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Waiting for your suggestions
I'm not someone who plays killers very often, but I want to get better at it. Could you give me some advice? For example, which killer should I start with, which perks should I use, etc. I don't really enjoy camping or tunneling. I prefer applying pressure to generators. I'm not good at looping and especially struggle in shacks and jungle gyms, which makes chasing survivors less enjoyable for me.
I’m looking forward to your suggestions. Let’s discuss and exchange ideas!
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There isn't really a killer to "start with", just play whoever you think is fun.
For loops like shack and jungle gyms, moonwalking can be useful.
For good builds I hit up YouTube.
Hope this helps. If you have any questions let me know.
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If you want Killers that will teach you the basics (well rounded powers, nothing over the top, provides only what youll need), Demogorgon and Wraith are good examples.
- Wraith is the most basic Killer in the game. They have, in my opinion, the best addons in the game which can cater to a wide and diverse set of builds and playstyles while not compromising upon the basic M1 Killer play style. Their power itself is really easy to pick up and learn so you can learn more about the micro and macro game.
- Demogorgon has a bit more going on but they are good at training you the do's and dont's of using a more diverse power. They have the basics you need (chase power and mobility power) but have pro's and con's to both that make you learn how to weigh your options.
It is important to pay attention to your surroundings since various map details can provide hints as to where Survivors have been.
- Alerted crows and scratch marks are the most common way to find Survivors.
- Certain maps, like Nostromo Wreckage, have map interactables that hint to where Survivors have been (e.g. the vents being reset to freeze the Killer, there is a visual cue for when they are active).
For perks, do not really entirely on slowdown since slowdown will win you a majority of your games and you dont want to boost your MMR too much, you want a slow but steady climb in MMR so you have a more linear but slow progression in difficulty.
- A lot of the starter perks for Killer are decent but not really strong enough to "carry" you (other than Hex: No One Escapes Death). Please, do not sleep on Spies From The Shadows, it is an amazing perk.
And finally, the best way to learn how to play Killer is to just play the role. You will win games, you will lose games, just focus on self improvement over anything else and dont let a few bad games get to you!
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I suppose you could always try Wraith. He'll make your other killers feel slow, but if you use his speed to body block windows and pallets then those tiles suddenly become weaker. And he's fast enough and jump scary enough to pressure gens. He usually wants to run Bamboozle though, which is a Clown perk, and Clown is decent in his own right if you mix yellow speed-up and purple slowdown at loops. And sometimes just decent perks, as opposed to gimmicky situational ones, will serve you the best. Agitation helps you hook faster, make hooks you otherwise wouldn't, and helps against body blocking/sabotage. Brutal Strength makes kicking all gens and pallets faster. Stuff like that.
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Yeah Wraith and Trapper both have powers that are easy to use and understand. You can use your knowledge as a more seasoned surv to help ya, but as others have said best thing is to get in there and play.
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I started out with Doctor as it really helped with finding and tracking survivors using his power.
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Play survivor to get better at loops, killers who have a mindset of a survivor usually can predict stuff much easier.
And as for killers, use killers with m2 abilities if you want the highest kill death ratio, but use m1 killers if you want a more fundamental understanding of loops
use gen regression for meta(strongly go against it) lr use more fun interactive perks that cater to your gamestyle! Like a stealth/exposed build perk with a stealth killer
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I played Trapper, and by the time I placed the traps in the suggested locations, 3 generators were repaired. The MMR system in this game is quite strange. I don't understand how a new killer can end up facing tryhard survivors
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Plagues perk Corrupt Intervention can help with this somewhat, as it blocks 3 generators furthest from you at the start of the match giving you some time to get some traps set up.
You have to level Plague up to lv50 and then prestige her once to unlock the perk to appear in Trappers bloodweb.2 -
From free killers either Wraith (easiest), or Huntress (not that high skill floor, but very high skill ceiling).
You might struggle with builds, because generic perks are terrible and perks from free killers are not really that much better. At least for mentioned killers.
But best way how to improve is simply watch better players and copy what they are doing imo. Worked for me.
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I’m using the Unforeseen perk, and it’s really fun. I catch my victims off guard while they think I’m somewhere else. Yes, I never want to play with tryhard meta perks.
