine, but now they shouldn’t be angry if tunneling shows up as they set the kind of match they wanted, and vice versa.
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Hm, perhaps it’s just the word “rush” that feels out of place? Rush implies urgency, like it’s done hastily. If you have nothing else to do but the gen because the killer is occupied, I don’t feel like it’s “rushing” unless again you have a build/team dedicated to doing nothing but gens. But if someone is in chase and doing well and 3 people are on 3 separate gens and it pops, it feels very disingenuous to say they’re all “rushing” when they’re just doing the objective. Is the solution to just do totems or chests? I mean I don’t think there’s a term for when a killer gets multiple hooks or downs quickly. They’re not “rushing” in my opinion, it’s the only objective they have and they’re doing well. I’ve never been in a game in which the killer was expected or has gone out of their way to just stop hooking because only 1 gen got done and everyone’s on dead hook. That’s not expected of killer players.
It feels like people are saying that if gens get done at which a pace the killer doesn’t like, it is considered gen-rushing, regardless if they have a certain build, items, perks. With this mentality it would mean if gens get completed before x amount of hooks, they’re gen-rushing, even with no items and perkless. I’m sure that isn’t the case, which is why I was hoping people would be able to give a definitive answer.But honestly the replies seem to be “the killer decides if it’s gen rushing or not” lol
Thanks for taking the time to reply though!0 -
It's just as disingenuous as the similar situation in regards to tunneling.
You get unhooked, 20 seconds later youre being chased by the killer, then you get hooked again.
Meanwhile the killer perspective is: they hooked you, they ran across the map, they found and chased another survivor, they hooked them, they made their way back to the gens, found no one, then you got unhooked, so they make their way back to the hook, but the survivor who unhooked you is hiding and you're the only one the killer can find.
The killer isn't technically tunneling, but all you've managed to do all game is run and die. From your perspective, you're being tunneled out.
There are two perspectives in play. It's not a case that only one of those perspectives has the right to define what is happening.
I would say that this is circumstantial tunneling, which is far less egregious than intentionally tunneling, but the survivor isn't wrong for feeling they were tunneled.
Exactly the same applies to genrushing.
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This is absolutely wild. Reading so many of these and I'm just flabbergasted.
The og definition of gen-rushing, and my current definition still, is multiple survivors using builds, equipment, and add ons to literally "rush" the gens. Usually more than one survivor to a generator. Rushing = hurrying with urgency.
What it's not is one person doing a gen with a BNP or a toolbox. It's not 2 survivor doing a gen normally. It's not just playing the game. It's build and purpose.
Tunneling is purposely chasing the most recently unhooked survivor with the intent to remove them from the game as quickly as possible. Intent is a big piece of tunneling, but it's almost impossible to accidentally tunnel unless the survivors all dress alike, which they sometimes do.
What's not is happening to run into the same survivor after they've gotten away, or after you've chased someone else, or attempted to play the game in any other way besides chasing them off hook.
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Gen rushing is 4 players with their entire build dedicated solely to gen progress doing gens in record time and not doing anything else (healing, unhooking, totems, etc.) until it becomes absolutely necessary.
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People may have opinions on what tunneling is, but I believe there is a clear cut definition of it. If a killer hooks nobody else but that person 3 times, it’s tunneling, even if they do it simply because they’re unable to find someone else or the others are too difficult to catch. In my opinion, intention doesn’t dictate what tunneling is, or what anything is even in life. You may not have intended to hurt someone by something you said or did but that doesn’t change the fact that you did. Just because you may not have meant to or wanted to doesn’t mean you didn’t do it. I myself have done this when I play killer, realizing I’ve only found 1 person and so because I personally do not support tunneling, I will literally just leave them. It’s a choice to tunnel. The only time I can agree it not being something helped is if all survivors are wearing the same outfit and they’re all anonymous. Then yeah, you probably can’t tunnel because you can’t make the choice to haha.
I don’t think you can accidentally tunnel, just like I don’t think you can accidentally gen-rush. But not everything is tunneling, and not everything is gen-rushing. I believe both have specific circumstances that must be met in order for those terms to be accurate.Perspective and intent, in my opinion, does not change fact that it’s a choice you made. Claiming you don’t have a choice feels like a refusal to own up to your own actions.
