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Tiles and map changes: Why change something that works?

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited July 17 in General Discussions

I dont like this new trend of spamming new alternative versions of allready unique And iconic maps, slapping here and there new loops that sucks every once a while, adding more RNG to existing maps, complicating them more and just changing allready fine tiles that worked for years and nobody complain about them.

This new tiles suck yet again, same like the UI nobody asked for, spending developer precious time that could be put into something more usefull or reguested by players.

We dont need every map to have 4 versions And have filled with 47373 tiles which most of them suck.

Comments

  • KaTo1337
    KaTo1337 Member Posts: 550

    Actually I like that Ormond and Yamaoka got new variants, because these map were stale as hell.

    New tiles… well, it kinda refreshs the chases, so I dont mind it.