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Please rework Nurse

Unknown2765
Unknown2765 Member Posts: 2,366
edited July 12 in Feedback and Suggestions

Walls, windows, and pallets are critical elements in Dead by Daylight's design for survivor evasion and strategy. And The Nurse can ignore all of them with her blink ability, leaving survivors with almost no reliable counterplay options. Simply changing direction doesn’t work against skilled Nurse players, making her incredibly frustrating to go against.

While it’s true that The Nurse has a steep learning curve and players have dedicated significant time to mastering her, using this to argue against any changes is like saying that investing time into exploiting an unbalanced feature justifies keeping it. The Nurse’s capability to bypass core game mechanics and physics places her outside the game's intended balance. I believe she needs a rework to ensure fair play for everyone..

Post edited by Rizzo on

Comments

  • Unknown2765
    Unknown2765 Member Posts: 2,366

    What part? perhaps i can explain it better (English is not my main language)

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 972
    edited July 12

    While I agree that she needs a change, your second paragraph was honestly worded a bit ridiculously, cheating and playing a character normally are two big different things, as powerful as she is, relating her to cheating is a bit of a stretch, no matter how good they are.

  • Unknown2765
    Unknown2765 Member Posts: 2,366

    That is because she ignore core game mechanics (walls, windows, and pallets). It feels like a cheat when she just tp through it all.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited July 12

    Okay but the player doesnt cheat. Comparing someone that is good at very strong thing to someone who instal hacks (from someone else anyway) to be equal or close is just ridicilous.

  • Royval
    Royval Member Posts: 634

    I don’t feel like she needs a nerf. I barely play against her nowadays and it’s fun you must’ve got stomped to be this mad.

  • drsoontm
    drsoontm Member Posts: 4,711

    Nurse requires to think instead of mindlessly running loops. Loops aren't core mechanics by the way, they are a tool available to prolong a chase. Many killers can deny loops, same for pallets.

    I have no issue at all going and winning against Nurses but I know how she works, her many weaknesses, and how to make distance. (Without running in a straight predictable line.)

    She is often at the bottom of the statistics except in high MMR (none of most player's concern) where she is average.

    Maybe play the Nurse (I know, it's hard, it requires some effort) and start winning (probably not for a while).

    When you begin to win consistently, you are bound to go against actually decent survivors. See how they win against you and learn from them.

    Good luck.

  • Unknown2765
    Unknown2765 Member Posts: 2,366
    edited July 12

    That should still not a green card to ignore the core rules set that everyone else have to follow. Shes WAY too strong, even when shes hard to play, a good nurse will destroy most teams in no time.

    I dont care for playing nurse, no thank you.

    Also, we keep getting WEAKER killers nerfed and reworked, it is time nurse gets that treatment too.

    Post edited by Unknown2765 on
  • drsoontm
    drsoontm Member Posts: 4,711

    She already had the treatment.

    If you don't play her I'm not surprised you find her difficult. You'll keep having trouble until you try to learn how to play and verse her.

    No matter.

  • adam1233467
    adam1233467 Member Posts: 1,077
    edited July 12

    At the same time is ridiculous that some things are just overpowered on nurse and gets things nerfed, example, that Wesker’s aura perk was nerfed just because of nurse, ultimate weapon was nerfed because of nurse, many perks got nerfed due to Nurse

    But I doubt if they rework her and let her S tier.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 972

    Giving suggestions doesn't mean he's mad, you probably don't think she doesn't need a nerf is because you stated that you never verse her, anyone that has versed a good Nurse will agree that most of the time she's very powerful, a nerf is very needed for her.

    Multiple perks got nerfed because of her, the game shouldn't be balanced around Nurse at all just because the developers refuse to give her any changes, while the other killers suffer because if any perks that will be remotely good on Nurse gets used, it will eventually get nerfed at some point.

    Calling someone mad when they are acknowledging certain things like Nurse does require good mastery, though in the right hands it can feel unfair, and requesting some form of changes so she has counterplay is hilarious, speaking of which anytime Skull Merchant changes come up you defend her a lot.

  • Archael
    Archael Member Posts: 819

    I would reduce her lunge, and make that she looses blink tokens with stuns, also that she is not recharging tokens during stun/fatigue, only after.

    Other nerfs would be to reduce her base movement speed. And there was an idea of special status on survivors, let's call it "haunted" - when nurse blinks closer than 4m of a survivor, if this survivor is not haunted, Nurse immediately screams, survivor screams too and become haunted and Nurse goes for fatigue. If she blinks near haunted survivor, she act like current. Haunted disappears with hook. If any survivor stay up to 4m from screaming survivor, they scream and become haunted too. So it's basically third health state.

  • Unknown2765
    Unknown2765 Member Posts: 2,366

    I think she needs a complete rework. Weaker killers get nerft because they "are too strong" ect. Vecnas Mage Hand because it was too effictive at pallets…

    While nurse can ignore both the pallet and loop, but shes ok?

