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Killer Invocation Perks?

HexHuntressThighs
HexHuntressThighs Member Posts: 1,245
edited August 16 in General Discussions

I figure for the killer invocation perk they could make it to where you press the secondary ability button to grab a survivor in the dying state by the ankle and drag them to a shrine in the basement next to the hooks where the salt circle usually goes. Then you can tie them to the shrine as the entity starts feeding on them.

Survivors could stop it by using flashlights, pallets or by pressing the secondary ability button to grab onto the survivors hands to try and pull them back or slow the movement down. 

That being said I came up with the first killer invo perk

Invocation: Entity’s Domain

  • Hatch No Longer Spawns
  • All Opened Exit Gates Are Forced Shut
  • One Additional Generator MUST Be Repaired

You think you know the game? No… you haven’t even begun to understand this place. This…. Is My Domain” 

I really like this mechanic and I think this could be a very fun dynamic switch that has significant impacts of the outcome of the match. What do you guys think?

Post edited by HexHuntressThighs on

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