So we have Player Level now...
Tzeentchling9
Member Posts: 1,796
And it's basically based on hours played(since the the patch, I know, but still) with no way to reduce it.
Why don't we base matchmaking on that instead of a pointless ranking system? It might be rough initially since everyone basically got reset to zero when patch 2.0.0 was launched, but I think it would even out eventually and reduce noobs getting stomped by veterans.
Why don't we base matchmaking on that instead of a pointless ranking system? It might be rough initially since everyone basically got reset to zero when patch 2.0.0 was launched, but I think it would even out eventually and reduce noobs getting stomped by veterans.
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Because I’ve played way more (10-20 hours a week since console release) than my current level (5) suggests.0
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@SenzuDuck said:
Because just because I've played a lot does not mean I'm good. Basing rank on time played is a nice thought but it doesn't scale well, at all.True. From Diablo 2 to StarCraft to Quake Live, I've played with and against many many people with "thousands of hours" in a game and they play like a Div 3 player. A LOT of people are capped in skill no matter how long they play. This game is no different. Not by a long shot.
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