Btw if this is coming across as hostile or disrespectful in any way please know it isn’t. I respect your opinions and appreciate having this conversation.
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"What's not is happening to run into the same survivor after they've
gotten away, or after you've chased someone else, or attempted to play
the game in any other way besides chasing them off hook."This happens a lot. I intentionally don't pay attention to how many hooks people have and just going after whoever I run into or I see out positioned. The amount of times I just happen to run into the same person twice in a row somewhere else on the map and get called a tunneler is wild. These days people stretch the definition of tunneling to basically "if the same person goes down a second time in a row" regardless of anything. Which I wouldn't consider tunneling. If I just happen to run into the same person out positioned I think they expect me to literally be like oh my bad and just leave him there on the gen and go randomly looking around for someone else.
To me tunneling would be like 3 hooks in a row on the same person where I'm literally walking around other survivors completely ignoring them and seeing nothing but that person until they're dead. It requires intent, as you said.
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I agree that the strictest definition, from the most objective, external/impartial perspective, would have to be one that includes intent.
But what difference does intent make to the one on the receiving end of it?
This survivor has still spent all their time in this match either in chase or on a hook, they've still been eliminated early and left with a poor score, they still haven't had the opportunity to do anything else and their experience has been dictated by the actions of others (the killer, and the other survivors for letting it happen).
But the killer didn't intend it so it's all ok? The survivor is still going to feel the way they feel.
Likewise, the killer may feel that they've done everything in their power to find, track, chase and pressure survivors. But if 5 gens still pop in under five minutes, they're bound to feel they've been cheated.
I'm not saying survivors need to slow down, or that killers need to avoid logical targets and let survivors go. There's another issue here whereby people are infering blame when the terms 'genrush' and 'tunnel' are being used. People get defensive when they're accused of these things.
These strict definitions that rely on intent are only there because we don't want to feel like we are culpable for the circumstances we're given, because we don't want to be acused of something we didn't intend.
But if the definition doesn't rely on intent, then the accusation isn't inherent anyway. You can say "oh sorry I didn't mean to tunnel" instead of getting defensive and saying "akshully it's not tunneling".
And I think that's a much healthier attitude to hold.
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Basically, if you start the game.
And you get into chase.
And you get a down.
Within let's say a Minute, and 1 or more gens pop.
You have been gen-rushed.
It's any strategy in which the time to repair has been optimized in a way that allows for very little counterplay.
How this is achieved can vary.
I'd say it's more likely to be encountered in SWF games, where you can have a dedicated runner, that intentionally seperates, so that during the first chase that happens you can have setups with either 3 people on one gen, or 2 people on one gen, and one solo on a gen.
The overarching point is the optimization of gen repair speed though.1 -
Honestly, I think gen-rushing only applies if you're facing a full team of four who bring in tool boxes and perks to make finishing gens easier. However, there's a lot of stuff killers can do to counter it.
Tunneling, however, can be clearly defined, if not often misused. It's when the killer ignores everyone else to full kill someone. For example, say you get hooked, then get rescued from the hook - the killer then ignores everyone else in the match to hook you again. You get saved again, and then the killer ignores everyone around you, again, to force you out of the match. That's tunneling - and there's really nothing a survivor can do about it.
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Depends on who you ask.
Imo and to many it's when the survivors are being super efficient on gens, as the name implies. Splitting on gens at the start, getting 3 done in the first chase, getting on a gen again the moment the killer even looks away from the area ect.
To others you need an entire dedicated build to be gen rushing. Which to me feels strange because it's not like you need a "tunnel build" or killer (like Executioner) to be considered doing the killer objective "too efficiently".
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It feels strange because they aren't comparable.
2 people doing 1 gen with no toolboxes or perks get a gen done in just under a minute if uninterrupted. As a killer, you have the ability to interrupt them at any time without additional perks or addons. It's just a matter of finding them. If you're chasing a different survivor, you have choices. Commit or patrol. Gen pressure is important. I think moreso than early hooks, but that's just my opinion and I can see how others might disagree.
For tunneling, it's not nearly as counterable, and requires extras to be avoided, and then only for a short duration. You have to assume it's going to happen and build for it ahead of time or you're SOL.