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Killer MMR is shared among all of them regardless of level, apparently with some minor decay over extended time.
They believe once you learn the basic killer controls and movements you never go back to the new player area even if it's the first couple of times ever running a killer, if matchmaking works properly.
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wraith if you are an absolute newbie, then you can switch to nemesis. you can never go wrong with nemesis, very simple and strong power and not map reliant in the slightest. zombies help with gens a little as well.
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if you have trouble just call out @09SHARKBOSS and ask away
also i recomend aura perks so you can find people and possibly the legion or dredge for movement to said revealed survivors plus mah boi dredge gives a top notch aura perk for ya but if we are talking starting killers then either doctor or wraith
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nerfs deadhard
i gochu homie
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Once you get a very firm grasp on Survivor knowledge, Give Trapper a try. He scales with Survivor knowledge more than any other killer. Go Get'm Champ!
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Recommendations have been in favor of Wraith, but I tried The Pig. It seems very simple for a beginner, you can't be detected while crouched, and it makes for some great ambushes. The Unforeseen perk has been very useful, when it triggers i'm walking around, and when it ends, I crouch.
So why is it played less? Is it bad in higher ranks?
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Stealth killers struggle at higher ranks because:
A) stealth really stops bothering survivors after awhile
B) larger / more open maps they struggle on
C) SWFs can call out your location (and even soloq get a pretty good game sense at were you probably are)
My main recommendation though would be if you're having fun playing a killer, play that killer.
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Hey there!
IMHO the best Killers to start out on learning basics are Wraith and Legion. Trapper is also an OK choice if you want to learn setup Killers, and I'd say Trickster is the most forgiving for learning Ranged Killers. But Wraith and Legion both have simpler powers that help greatly with understanding how to do basic tiles, mindgaming, and bread and butter Killer tactics you'll need on everyone going forward.
The second best Killers to start out on are anyone who has a power or style that appeals to you. I like stealth, so I started on Wraith before going to Ghostface, Myers, Sadako, Dredge, and other stealthy Killers. I found my one true Main early in Ghostie, but as you get better you will eventually find others you enjoy, too. So once you get the basics and find a Killer that makes you love playing Killer, try others!
Give yourself permission to fail. A lot. Because you will. Killer takes time to learn, it's a whole other beast and it's difficult and stressful. You have to learn maps differently and learn tiles differently. You need different skills as Killer than as Survivor. And you can some times get a lot of abuse as Killer, so try to grow a thick skin or at least keep the endgame chat closed. Don't sweat too hard or try to reach too high too soon; I know winstreaks are tempting but throwing on too many strong perks instead of relying on your Killer power and learning that will only hurt you in the longrun. Learn on and rely on your power first of all.
About perks, it's always a good rule of thumb to build with one gen control, one thing for information, something to help the Killer's weakest attributes, and something to emphasize Killer strengths. Addons help with this. For example, I know Ghostface needs time to chase, so I run perks like Grim Embrace and Thrilling Tremors that hold down multiple gens, and I run addons that help him get Shroud back faster and allow for mindgames in crouch, giving him a better chase power as well as emphasizing his already very strong stealth. Then I run an info perk, in this case Friends til the End which emphasizes his exposed and also grants some information - and it pairs with my oddball pick Rancor because I love getting surprise Moris on people at the end, and it helps if I get a team that knows how to play around my gen hold. If I am really looking to win, I run two gen hold, if not I run just Grim or Thrilling and use that slot for something else like more info, a stealth perk, or a chase perk to help his weaker chase.
In time you'll learn to build around your Killer's strengths, weaknesses, and what they are good at. But you need to start by understanding their power really well first. Always learn your power basekit first. I would suggest training on bots or friends in Customs, never go in dry unless it's a modifier/mode/event or you are very confident at Killer. For example I have 1300 hours and only just now feel confident trying new Killers in real matches if they are M1, like Pig. Anyone else such as say, Dracula I would rather learn in Customs to get a feel first. Making friends with people on Discord, in game you meet through trials, or on this website or places like Steam and Reddit can help you out a lot, both as Survivor and Killer, as you learn to improve at both.
