Weave of Attunement
This needs a nerf it’s way too easy to use and it’s oppressive on certain killers and it also has no counterplay. Even if you pick up the item the aura is still revealed if they’re using Lethal Pursuer. Since, y’all changed Superior Anatomy to not work with lethal pursuer why is weave of attunment working when it has almost the same function just activated differently. That needs to be changed and I think the perk needs a complete rework because I shouldn’t be able to drop a item at will and get revealed by the perk nor should I get oblivious when I pick my item up. So it’s either the oblivious status effect has to go and lethal purser shouldn’t extend the aura or this perk needs a complete rework.
Comments
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The counterplay is easy… pick up your items.
or/and go and drop it in the corner of the map.
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that’s not counterplay. If you pick up the item you get oblivious status effect.
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If you drop in the corner of the map the killer know your whereabouts. Please be more realistic you can’t even give a valid counterplay rn. That’s not counterplay. You just explained how to waste survivor’s valuable time.
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They need to remove the Oblivious status, other than that the perk is fine.
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The perk definitely is not fine, it’s literally one of the worst perks in the game without Franklins devise to help it. It needs to be reworked entirely.
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The first change is to make it not work on multiple stories maps.
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That is why you dont do it with the killer around you are not oblivious until you pick up the item.
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It's only op in combination with franklin's demise, so much like old bu + ftp, all they really need to do is remove the synergy
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The perk has a strong and useful effect, this alone makes it sorta "unfun" for some survivors, but why would you want this nerfed? The perk alone is rather useless, it needs to be paired with Franklins (I know, another perk that survivors kinda hate ^_-), and thus already uses up half the killers perks slots - slots that can't be used for the dreaded "omg every killer is using 4 slowdown/gen perks, I can't do gens!" combo.
If you don't want to FORCE killers not to use slowdown, you need to give them strong perks that are either fun or impactful to the game. And if you call for nerfs everytime something comes along that could shake up the meta, nothign will change.
17 -
The perk is not incredibly strong. Just unfun to play against. Would put it in the same tier as distortion.
9 -
The perk is fine. The counter play is very easy.
13 -
Perk is very good when Survivors don't try to counter this Perk and that's… good! There is no reason why perk shouldn't be more opressive, because Survivors are too lazy to counter the perk… The mentality of some Survivors Players is very questionable…
If Survivors decide to counter this Perk, it loses to much Power and Killer just loses 2 perks slots.
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If they're running Weave they're most likely using franklin's too. That's two perks dedicated to the combo and two less gen regression perks you have to worry about, three if they're also using lethal as well. It really isn't the worst thing to contend with. However, I've mentioned before that any change that should come from weave is the ability to actually see the item on the ground when you're in range affected by it. At least that way YOU can pick up the item and remove it yourself with no issue and not having to rely on your teammates doing it.
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No it’s not fine and it will be nerfed like it or not.
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Gen regression ain’t needed. As long as you know survivors whereabouts that’s all that’s needed to win. Thats why this perk needs a nerf because it has no counterplay and killers are only going to go in lobbies with items. Y’all can’t even describe the counterplay for this perk. Just face it’s an oppressive perk that needs a rework or a big nerf.
4 -
Lie again. Killers are carried by their own power. You make no sense right now. Perks make killers more oppressive not the other way around. This perk does well at making already strong killers more oppressive like Oni.
2 -
do you prefer Pop, Painress and Co?, no problem
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that’s not hard to deal with. Those gen regressions got nerfed LOL. I rather that than permanent aura reading with an additive effect of not knowing where the killers coming.
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Y’all tryna save face all in my thread defending an unhealthy perk. Good luck thinking this not getting nerf. It’s most definitely is.
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4 slowdown perks coming up!
^lol this. We'll see more survivor posts about 4 gen slowdowns soon enough, don't worry about it.
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These perks definitely need to be looked at. It hurts solo q even more and doesn’t do a lot against SWF. How am I supposed to know where my teammates items are? It works on maps with multiple floors as well. A rework may be necessary unless you just gut the perk.
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There is, its very easy to counter.
9 -
countering devour/undying is far harder than this, and those two perks have far stronger effect, why do you think this perk is OP in any way
10 -
Ever heard of counterattacks? Distortion and co are not the only things....
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Last game I noticed for the first time, how all the items that I had previously slapped out of survivors hands, were wandering to one corner of the map. It was a little bit of slowdown, but not much ^_- I wished I had two other perks slotted and not a gaping hole in my loadout, but alas, thats the game.
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This exact topic is currently being discussed in the Feedback section of the forums.
I think the only tweak needed is to show Survivors the aura of dropped objects when Weave is in play.
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That'd be fair. Flashlights blend in the Corn a little too well
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IIt's Not too strong at all. Especially since you have to run franklins with it to get any kind of decent value and you don't always get to pick where the items get dropped
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Too strong needs a rework. All killers using this perk gets a 3-4k almost a close to a 80-90% win rate since this perk came out. Time for a nerf.
