Will the devs ever do anything about removing self from game on first hook?
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It's not worst-case scenario, it's a realistic expectation for this community. If the consequence of time meant anything to people who rage quit, they wouldn't bother playing in the first place. Going AFK is reportable, yes, but it isn't going to stop them from doing it.
Figuring out the legitimate reasons is crucial. You have no way of knowing what percentage of rage quits have legitimate reasons. Anti-rage quitting solutions are a waste of time, because the people who rage quit aren't merely doing it out of convenience.
I agree that it isn't realistic for BHVR to focus on survivor game balance problems before tackling other problems, but I disagree that bypassing the DC penalty is a major game issue. I think this is just a case of people remembering the games where it did happen more prominently than the games where it didn't happen.
People who ask themselves if their reason for rage quitting is justified were never going to rage quit to begin with. People who rage quit don't care about the consequences. The only thing stopping them from disconnecting is that the timer increases with every disconnect. If they only had to eat a 5 minute penalty each time? Guarantee they'd just disconnect instead.
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According to your logic, it should be fine if killers were given a quick and easy way to ragequit that bypasses the DC penalties, because the only people that would use it, were going to ragequit no matter that the consequences are. Perhaps the killer could open the exit gates whenever they want, but if they open the exit gates early, then all 4 survivors automatically escape, regardless if they were dead or alive beforehand?
Because really, it doesn't matter if a killer goes AFK, or if they open the exit gates super early, because both actions results in a ruined game for the rest of the players. And if the ruined games were going to happen anyway, then why not allow killers a way to bypass DC penalties too?
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Because killers do it before the match ever starts. I rarely get a lobby with a killer who stays from the beginning. It's the 3rd killer on average that takes the match.
If survivors could see the killer pre-game and were able to dodge as well, I'm sure hook suicides would decrease drastically too.
Also no, the number also wouldn't be 0. I've had plenty of killers ragequit on me, or at very least lose their connection when the game isn't going their way.
I wonder how many more killers would ragequit if they couldn't see the lobby before hand and couldn't adjust their build based on what they see, just like survivors...? Pretty sure the number would contain more than one 0.
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Again, there is a difference between "being bad" and "intentionally ruining the game"
For example, if they removed killing yourself on hook, and we are talking about "well people will just give up anyway"
If you see a player who has 1000 hours, who played 5 matches in a row, where they got <2000 bloodpoints, there is probably something going on there. But if you see someone who is doing that, and they have played the game for 2 hours, there is obviously an indication there that it is simply a new player. Even the worst players in the game who only last 5-10 seconds in a chase and get hard tunneled out are still going to get at least a 4-5k bloodpoints and be in the match for 3-4 minutes.
The point is, there are very obvious telltale signs you can go by, without punishing people for being "Bad"
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… No, an early down means the killer essentially wins unless they actively mess up later in game. But since practically everyone plays killers where even if they do mess up they don't get punished it's essentially gg.
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