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Final hours before Knight is ruined :(

Enjoy fellow Knight mains before he is gone into "Let me stale the game and spam assasin 24/7 from distance" while being basic M1 Killer in chase.

But hey I am happy Survivors won't have to deal with him anymore, win at least for someone I quess.

Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    I'm glad you mentioned Chucky's change, because I was gonna in my initial comment, but decided to restrain myself. So now I'll say it.

    What was it again that makes new Chucky better than old Chucky? Because he's lost his ability to regularly Scamper under pallets and over windows? Oh, that makes so much sense, almost as much as Hillbilly with overheat being better than without, or original Freddy being his best version. Because people actually tried to argue those things. 🤭

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited July 16

    I think he would be best "farm BP while watching a show" killer, since you can still injure and sometime even down people without doing any of chase yourself

    Low MMR ofc

  • Royval
    Royval Member Posts: 728

    yeah they ruined him they should at least have basekit map of realms

  • OrangeBear
    OrangeBear Member Posts: 2,765

    Chucky cooldown reduction was not small. But he is more boring to play now

  • TerraEsram
    TerraEsram Member Posts: 671

    That's a survivor, no?

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    I'm not going to deny, as disappointed as I am that they ignored our feedback and decided to still go forward with their changes, I will still be giving him a chance.

  • Smoe
    Smoe Member Posts: 2,907
    edited July 16

    That's not Freddy, that's just a cheap remake poser from 2010 that's in the game.

    We need to keep pushing for manual Scamper to return, it's the only way Chucky will ever truly feel like Chucky again.

    Hopefully bhvr will give Knight another spin after enough time has passed.

  • HolyDarky
    HolyDarky Member Posts: 740

    It is so sad :/

    He could have been a great killer that is fun to play as but also against. But nope the developers ignored every feedback and chose to make him like this while keeping these annoying bugs.

  • HolyDarky
    HolyDarky Member Posts: 740

    It is so sad :/

    He could have been a great killer that is fun to play as but also against. But nope the developers ignored every feedback and chose to make him like this while keeping these annoying bugs.

  • Unknown2765
    Unknown2765 Member Posts: 2,477
  • Smoe
    Smoe Member Posts: 2,907

    I know that's what you were talking about, but i'm saying that's not even the actual Freddy to begin with because it's the 2010 version rather than the original, which is why i called him a cheap poser.

  • UndeddJester
    UndeddJester Member Posts: 3,328

    I don't believe manual scamper for Chucky needs to return, but I do believe Slice and Dice Scamper needs to be made usable... it has sucked from day 1.

    My personal suggestion is to at the very least not drag Chucky's camera behind him when he scampers. Let me keep my original aim from when I Slice and Diced, then go for improvements from there.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    yeah i am not convinced that he is dead. Just takes more skill to play for similar reward. I suspect that the player that master his kit and one-trick will win more games. this purely comes from fact that his nerfs can largely be removed by add-on's.

  • UndeddJester
    UndeddJester Member Posts: 3,328
    edited July 16

    Well thats true on second consideration, since you can run past a guard and just unhook for free. What I should have said was have the jailor guard you during pick up animations and alike to interrupt attempts to save.

    Again the guard doesn't need to be there long, just long enough to to achieve what you want it to achieve.

  • Smoe
    Smoe Member Posts: 2,907
    edited July 16

    And i do believe manual Scamper needs to return, it was a core part of his identity and without it, he doesn't truly feel like Chucky anymore and making Slice & Dice better won't change that, in fact it will just push his current identity even further into yet another press/hold power button to dash forward, a playstyle we already have too many killers that does that as their main powers.

    The free hit from spamming Scamper at pallets not only occurs only when Survivors camp pallets, but it could have easily been fix by just nerfing manual Scamper's speed by a second or two, would have been way better of a change instead of outright removing it.

    I will keep advocating for manual Scamper's return until it happens, because the removal to me is as much of a deal breaker as the removal of Slice & Dice or Hidey-Ho mode would have been if they got removed.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    That's still weaker than the old one since guards can't stay in a position

    It works, but worse

  • WolfyWood
    WolfyWood Member Posts: 471

    Good riddance.

    Cool killer with a terrible kit and an even worse gameplay style.

  • UndeddJester
    UndeddJester Member Posts: 3,328
    edited July 16

    Indeed, I guess the Jailor is more of a scout for when you don't know where survivors are, or when you want to occupy a survivor for a longer time.