    Also we need a tighter gap versus weak and strong killers, to balance the game and make weaker killers more viable for people to play

  • Archael
    Archael Member Posts: 819

    If people would learn and play her, her killrate would rise, and she would be nerfed. But snce her killrate is not as high, she is considered "balanced".

  • FuzzyKoala
    FuzzyKoala Member Posts: 13

    I think the Nurse could be reworked to make her more balanced. I like Archael's idea of the Nurse not recharging tokens during fatigue.

    I also think the Nurse shouldn't be able to teleport through walls/pallets and immediately hit a survivor. For me, that's the part that breaks the game.

    I think teleporting through objects should make the Nurse go into fatigue. That way the survivor has time to begin a chase, and maybe find a pallet, before the first hit. I think that change alone might make Nurse way more healthy for the game. And Nurse mains can still use the teleport in chase by teleporting to a check spot, waiting to see what the survivor does at a loop, and then teleporting through clear air (and not through an object) to get the hit.

  • Archael
    Archael Member Posts: 819

    That would make a trick, tho she should be buffed to be at least 110% instead of 95%… But this will destroy her uniquness which is that all her mobility comes from her power, she is unable to chase survivors without her blinks, and this is actually her biggest strenght (not mechanical but design). Any changes to her power and basekit should (IMO) consider her inability to be played without using power.

  • Unknown2765
    Unknown2765 Member Posts: 2,366

    That is why i think she needs a full rework, a brand new power.

  • Choaron
    Choaron Member Posts: 333

    "B-but the data keeps saying she is one of the least lethal killers in the game!" - BHVR devs

  • Archael
    Archael Member Posts: 819

    because she is. She is monster only in hands of skilled players, but only few manage to master her. Most people are discoureged by few games in a row with exactly 0 hits. Most killers wins 1v1 with survs on simmilar skill lvl especially low mmr players. The Nurse is an exception here - she looses 1v1 if Nurse player is learning.

  • UndeddJester
    UndeddJester Member Posts: 3,109
    edited July 31

    It's such a difficult discussion.

    The Pros:

    • She is unique with unique mind games to the Nurse, and changing up the basic gameplay loop is good.
    • She is hard to play, and a non-master but decent Nurse is hella fun to face.
    • She is a free to play character that is very relevant at the highest levels of play.
    • She rewards killers for putting in the time and dedication to getting good at her, and gives a target to shoot for.

    The Cons:

    • Her unique mind games remain relevant regardless of changes made to the rest of the game, and more often than not she tends to get buffed/remains unaffected by any core changes (such as stronger gen break basekit, anti face camp, DS buffs, etc).
    • A master Nurse is basically uncounterable.
    • A new Nurse gets absolutely run over.
    • Nurse is probably the hardest example of PC/console killer skill gap.

    I've liked the idea of making her multiple teleports a temporary power, though I wouldn't want her as a regular 4.6 m1 killer in between though.

    I'd be wondering if something along the lines of making her Matchbox Nurse at basekit (4.4m/s with 1 blink), then getting temporarily empowered to her stronger form somehow.

    Matchbox Nurse is far more accessible at base for the average player, and making Matchbox a common or yellow add-on to make her stay in that mode would open her accessibility... but introduce an iri that improves her blink play styles more.

    Going this route doesn't totally gut her identity,and the skills developed by Nurse players remain relevant... but I also don't imagine this would be met with much fanfare from Nurse mains… 😒

  • WiseTraveler
    WiseTraveler Member Posts: 131

    I'm down for a nurse rework, If The Nurse were to be reworked maybe some of the perks that The Nurse has bottlenecked over the years can actually become viable again.

  • lvcian
    lvcian Member Posts: 53

    I want to see you play nurse against good survivors, it takes hundred of hours to learn her, reworking her is just stomping on people who spent hours learning her mechanics, etc. Also, it's a skill issue from you, she changes gameplay and you can do a lot of things, and playing against someone who mastered nurse is very very rare. Not approved, skill issue from you

  • ChaosWam
    ChaosWam Member Posts: 1,814

    Well according to the data most people SWEAR on, she's quite low in the KDR.

    If we are to go by that, she needs to be brought up to Freddy levels.

    (I wish I was joking…)

  • Jean_Cobra
    Jean_Cobra Member Posts: 114
    edited August 5
    • Normal speed
    • One blink
    • a special event when her power is full (like the oni), a second extra blink during x time, then after the event, return on her normal state (1 blink), etc etc
      • nerf and rework of some addons

    Look, i have fix the Nurse without destroyin her

  • Unknown2765
    Unknown2765 Member Posts: 2,366
    edited August 5

    So, you're saying it's fine for a killer to bypass basic game mechanics as long as they've invested enough time to learn them?

    By that logic, anyone with thousands of hours in the game should get special abilities that "regular" players like me will never access.

    Also, calling it a "skill issue" on my part seems a bit off, especially when you admit that even skilled survivors can give a hard time to the strongest killer in the game ( i take it, that it is based on your own experiences? ).

    Have you seen any of D3AD Plays streams? no matter how good the survivors are, they get a beating if he plays Nurse, i even think he can do it with no perks, and he will still not even break a sweat about it..

