what do you think about this perk
Name: Fury
Type: General Perk
Description / Use:
An immense fury from the countless days of torment rises in you.
Unlocks the ability to pick up dropped pallets and smash them in front of you while in the Healthy state.
While holding a pallet, you suffer permanently from the Incapacitated , -75% Hindered, and Exhausted status effect until you either use the pallet or miss a swing.
After swinging the pallet, if the pallet hits a killer, stun the killer for 1.2/1.5/2 times the normal stun time and instantly destroys the pallet.
However, upon missing the pallet, suffer from the Broken status effect for 10 seconds, as well as a -10% Hindered penalty that lasts for 5 seconds.
Fury goes on a 120/90/60 second cooldown after either missing or landing it.
Comments
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Well I doubt the engine would ever be able to handle it in a way that didn't look silly. But for the sake of argument, let's presume it could.
Let's also throw out the theme of what it would look like with a survivor running around the map holding a pallet.
So the perk doesn't need the penalty of a missed swing because you already have plenty of penalties for carrying the pallet.
It would already be a trap perk for survivors. Many survivors would take the perk for the novelty and then otherwise be useless as they moved like a turtle around the map at 1 m/s.
The benefit of stunning the killer for twice as long wouldn't really be worth it.
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If I was to rebuild the idea: I'd have it require a survivor spend X amount of seconds to turn a dropped pallet into a bat/club (potentially even multiple pallets) that they can use to swing at the killer. However, the game isn't designed for survivors to attack the killer and it would really change a lot of factors and probably not be worth it.
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Now this would be a LOT better than the OP's idea… like #########. -75% hindered is the most insane thing i've ever seen lmao
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Seems very janky.
I don't really see an instance where picking up a pallet would be a good thing, especially considering how laughably slow you'd be while holding one; Why would you bother doing it over a productive action like a generator, healing, saboing, etc.? The only use I could see for it is to save teammates when getting picked up, but then again… why not just use a flashlight?
Not to mention giving survivors a way to destroy pallets could pave a path for bad actors to harm their teammates.
However, part of me does love the sheer BM potential that would come with using this perk. Lol.
While it's a fun idea, personally, I just don't think it'd really fit from either a gameplay or aesthetic pov.
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I could see this as a joke thing in an alternate game mode during April fools. But this or anything like it has 0% chance of going into normal game mode.
Edit: btw, banger of a first post. Welcome to the forums.
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The only purpose this seems like it would serve would be in a troll montage clipping squad where survivor A would lure a killer to a pallet and then survivors B,C, and D who are all very close by would get to all troll chain stun the killer
Normal pallet stun time is 2 seconds so in a co-ordinated swf you could easily pull off( at a minimum) 2 + (3)(4) for a 14 second stun. Additionally survivor A could go pick up a nearby pallet and bring it to back to extend the chain stun even further so you could pull off an extra 4 seconds for a whopping 2+(3)(4) + 4 = 18 Seconds. I'm sure there's parts of certain maps that could also combo into head on easily where you could probably stun killers for 15+ seconds easily if you have people on coms.
Post edited by Carth on0 -
the hilarious montage of a killer getting a pallet broken on their head would be funny i guess
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