Regardless of whether or not the definition is solely "efficiency" for both as you say, they're not the same or even similar, based on counterability.
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I suppose where we disagree is that I believe you need a strict definition in order to define what happened. If what happened is not the definition, then it didn't happen, regardless of personal feelings. I don't believe tunneling/gen-rushing is subjective.
In your example of someone feeling as if they were tunneled even though they were not above, you explain you feel it's defensive by saying "akshully it's not tunneling". I agree it is defensive, because someone is accusing you of something, however I believe that if someone accuses you of something you did not do, there should be no guilt in denying it, and it should not be discouraged.
I think it's a healthy attitude to own up to choices and mistakes regardless of your intent behind them, and I feel as if accusing someone of something that did not happen, even if it felt like it did, is wrong. It's wrong to accuse someone of tunneling if they didn't tunnel. It's wrong to accuse someone of gen-rushing if they didn't gen-rush.
The point of this post was to try and understand what people believe "gen-rushing" to mean. From the replies it's apparent that everyone has their own "definiton" of what it means, but then it's no longer a definition, it's an opinion.
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The problem is that chases need to come to some conclusion.
I can exit a chase after getting a hit, a down or a hook.
But these things need time.
If I intentionally limit the time I need for each change, because I have to fear losing gens to fast every single game, then on some killers, chases will not be winnable.
During a chase 3 people work on gens.
If a survivor is on hook, at most 2 people work on gens.
If I manage to get a chase going as people struggle to get the unhook, then only 1 person may work on gen.
I can admit that limiting how long you chase is important, and knowing when you are over-chasing is also important, but my main objective is still getting kills. And Slowdown is important to get Kills, but Killers have more fun doing the thing that directly benefits their main objective, and that's winning chases.
By allowing such a huge variance in how fast/slow gens can be repaired, the element of slowdown and gen pressure now seems like it overtakes chases and getting hits in importance. Which is why people ran Regression perks during peak-repair times. And why people are running even more of them post regression nerfs.
It allows for slowdown that synergizes with Hooks and Chases.2 -
If those are the only requirments for "gen-rushing", this essentially implies that if any gen progress is made before "X" amount of hooks, it is gen-rushing, regardless. Regardless of perks, items, map pressure etc. I'm sorry, I just am struggling to find the logic in that, as that could imply that repairing gens- at all is gen-rushing. Even if those survivors are playing with no items or perks of any kind, it would be considered gen-rushing.
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Doing gens quickly.
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Exactly, you believe it is accusatory, therefore you feel you need a solid definition to defend yourself against such accusation. You're thinking like a lawyer.
But a solid definition only exists if all agree upon it, or if it's irrefutable fact, which this can never be. There is no law to apply here.
Or, you choose to define it as a matter of perspective, without intent being a factor, and it's no longer accusatory. It becomes a truth of the person who experiences it.
If It's not accusatory, then you don't need to define it according to intent. There is no need for a defence.
I have no qualms accepting that I may have tunneled someone, if that's their experience. Denying it as such doesn't help the situation, it just causes everyone to double down on their opposing sides. Instead, you can say "yes I tunneled, it was not my intention". It's a more honest position to take, and the person accusing you can go away knowing they weren't targetted intentionally. If you pull out a defensive retort, they're likely to think you're being disingenuous, "they claim they weren't tunneling but I know they were" which feeds into the cycle of toxicity.
You can choose to interact like lawyers, or you can choose to interact like people playing a game for fun.
Obviously there are still fringe cases where the accusation of x is absurd, and you don't need to agree with nonsense. But if you can see that a players experience is the same whether your part was intended or not, then accelting that persons perspective is more helpful than denying it, which is borderline gaslighting.
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I do see the, "depends on who you ask", as so many people have different versions of what they believe it is, but I believe at that point it is no longer a fact or definition, it is an opinion. Tunneling does not depend on opinion, and I don't believe gen-rushing should either. I do believe that in order for it to be gen-rushing you do go in with an entire build and team specifically dedicated for gens, and the playstyle will reflect that (letting people die on 1st hook instead of leaving gens, refusing to heal etc.) it's when you tunnel gens, essentially.