    The new increased draw distance combined with the longer up time and vision on him is gonna be great for scenarios such as covering exit gates during end game, or trying to defend a 3 gen that is significantly spread apart.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    You can manually change guards and break pallets still with them even when in chase.

    Still doesn't excuse the amount of terrible changes he has received, even with all that feedback they still went forward with the changes which is ridiculous.

  • fussy
    fussy Member Posts: 1,628

    Lets nerf what Survivors cry about and give him something small in return

    Honestly I didn't even see much crying about Knight's insta drop, it definately never was hot topic or something. Knight was another "leave a loop" killer and this playstyle didn't work against good survivors anyway, unless it was some isolated loop.

    But of course post factum everyone is acting like asked for this change desperately, like with every killer's nerf.

    And I'm not even against this playstyle is gone, but he will be insanely boring to play as now, bc "drop guard on a gen" is only playstyle left.

  • KaTo1337
    KaTo1337 Member Posts: 550

    I am already worried what they will do to Freddies Ability to fake teleports, which is his best weapon in- and outside of a chase.

    Besides that, they cant ruin my boy.

    For Knight, I will test it 5 games in a row and see what happens. If I cant have fun, I will drop him.

  • StereoGang
    StereoGang Member Posts: 93

    I'm expecting people complaining about carniflex spam over palets soon...

    Anyway, I'm surprised they didn't even lowered the pincer with closeby guards debuff to x2 instead of x3. Or at least make map of the realm full basekit as you still wan't to use it every time.

    It truly feel like they haven't bothered reading feedback but it is what it is I guess. Hopefully they will give some tweaks in a near futur.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,540

    He can still use his guards in a chase, though. At least that was what I gathered from playing him on the PTB.

  • Gmoore23
    Gmoore23 Member Posts: 193

    Idk why this is a hot take but I think he's way better now. It's just a different playstyle than before. Instead of shutting down loops, you can have your guards chase one survivor while you chase another, creating a stall for two different people instead of just one. You're spreading pressure more effectively and efficiently.

    On top of that, the guards do most actions faster, and they now have better ranges for spotting survivors. And if that wasn't enough, the guards chase longer and the standard takes longer to spawn in if the paths are longer than 10m.

    The devs aren't nerfing the Knight. They're making his playstyle less boring and, arguably, much stronger. Just don't follow your guards too closely if you insist on chasing one survivor.

  • UndeddJester
    UndeddJester Member Posts: 3,328
    edited July 16

    True that he could do those things before, but nobody did them cause they could only use the guard they had available at the time, and they could much easier just unga bunga close off loops for free hits with a guard, and use that to easily tunnel players out fast.

    I would argue that a killer where the most basic ######### strategy works better than any other strategy you can employ basically eliminates all skill expression... would you not agree? That's basically the argument against Skull Merchant is it not, that all skill elements don't matter because plonk drone down at loop is basically as good as anything else you can do?

    So with that in mind, not being able to use the brain dead strategy and actually now requiring the player to engage with the more tactile and skilful elements of the killers kit, coupled with the fact he can make those decisions on demand is surely opening the killer up to more skill expression not less?

  • StereoGang
    StereoGang Member Posts: 93
    edited July 16

    No he does not.

    Half of map of the realm have been removed to be integrated to basekit instead. So Knight have 10 m detection range at base instead of 8 m before. With map of the realm, Knight used to have 12 m range, and will continue to do so with map of the realm after the rework.

  • lettuchia
    lettuchia Member Posts: 196

    and thats enough especially since the time it takes for the guards vision to expand has also been halved

  • lettuchia
    lettuchia Member Posts: 196

    yes…assassin is def the one being spammed…while also being on a 20s cd……….. you def know your stuff about knight xd

  • ValkarianHunter
    ValkarianHunter Member Posts: 21
    edited July 16

    Holy ######### they even added a shadow nerf of cool down

    Disregard I'm blind and missed the shared cool down dumb as hell change though

  • Caiman
    Caiman Member Posts: 2,878

    He's even more ruined than he was on PTB, that's impressive.

  • squbax
    squbax Member Posts: 1,492

    If you get chased by a guard longer than the banner takes time to spawn you are either new to the game, are facing knight for the first time or you are AI.

    Like new knight guards are so incredibly easy to avoid, and even if knight is pressuring you at the same time, they are less effective then.

    And do not even get me started on people who seriously get hit by guards, like my guess its a goldfish would be able to outperform them in chase at that point.