We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Is everyone sick of Hillbilly at this point?

2»

Comments

  • Pennywise
    Pennywise Member Posts: 257
    edited June 30

    The biggest problem with billy is he is able to traverse the map quickly and for a long time as soon as a game starts. Years ago, back when they reworked Freddy someone on these forums asked the devs why Freddy's teleport starts with a cooldown and one of the devs said it is because they don't want a killer to traverse the map quickly to find a survivor as soon as the game starts. Why then is this okay with billy? We are seeing the exact problems the devs wanted to avoid with Freddy but the problem is even worse now with perks like lethal and this in turn gives survivors the best reason to all take distortion.

  • Reinami
    Reinami Member Posts: 5,640

    He was only fun because he was easy to bully. Now that he is good suddenly everyone hates him. What a surprise.

  • Laluzi
    Laluzi Member Posts: 6,226
    edited June 30

    True, but it's also a little more complicated than that. When Billy was largely held as a bad and undertuned killer (and he was), the only people who played him were either babies who were super easy to beat, or Billy fanatics that were always showing off, going for flicks and wild hits and overall high-skill plays. Sometimes you even got a skybilly, may he rest in peace with all the invisible walls they erected to keep him down.

    Now Billy's swarmed with the players who flock to the strongest tools in the game - the ones who previously played alch ring c33 Blight and mother-daughter Spirit and 3-iri-hatchet Huntress and Forever Freddy and so on. And these players sweat and use all the controversial tactics because they're playing to win, not to show off the killer, so you're less likely to see skill shots in a Billy game and more proxy camping with the saw, more backhugging saws, etc. And there's a perception, gatekeeping as it is, that the current players 'didn't earn it' and are just coasting off the killer's power spike, where previously because Billy was deemed to be a bad killer, the people who could play him effectively were skillful and 'deserved the 4k.' Even if that wasn't necessarily true, and the people who play him now can be just as skillful as the ones who played him before.

    'He's less fun because I can't beat him' is definitely true, but I think it has as much to do with the way he's played as it is Billy's power level itself. I hate vsing Wraith and Trickster and Skull Merchant because even though those killers aren't strong, the people who play them are notoriously cheap. This is also true for the strong-killer flavor of the week.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,048

    Not in a way that every Billy was bulliable before he got buffed, I really enjoyed versing a good Billy prior to the buffs he earned, it felt like he actually deserved the down if he got me, but now with overdrive it feels cheap and unfair at points if that makes sense.

    I don't hate him, but when my solo queue teammates continue to rage quit it ruins the experience.