When it comes to your point about feeling strange about how some (like myself) believe gen-rushing is only gen-rushing if they bring a build/items to do it, and that killers can still tunnel without bringing a build/add-ons, here is the difference in my opinion.
In order to be as effective as possible in tunneling, you do not need any perks or add ons to do so as every killer can do it base-kit. In order to be as effective as possible in gen-rushing you need to bring certain perks and items because you cannot do it base-kit.
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It definitely sets limits, and requires thought and effort to balance, but I feel like it's a big part of the fun. I struggle with the mindset that the game is supposed to be easy, for either side. I don't think I'll ever quite understand how demolishing a match, as killer OR survivor is fun for someone. (Silly farming matches not withstanding) When it happens to me, I find it boring and apologize in chat because clearly the matchmaking really messed up. If you don't have to try, how is it fun?
Sorry for the tangent, but it's something that baffles me, and it's not directed at you specifically. I appreciate your point of view.
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Exactly. Apparently a lot of people now believe that's the definition. Things are batty nowadays.
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The problem is the asynchronous nature. Which, unsurprisingly, is tied to the asymmetric nature of the game.
Of course if the game was easy it wouldnt be fun, but I feel like when it comes to counterplay, we put on different standards onto Killers and Survivors.
The problem isnt setting limits and forcing decision making, it's not paying attention to cause and effect. They just see effect, and attack an assumed cause.
The thoughts were "Killers were not running regression (or progress-denial (blocking gens)) because they had to assume fast repair times in a lot of games, they were running them because they were oppressive" and the result was Killers doubling down on it, because they still saw it neccessary to do so.
I dunno where my long winded post about this went, but it said it was waiting for approval, but basically, Gen-Rushing is a spectrum, that ranges from accidental synergy to minmaxxing repair times.0 -
Oh! You know, you're 100% right. I believe I understand where you're coming from now. I do think it's accusatory, as in my experience and based on what I've seen in games and forum discussions, gen-rushing is considered "bad" or "toxic."
I view gen-rushing similarly to tunneling. Despite neither being against the rules and both being accepted as valid playstyles, they are both generally acknowledged to be very unfun and can feel unfair. This is why I feel a strong definition of what gen-rushing is is important, because it carries negative connotations. If a term is going to be used negatively, it's important to know what it truly means.
I can see how if you or others don't view it as negative, just like tunneling, then you wouldn't feel the need for a strict definition. However, the term gen-rushing, like tunneling, was created because these behaviors were prevalent and disliked. Both terms explain the choices of another player in a way that is typically intended to be negative, even if it's stated as a fact.
This is kind of a dumb example but it may clear up what I mean: Someone may be "fat," but calling them "fat," while accurate, is usually not said without negative intention. Similarly, calling someone a tunneler or a gen-rusher is typically negative, even if factually accurate.
Therefore, I believe it is important to be able to define these terms clearly. I understand now though, that you don't personally believe it needs to be defined.
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I disagree I think they're comparable just fine.
But like I said, it depends on who you ask. So if that's you opinion that's fine. Mine is different.
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I agree that it is an opinion at this point.
On the second part though I don't really agree 100%, while yes you can tunnel on any killer, there are killers that are much better at tunneling than others. Executioner, Huntress, Trickster, Hillbilly, Cannibal ect. In order to tunnel "as efficiently as possible" as you put it, that's not something every killers can do, there are killers that do it better and you have to pick one of those. Opposed to a killer for example such as Legion who are worse at it.
Likewise a survivor can gen rush basekit as per the definition I subscribe to, but certain builds let you do it much better.
But for the killer role you don't need to be "as efficient as possible" to be deserving of the moniker, but on survivor you do as per the "full build" definition.
But at the end I believe its still just opinions on both ends. But I appreciate your explanation on why you see it the way you do.
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Tunneling is a strategy to fast track an objective. This was/is just a thing Killers could do. Yes it was unfun, but it was a gameplay decision. "I want to get Kills, I get Kills faster and safer if I remove the Survivors quickly 1-by-1"
Gen-Rushing is a strategy to fast Track an objective. Survivors can do that. It is a gameplay decision.
