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Killer Invocation Perks?
I figure for the killer invocation perk they could make it to where you press the secondary ability button to grab a survivor in the dying state by the ankle and drag them to a shrine in the basement next to the hooks where the salt circle usually goes. Then you can tie them to the shrine as the entity starts feeding on them.
Survivors could stop it by using flashlights, pallets or by pressing the secondary ability button to grab onto the survivors hands to try and pull them back or slow the movement down.
That being said I came up with the first killer invo perk
Invocation: Entity’s Domain
- Hatch No Longer Spawns
- All Opened Exit Gates Are Forced Shut
- One Additional Generator MUST Be Repaired
“You think you know the game? No… you haven’t even begun to understand this place. This…. Is My Domain”
I really like this mechanic and I think this could be a very fun dynamic switch that has significant impacts of the outcome of the match. What do you guys think?
Comments
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X?
This is the spot!
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Best crosshair to use!?
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I agree
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I accidentally posted it okay!😭
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I've thought about it, but the effect would need to be worth going to the basement to activate.
Maybe even be able to channel it, and apply it as many times as they'd like for survivors to deactivate? I guess it depends. I also don't know what would be a fair tradeoff.
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That's what I like about the perk I created. If you see the killer start dragging a survivor towards basement you can either stay to try and save them and maybe buy time for your mates to get out or just hurry up and try to get out before the killer gets them to basement.
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Is this like Blood Warden?
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Nah. BW blocks the gates after a hook. This completely shuts open gates causing survivors to have to open them again after completing the new generator that spawned.
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this used to exist. the perk was called Monstrous shrine. It was default perk where you could kill survivor faster for hooking them in the basement. this was mainly used for Bubba builds related Agitation+Iron grasp to face-camp basement.
Eventually this was nerfed to have 24 meter radius limit. the perk was changed into scourge hook perk. Killer already have invocation type perks that trigger once per trial. They're hex perks. game-changing perks that supposedly get destroyed by cleansing totems.
they haven't really expanded invocation mechanic for survivor because it would lead to powerful game-changing perks.
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Extremely powerful. So what’s the trade off?
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