Venting (Gen Bug)
This bug HAS to go. This is so irritating. I was having such an awesome game on Autohaven playing singularity I had 7 hook, everyone was injured and podded up. They pop 1 gen and the last 2 gens go, they get the gate open and of course get out, tea bag, moon walk backwalks, flashbang me like they had such a solid Victory.
I would've had it in the bag. So frustrating. We need a HOTFIX ASAP sharp
Comments
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The developers will publish a hotfix tomorrow
https://x.com/DeadbyDaylight/status/1815775486573953037?t=1lB2q_ltiI3yZjgf2SLWPA&s=19
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thank you so much and thank you BHVR for the prompt response!
Sorry for the venting but I figured it was a healthier option given I am sure it’s affected quite a few people.
Thank you again!0 -
ngl, this bug is awful, but I like the unintentional idea behind it.
BHVR should consider making it a mechanic.
Like, reward and encourage killers to keep all survivors alive for as long as possible (or straight up make mechanics that stall the game within reasonable merit until somebody gets finally killed so that both sides will play around the idea of setting up the best ground for the next stage of the game which is killing the remaining survivors) bc one of the reasons not to kill people too soon (unless it's a really free kill) is that survivors in 3v1 will become more capable of finishing the overall objective faster.
it's really bad that the game is not balanced around 3v1 or 2v1 in any way and is designed in such a way that losing 4th person almost always means losing the game.
killers still need their comeback tools so survivors never feel truly safe, but it should work both ways.
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Nah I disagree with that, the goal of the killer is to kill. Punishing killers for accomplishing their objective is absurd. Can't blame the killers for survivor lack of skill or general stupidity in some cases which get them killed quickly.
By your method of having a mechanic to strengthen the survivors if the killer kills someone then the same logic has to be applied to the other side. Every time a gen gets completed the killer gets an increase in speed. If killer gets punished for accomplishing their objective then the survivors should be punished for doing theirs (gens)
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This bug can actually solve camping. I would like it to stay.
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take a break from the game
I already decided to take a break off of dbd for a while and I’ve been enjoying it
I’ll probably come back after they fix the gen bug
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i guess it's bad to want the game to be designed in such a way that all 5 people get to play the most of the match instead of most killers being actively encouraged to stop one person from playing asap or lose.
and devs just patch it with the perks that get in the way of good faith playing.
though why do I care that much, im playing mostly killer anyway, the current system benefits me as long as i play killers with good map control.
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Because of the gen bug I’ve been taking a more relaxed attitude into the trials as Killer. I assume the Survivors should win unless they mess up. I view myself when playing Killer as the “coordination check” for their skill. I’m probably the lowest mmr Killer that exists so if I beat the Survivors I know that they messed up and if they beat me it’s because they passed their coordination check.
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I think they should have more objectives personally. Like I said, if killers get punished for tunneling out a player asap then survivors should be punished for knocking out gens asap. Works both ways. I would say preventing gen rushing would have more of an impact on the whole play the most out of each match.
Tunneling gets 1 person out asap. The rest have a longer game. When all gens get completed super fast however, then all players get a short game. So really based on your reasoning of prolonging the game so everyone can enjoy it, preventing gen rushing would be more effective in achieving this. Just pointing out the flaw in your design for punishing people for accomplishing the goals of the game that's all.
It would be the first of its kind to do that I think lol. Can you imagine cod or halo that said "you can't kill your opponents too quickly" or "you can't run away from a tougher player and intentionally go after the easy kill of the weaker player" would change PvP games for sure 😂
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Nah, it should be turned into a base feature of the game. We should have always been balancing for hooks instead of kills, the bug helps make the game more fun by punishing killers who tunnel one survivor out because of how easy it is.
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More fun for survivors maybe but doesn't make it more fun for killers that's my point, not fun for everyone. From a killer myself, I don't have fun spending whole match doing scooby do chases around a pallet like it's a joke. Yes you can argue it's part of the game and that's all survivors have to do (it's not but that's another topic) but tunneling is also part of the game like or not. So if it should be a base feature due to how easy it is to tunnel then same should apply to gens because let's be honest doing gens is pretty easy.... Just do the occasional skill check and that's it. Same should be applied to both sides or not at all.
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I don't really see how this would punish tunneling.
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This bug actually hurts killers who spread hook states more than those who tunnel. If a killer tunnels 1 survivor out, and a gen gets completed, then the remaining survivors need to still complete 3 generators, which is still very winnable for the killer
By contrast, a killer who gets everyone to death hook then gets their first kill after a couple generators are already completed will end up with, at best, 1 generator left. More likely, they will be thrown into the endgame, turning a potential 2 or 3K into a likely 1K.
If anything, this bug encourages tunneling by punishing killers for spending time to spread hooks.
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the goal of the killer is to kill.
Lorewise, it's actually not.
But also, this kind of argumentation didn't fly for old hatch, so why should it fly here?
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Alright, let's rephrase it.
Killing a survivor is an excepted outcome.
Which is true with targeted 60% kill rate...
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So if it should be a base feature due to how easy it is to tunnel then same should apply to gens
There's already a base kit anti gen rush feature. There's a base kit, stacking penalty that punishes survivors for stacking up on gens.
In fact, this penalty specifically punishes survivors for focusing on one gen and completing it as soon as possible. The penalty doesn't apply if survivors spread pressure.
So this already exists for survivors. Sounds like tunneling one survivor out needs some kind of similar penalty, and has needed one for a long time.
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This can be offset with perks the survivors can equip. I got no problem having similar features in place for killer tunneling as long there are perks that offset it that a killer can equip.
I would say the time it takes being looped is the penalty for tunneling 1 survivor.
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Your logic is quite flawed...
Gen system means spreading on gens and working individually means you finish gens overall faster, but focusing single gen with multiple survivors still have a reason to do (gen killer doesn't want to give up). So both options are valid to do in specific situation.
What do I get for hooking every survivor or even going for 8 hook? Only reason is to be "nice".
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