"It's easier to escape if I give the killer has as little time as possible to catch anyone"
Both of these are born from the desire to "win"
They are both considered "bad" and "toxic"
I think one of them is seen as less serious than the other.
Both strategies have received counterplay. Mostly in the form of perks.
But it seems like now people also deem Regression perks toxic. So I dunno what to think here.
I think both of these can be defined, but some definitions are jank by nature.
Tunneling is the strategy of actively focusing your efforts on killing a single survivor, actively ignoring others.
There can be "accidental tunneling" which happens if a survivor has been matched far outside of his skill level and therefore just ends up repeatedly being found and chased and downed. But I dont think that should count as tunneling because then it is not being done actively (which may be "intent" like people above mentioned) but for a generally accepted definition, this serves pretty well.
As for gen-rushing I also said what I believe it to be.
It's an umbrella term for strategies that optimize gen repair speed, and exists in a spectrum.0 -
Hey, thanks for sharing your opinons as well. We may not agree 100%, but I really appreciate you taking the time to share you thoughts and doing so respectfully. I wish you luck in your future games!
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I appreciate your perspective. It does give a little insight to what feels to be very, a "wild west" of terms. And while I personally don't think gen-rushing should be used as a sort've catch-all due to its negative connotations, I do appreciate you taking the time to voice your thoughts and opinions in a respectful way. Even if we don't agree 100%, thanks for sharing a different kind of perspective. gliyn!
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A million upvotes to this.
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Gen rushing used to be a term used for coordinated SWFs who brought toolboxes and brand new parts and slammed out 2-3 gens before a killer could get a hook. (actual toxic gameplay)
Now killer tend to throw it out there is a rando solo team finishes a gen before they 4k and for anytime a survivor does their objective at all. (skill-less killers mad they had to try)
To be fair: Tunneling has its equivalent. Tunneling is running back to hook at purposefully going back after the fresh offhook, generally running past/around the offhooker to do it.
These days you can get accused for just running across and injured guy grunting in the bushes who was offhooked 3 min ago and you happened to hear him healing up or what not.
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Gen rushing is the survivor version of tunneling.
What would you define as tunneling for a killer?
- Ignoring all other objectives/survivors and focusing solely on a single survivor.
Gen rushing thus could be defined as:
- Ignoring all other objectives and teammates and focusing solely on a generator.
This would mean ignoring these to work a gen instead
- healing yourself a teammates
- removing a pig trap from your head
- getting a pinhead box
- clearing sadako condem
- cleansing hex totems
- any other killer powers that require some kind of interaction to deal with
For me though, i think the main one is when you slam gens and ignore everything else basically especially after getting unhooked. Like, there are many times where i hook someone, they get unhooked, and i visibly see them in the distance. Instead of trying to use their basekit bt, or the fact that i don't know if they have DS or OTR or some other anti-tunnel perk and attempting to get to safety? They instead immediately hop back on the gen they were on before i started chasing them.
So what is it i do in this situation? Well obviously i immediately start going after them. And what is the predicted outcome here? Me probably winning the game because they didn't prioritize safety and instead gen rushed. And also likely getting cursed out in the endgame chat for being a "trash tunneler".
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You are not optimizing Gen-Repair Speed if you dont bring items or perks.
The reason I brought up the situation with a pre-first hook gen repair, is that it's not fun.
Of course it can happen by circumstance. All Survivors spawn together, 3 of them work on one gen immediately, they get it done quick.
But with quick pops, it's unlikely, that it just so happened, that the stars aligned for them.
Toolboxes are just the easiest step in the equation.
A single Toolbox allows a single Survivor to repair a gen in a Minute.
With 2 People the default Time (without Boxes) is already only 52 seconds.
The point is, that you have very little opportunity to stop people who really optimize this time, if you commit to any chase.
You might as well not chase a single survivor at all, unless you know where the others are, and what they are doing, because simply committing even just a minute to a chase, even if you get a down/hook, has the potential of up to 3 gens popping. At the beginning of a game. Of course the less optimized the rush is, the less gens pop.
For me the frustration comes from how little I get to chase my main objective. Killers are supposed to hit, down and hook.
But the priority of the gameplay loop that furthers this goal is constantly challenged by the requirement of slowdown.