    Post edited by Unknown2765 on
  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited August 5

    Not just "data", she is pretty much weakest for any killer players, and she isn't much harder than any other killers to chase, then she doesn't have mobility or macro play like some other killers

    Of course she will be least lethal killers

    If we go by "but best players", survivors also need ridiculous amount of nerfs too

  • lvcian
    lvcian Member Posts: 53
    edited August 5

    There is no way you are stating D3ad plays, knightlight is probably the best nurse out there, he doesn't always 4k, I once saw a video where on the best map, he got a 1k against comp survivors. A good survivor team with the best build will ALWAYS stomp on Nurse (maybe not if the nurse has a good build but still has more chances to get stomped).

    The killer is unique, people that have mastered her are those who deserve it, if they rework her, all the hours we put into her is gone, also, they stated that they won't rework her, she has the lowest kill rate, nobody plays her, and she has been nerfed A LOT.

    Nurse is FREE, ACCESSIBLE to EVEREYONE that bought the game. You don't want to play her ? That's okay, it's your choice. But it was our choice to master her, we spent hours into her, if you rework her, it's literally stomping on us. People decide to master other killers cause they are easy, while we decide to master Nurse cause she is hard, by the way, I want to see you play Nurse on Lery's against good survivors.

    Yes, it's fine for a killer to bypass basic game mechanics as long as they are HARD to master. People are saying : "yes but it's only about muscle memory", no, no, no. There are a lot more things to know when playing Nurse.

    Also, you want her reworked just to stomp her, that's the only reason, other than that, you guys don't care.

    Post edited by Rizzo on
  • lvcian
    lvcian Member Posts: 53
    edited August 5

    "Look, I have a fix the Nurse without destroying her."

    You just destroyed her completely, she has been nerfed A LOT, by the way, Dbd themselves have said they won't rework her, she's the killer with the lowest kill rate, almost nobody plays her, she's very unique, she's very hard, she can have a hard time on lery's, rpd, springwood, eyries, etc. Also, half of her add ons are weak already and have been nerfed (they used to be double recharge), she's perfect the way she is now.

    Post edited by Rizzo on
  • Archael
    Archael Member Posts: 819

    Nurse need to have shorter lunge after blink, loose blink tokens on stun, do not recharge during stun/fatique, and any stun during fatique should stack its time to fatique state.

  • Unknown2765
    Unknown2765 Member Posts: 2,366

    You are just confirming my point, its not just the best players that are good with her.

  • lvcian
    lvcian Member Posts: 53

    You need 300-400 hours to be able to "master" her, you will still yet get stomped by some SWF, some people just don't want to practice and waste their time with her. Also, me and my SWF can stomp D3ad plays lmfao.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    shorter lunge after blink: That would require Nurse players to have a little bit more precision and survivors more moveable space for outplays. A possible change to look at.

    loose blink tokens on stun: Nurse gets barely stunned in the first case. Even though it's possible, an experient Nurse knows how to avoid a pallet stun.
    On the other hand it would influence other stuns caused by perks as well. Not sure, if it might be too much, basicly give survivors quite some distance, if the Nurse player has to wait to get a blink back, before they can use their primarly movement again. Basicly lengthen the stun quite a bit compared to other killers.

    do not recharge during stun/fatigue: I wasn't a fan of the blink recharge change in the first place, because it kinda gave the killer two parallel cooldowns on the same power. This would straighten it a bit. But would have the same issue, of blocking the killers primarly feature of movement additionally. Maybe with a shorter cooldown, but it woud have to be tested, because it could make the Nurse unnecessarly more clunky to play as.

    any stun during fatigue should stack its time to fatique state: Reminds me of the change they've once tested of nurse always beeing stunned out of blink through pallet. A change they had to reverse, because having to endure a stun animation followed by the fatigue one was just messy. Overall long stun or fatigue animations negatively effect the game feel of the nurse.

    What I also would say about current Nurse is, what I realized after playing DbD again for a while, that she feels a little bit less readible for her blinks recently. Normally you can judge her blinks based on how long she charges and where she is looking at and how long it takes her to reach her blink spot. But recently even longer blinks feel like short ones. So I would look into that part of her as well, if she a more affected by latency lately.
    What also might help might be to increase her blink charge sound a bit for survivors, and maybe make her shorter blinks a little bit slower.

  • Archael
    Archael Member Posts: 819

    I often play with white nit comb, which reduces her lunge, and i find that i learned much more precise blinks, but its also more fair too survs.
    Nurse barely get stuns, yes, and thats why survs should be more encourage to try to stun her. I remember one time when i got DS, and got that surv before she could even get to next loop, stuns are nothing to Nurse, and this is really bad.
    Right now stunning nurse during fatique is a waste of time and palet, and since it almost impossible to stun her with palet, those could not exist in games with Nurse anyway. Stacking stun time to fatique, or at least palet stuns, would give some use to palets.
    Maybe not stop recharging entirely, but maybe during stuns her blinks rechagre much slower? But I still thinks that stuns and palets should be some way to counter Nurse who should playe more carefully around them.