Why did we nerf dredge Mal thinker skull
The buffs are a very nice quality of life but why nerf the addon by over 50% dredge is gonna even take longer to get night fall because he gets to his destination quicker building less when going between destinations
It used to make night fall build 66% faster when a surivor was injured now it's 25%
Update this might be a bug or a shadow buff but dredge dosent seem to make his indicators of him being in a locker for longer than 8s I hid in a locker to build a full nightfall and didn't make any noise
Comments
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Its only buff if you run base kit.
Its nerf in total power, that addon was top popular for a reason.
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Honestly I think the dredge buff is great except that addon being nerfed into oblivion
The average night falls per a game go from 3 to 5 with that addon this makes it like a 3.5 per game
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These equivalent exchange balance changes with add-ons is getting a tad stale
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Not even just the rate that dredge gets night fall was inadvertently nerfed because faster tp. "Wich is a good thing" but they didn't make passive build up faster but decided to nerf the addon because of popularity
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what's stale is having to run the same addons every game for your power to work. incorporating necessary addons into the base kit helps alleviate that. although some addons really deserve to go all the way into the base kit (map of the realm…)
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66% of .75/s (per Surv) bumps to 1.25/s (per Surv).
25% of 1.0/s (per Surv) bumps to 1.25/s (per Surv).
It is a buff without the addon, and the same as before, with the addon.
The TP speed is a MASSIVE buff, and will be very helpful.
Overall though, Dredge's current greatest weakness is the lack of lockers. More maps need to be fixed and have lockers actually placed throughout them. (Also Temple of Purgation needs the lockers behind the main gen gate to be removed/moved.) Someone else mentioned a good idea that Sadako TV/Xeno Tunnel locations could be Killer specific locker locations (like for Huntress/Trickster/Dredge), or just universal lockers in the absence of those Killers. I think that would be better change that helps more Killers, and also gives Surv Locker perks more value.
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They tend to nerf the addons that are universally considered must-have objective upgrades to the basekit to promote addon variety
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yes, i've always felt like dredge's problem isn't necessarily his power but the fact that lockers can be so scarce on some maps. i always have a terrible time on swamp for this reason. if lockers just spawned with generators, it could help.
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An idea I saw proposed a while back is dredge can also teleport to chests, which would give the dredge player more places to teleport without necessarily HAVING to increase the amount of anything in the trial, because I'm pretty sure more lockers spawn when dredge is the killer anyway
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that could be really fun, but would need a lot of animation work from bhvr to implement. i support the idea though.
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that is not how it works. Old Malthinker used to increase nightfall build-up by a flat value of 66%. the default nightfall build is 0.25 and you gain 0.75 per injury. You need 1 injure to activate Malthinker skull.
this is total 1.0 charges. Malthinker skull just add 66% increased nightfall flat when one survivor was injured. so 1.0x0.66 = 1.66.
New Malthinker does something completely different. The new one increases the total passive nightfall build-up by 25% for each injured survivor.
1.25+0.312 = 1.562 → 192 seconds
2.25+0.562 = 2.8125 → 106.6 seconds
3.25+0.8125 = 4.0625 → 73.84 seconds
4.25+1.0625 = 5.3125 → 56.47 seconds
Apart from 1 injury which has reduced charges of 0.10 charges per second, every other instance of new Malthinker skull is superior.
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I have no clue what any of that means, but I'll give you a +1 for doing math.
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💐
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First of all, thanks for the calculation, but what does this mean now? Is this a nerf or a buff for the add-on?
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it is nerf for add-on only if a single person is injured. it is buffed in every other instance. The total amount of time it takes to get nightfall passively is 192 seconds, 106.6 seconds, 73.84 or 56.48. do keep in mind that Dredge does receive some minor nightfall points for hitting a survivor, hooking a survivor and staying in a locker however those point are very inconsequential compare to passive nightfall build up of keeping survivors injured.
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Yeah new Malthinker gets the .25 base, I didn't catch that. Old base progression didn't work in addition to the injured amounts, but the new one does.
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Thank you ❤️
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??
thats perfectly fine and correct way of balancing lots of addons that feel must have to use because how much impact they have on your performance
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