And finally, don't give up! It's okay to not 4k every round. It's okay to do poorly at first. It's okay to lose a lot. You're not bad, you're *learning*… and this game is an ongoing learning process especially if you like multiple Killers or playstyles like I do. In time you become confident and a lot of the nervousness goes away. But if you're really struggling or upset? Take a break. There is no shame in it. You are not bad at Killer for it, no matter what anyone tells you.
Hope this helps you out some. Others here have very good suggestions too. Good luck and see you in the Fog, friend. :)
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Unforeseen never, and I mean NEVER leaves my Myers build. I should try it on other Stealth Killers.
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You could try using the perk bamboozle, it can help at shacks and jungle gyms. For the rest what other said.
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Best thing you can do to learn is slap on aura related perks and just get in plenty of chases to get better at it. Relying heavily on gen regression when you're learning can mask your potential weaknesses in other aspects of the game such as mind gaming, moonwalking, chase & loops.
I wouldn't even worry about winning or losing when you're just learning it will come in time as you get better at apply pressure through fast downs & hooks. Once you get better you can start adding in gen related perks to push your game ahead if that's the style of play you like. Personally I prefer to run 3 aura and 1 other perk type to apply pressure through constant information and fast hooks.
A good aura perk combo is Lethal pursuer, nowhere to hide, barbecue & chilli and I'll normally add in 1 other gen kick perk such as unforseen as it compliments nowhere to hide very nicely. You get plenty of action with this build and know exactly where to go after hooks most of the time. When you get there you have auras after kicking gen and will usually get undetectable making your life significantly easier on hard loops. You can pretty much use this build on most killers so you aren't limited by specific killers that are tied to certain builds. It's also a build that encourages moving around the map a lot so you won't be camping or tunneling.
As far as killers go you can play almost anyone with that build, but it works really nicely on killers that have high mobility or range attacks imo. Billy is an excellent choice, but quite hard to get the hang of at the start.
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I just want to chime in and want to suggest Spies in Shadows as a beginner info perk. When I started I always heared people say "once you learn how to read birds and notice them fly away you will gain a lot more game sense" and I could make no rhyme nor reason of it. I never saw any birds flying off and had no sense of them flapping their wings fer a survivor was in the area.
People will tell you "hur dur, Spies is such a bad info perk, it never gives you a solid sign, but only vague maybes. Any aura reading perk is miles better then Spies." and this people are just mistaken. Spies is one of the most underrated info perks in the game and it comes for free with every killer.
The hardest time in my life as a killer was when Ultimate Weapon, because no one would have run Calm Spirit otherwise, the only perk that counters Spies in the Shadows. I play it on most of my killers and it gives me unparalleled map awareness. So often my lil birbs act as eyes in the back of my head, noticing me of something behind me when I was already on my way to another gen, or they often help me to make this splitsecond decisions during a chase, left or right, especially when there are no scratchmarks due to a perk. And my little birbs also help a lot during the end game or when hunting for a single, elusive survivor. The options are endless and to this day I will never understand why so many killer players look down on this perk. But at least this gives me a pretty high chance that it won't get nerfed.
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This is very good advice - OP, listen to this guy. Run perks that seem offbeat. Try to pair them with YOUR weaknesses or what Survs like to run to counter that, and also try to pair them for your Killer. Perks like Spies, Fire Up, Thrilling Tremors, even stuff like Nemesis or THWACK! all have their niche and uses. Don't let someone tell you a perk is trash or not viable. Do what works for you.
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People have a tendency call anything trash hat doesn't give 90% value each game. Yeah, a meta is meta for a reason, because it givesyou the most bang for your bucks, but much outside of the meta can be made to work.
Killer builds tend to be a bit more varied then survivor builds, but even there is much more options if you are willing to look beyond your comfort zone.
A lot of survivors seem to be of the mind that a perk, that doesn't give consistent value, is utter trash, but don't let that deterre you to try something out.
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Spies is a great perk. It has often allowed me to find a survivor hiding behind a rock where no aura reading perk would have got any value (and in a direction I wasn't looking at).
I find it particularly useful on my M1 killers.
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Spies is my comfort crutch perk. I am so used to it that I feel like blindly stumbling around without it.
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