What do you think about disabling perks in the inventory + Perk-Shop?
As of right now, we have hundrets of perks available on each side. With every chapter or "mini-chapter" in a midchapter, we get 3 more perks per character.
We have reached the moment when pages of perks are too many to get shown (even more complicated on Charms):
What do you think about an ability which allows the players to manually disable perks they would never use anyway to clean things up. I mean, yes, I have a search bar, which is good, but for example on this screen, I will never use Ace in a hole, Aftercare and Better than new.
Which brings me to my 2nd topic: a perk shop
The shrine of secrets presents 4 perks per week to claim for players who dont have all DLCs unlocked. The Inventory of perks however is increasing and increasing and increasing, so your chance to get the one perk you want (for example: I want Dead Mans Switch, but I dont want to buy Deathslinger) is getting reduces every time new perks are added.
So how about reworking the Shrine of Secrets into a Perk-Shop, which grants access to more perks than 4 per week, which you can buy with Auric Cells (Licensed) and Auric Cells / Iri Shards (Original)?
Comments
-
A really good idea! One of many things that can be easily implemented but represent significant improvements (another being either discarding or trading items with the entirety for bp or anything - I can literally open up a botanical garden with all the bog laurels and other items I have lol)
0 -
I think browsing by perk categories would be a fun idea. Some might not like it, so just add it as an option or something. But maybe like obsession perks, hex perks, boon perks, item perks, etc..
1 -
Yeah I also mentioned some months ago that you could implement some sort of "Trading Basar" where you can exchange 5 brown addons into 1 yellow addon, 10 brown addons into 1 green addon, 20 brown addon into 1 purple addon and 50 brown addons into 1 iridecent addon for example.
Another option would be selling addons you dont want and regain some Bloodpoints.
(Killer-Side)1 -
Here is an idea: you can tag one perk in the shop. Once you reach a new devotion level, that perks immediately gets unlocked for purchase, giving devotions an ongoing and somewhat reliable effect. Under this systems, new killers and survivors perks would be protected for 90 days.
3 -
And please let us tag perks with favorites. I have some 10-15 perksthat I like a lot or that I might want to throw on as a counter, when I see an obvious SWF group. I might not want to dedicate a whole loadout slot to a counter build, but be doing it faster on the fly
2 -
I believe the word you're looking for is Hide, rather than Disable. That aside, I agree with your idea.
1 -
Do not give BHVR ideas… The UI is already full of clutter and a mess right now. Especially after the latest update. Let's just wait till they fix it.
0 -
They're both good QoL options! I'd be for them. I don't think I've seen any killer running Unrelenting for a long time - as an example - and unless it appears in the randomizer, it's not likely to get much use.
As for the shop, it would be a great alternative way of doing it. Maybe each week some perks can be featured and cost less whilst, with the newest perks costing more for those who want it but don't want the character.
Great ideas, both of them.
0 -
I really love this idea!
0