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literally no counterplay and the survivors items stay on the ground forever because everytime you go back to pick up the item the killer will know. Like use common sense and once you pick the item up you’re oblivious meaning you won’t even know where the killer is coming from. Too strong needs a nerf or a rework.
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You are not spreading facts, just your weird opinion. What are these stats? 🤣
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Very strong combination - even Survivors without any perks can beat these useless perks (if properly countered).
We had 2 items on the map (bcs you can get items from his chests).Stronggggg perks… need nerf… yeah yeah. 😆
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you posted a random person that don’t even know how to use the perks get real. I hope you don’t think that’s proof.
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Something needs to get nerfed because people are too lazy to learn the simple counterplay of picking up your items?
If it does get nerfed I hope you enjoy people going back using 4 slowdown perks instead, though.
4 -
slowdown perks are not hard to deal with vs permanent aura reading. At least killers don’t know my location the entire game.
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Okay, you only mad because the perk is going to get nerfed
0 -
Please explain to me what's op about it.
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Could we please stop with tribalism? Everyone can have their opinion regardless of the side they play more.
Could you provide any factual proof that weave attunement enabled you getting those 4ks?
As far as I know, a lot of variables lead to a win. A perk alone rarely does that.
The killer played, the survivors faced, the map chosen and the rest of the loadout usually decide a lot.
Post edited by EQWashu on6 -
Obviously: perk combo does something for the killer, unlike most perks, and requires some small work to deny it, so this is op. Not op perks are those I didn't even notice in my games, killers allowed to bring only these perks in my rulebook.
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Well, that's one way to put it. However, I'm genuinely curious what, and how fast people call something op.
I can absolutely get behind the opinion, that weave attunement and franklin's is unfun to play against. That's a valid argument. Survivors like items. This perk combo turns items into a benefit for the killer (relatively often at least). This is pretty unfun.
Calling the perk op however is a bit of a stretch if one asks me.
Truly op was something like starstruck/agi Nurse on midwich or 3gen merchant. Insta gen and insta heal come to mind as well. I would be careful calling anything in the game op right now because I genuinely think there is nothing on its own that is actually op. A combination of things can become op though. An example would be a competetive swf on comms without any restrictions on their loadout. That is probably truly op. Other than that, I don't think there is anything. Certainly not a perk that reveals your aura or/and makes you oblivious.
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It just needs to add an aura to the dropped item I think. Soloq suffers the most from it, especially on maps like hawkins. If you're in the area of effect for it, the item should be visible so you can at least find the item to move it if your soloq teammate dropped something in a bad spot.
Post edited by GloomySpooks on3 -
They're complaining about the perk because it's new. Once the shock of a new strong perk wears off they'll go back to complaining about legion and sm.
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The aura reading is not permanent. All you need to do is pick up the item and if you want to it be out of play permanently you can just drop it at a deadzone or corner, but I guess that's too hard so you need it to be nerfed, yeah?
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You're trying to build a reasonable dialogue with a person who simply denies any of arguments here and continues to claim that perk has no counterplay. I don't think this dialogue will lead anywhere honestly.
because I genuinely think there is nothing on its own that is actually op.
"On its on" is important here. I think on its on the only op things in the game are Syringe, Commodious Toolbox and Nurse. But in SWF so many things became broken. 4 Adrens / 4 Resi is still the most braindead way to win. Good sabo squad can win nearly every game against every non-S tier killer. CoH is still S tier perk in swf. Reassurance can be game changing in right hands. I can list until nightfall. In comp usually many things banned on survivors, because some "good" perks become truly op in the hands of efficient team. That's why I think Nurse could only see nerf after SWF nerf.
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Lethal Pursuer does not modify Weave Attunement, it never has. The "lingering" effect has to do with the item pick-up animation having to fully play-out before the Aura Reading is stopped.
Ive even tested this using my console account in a custom game. Lethal Pursuer does quite literally nothing to Weave Attunement.
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I always try to have a reasonable discussion here. Having anything else is pointless. Everyones opinion is worth to be listened to, as long as it is stated in a reasonable manner.
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That’s not counter play. I literally tried this and what happened? Not only did the killer see me dropping the item on the edges of the map, but I was also oblivious so I couldn’t hear them and they were on me instantly. Plus it keeps players off gens if they’re all running around trying to find and move items.
This perk needs a nerf.
-It should not work thru multiple levels (getting weave and I can’t find the item to move it because it’s actually above or below me and I don’t know that)
-It shouldn’t not work on slugged survivors
-oblivious needs removed.
-Personally because it gets paired with franklins so much, I think once the item is drained, it should no longer work OR the radius for it should decrease once item is drained.
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Right my point exactly it’s basically a slowdown in its own self plus gives killers whereabouts everywhere and not to mention burns through distortion stacks.
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That is why you do it while the killer is in a chase, ofc they see you pick it up.
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A killer can leave chase at any time. Majority of the time if you pick that item they’re coming to that location.
Post edited by BoxGhost on1