I have to invest more time into making sure the enemy doesnt fulfil their objective, that fulfilling my own objective plays second fiddle to that.
The best solution was if chasing, hitting and downing was actually a good way to stop generator progress, but it isnt.
That's the reason people started using Regression perks more aggressively, which is why, post-nerf, people run even more regression. These perks allow Killers to connect the dots. Pain Res regresses when you Hook. Pop is burst regression if you Hook. Surge is AoE Regression if you down. Oppression is AoE Regression if you break a gen.
Gen-Rushing is on a spectrum.
That ranges from unintentionally getting a single gen in 40 seconds becaus the killer spawned on the other side of map, and you spawned as a four right next to one, to 3 people with Toolboxes repairing 3 gens in 60 seconds.1 -
I understand your perspective, even if I do disagree. I explained it in an earlier reply to someone else, but essentially in my opinion, because gen-rushing has negative connotations, similar to tunneling, I believe a firm and strict definition is important, which does contradict your belief that it is a spectrum. I don’t believe you can accidentally gen-rush, just as I don’t believe you can accidentally tunnel. Mostly because I don’t believe intent changes the outcome.
Because gen-rushing, just like tunneling, is seen by majority of the playerbase as something negative, it feels wrong to allow it to be a catch-all. Calling someone a tunneler or a gen-rusher is usually not said without negative intention. Which is why I don’t believe it should be determined solely on the feelings of the killer if they have been gen-rushed or not. Just like a person may feel they have been tunneled but if they were not hooked consecutively then they were not. If it wasn’t used as a negative term then I don’t think a definition would be necessary.Anyways, I’m not trying to change your mind or convince you or anything so I think I’ll end this here. But again, thanks so much for the respectful discussion. Looking forward to hearing your thoughts in any possible future posts.
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But this can't happen. There cant be firm definitions when there is gameplay freedom.
In other games there is feeding. It is negatively connotated and usually boils down to intentionally dying over and over in order to sandbag your own team.
The problem is, that it can be hard to determine intent. So everyone calls it feeding, whether you are just bad at the game (equivalent to getting repeatedly found due to too much of a skill difference to your peers) or are actually doing it (equivalent to prioritizing instant kills)
The flexibility in the definition is also required, because otherwise you could just make them worthless.
If Tunneling is only the act of getting a single survivor hooked 3 times consecutively, then Hooking the same survivor twice, hooking another survivor and then hooking the first survivor again stops being tunneling.
So what would be a better definition for tunneling? The closest thing would be "attacking a recently unhooked survivor immediately after being hooked" but then Tunneling could simply be triggering the endurance hit? Maybe we reduce Tunneling to "getting hooked twice consecutively" but in that situation you remove the part survivors are actually upset about, which is that they are removed from the game immediately with no rest in between chases.
And with so many options in the game, you just cant boil these things people hate down to 1 definition.
I do think a lot of survivors abuse the word Tunneling.
For them Tunneling is just when they are the first person to die.
In the end, that's why those definitions need to be at least slightly open.
Tunneling is prioritizing fast kills by focusing a single player where possible.
When it comes to Gen-Rushing, I think because it is on a spectrum there is an acceptable range.
Everything that can happen naturally is often Okay, because it will be hard to keep that accidental synergy up for a long time.
4 Survivors that spawn together and get a 40 second Gen done is hard to sustain, so if that's the reason I get an early gen, it is acceptable.
If someone goes into trial with a Flashlight and then finds a yellow toolbox with a yellow addon and with 2 people the gen goes in 50 seconds or something, that's also not sustainable but slightly more so.
IF you visualize the spectrum as a line from accidental to intentional, then I think it starts getting toxic in the last third of that line. The point where your whole strategy is to make chases become counter-intuitive to the Killer because even if you get a hook, you'd have to tunnel to even get a kill, because gens go too fast.0 -
It’s a question with many different answers.
I know that I personally feel that I myself am gen rushing when I make it a point to always be on a generator no matter what. Making sure that at least one gen is being repaired at all times no matter what.
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Just to clarify to ensure I am not misinterpreting your point, are you saying in your opinion that if 1 person is on a gen at all times it is considered gen-rushing? I can’t help but ask how progress should be made without at least one person being on a gen.
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